Goal
What can be considered an early Space victory? The current HOF record on a standard size map and normal speed is 1520 AD launch and 1570 AD landing, that's turns 214 and 224 respectively; achieved by Sun Tzu Wu in an OCC game with Elizabeth. I suppose anything before 1600 AD can be regarded as "Early Space". Hence my goal is 15XX AD Space Colony, ideally 1565 AD or earlier.
However, I'm going to do it in an entirely different way. The two cornerstones of my approach are hammer economy and fast teching vassals.
Map settings
Map type: Big and Small
Size: Standard
World wrap: Cylindrical (flat is not allowed)
Climate: Temperate
Massive Continents/Islands/Islands Mixed In.
My first attempts were on Pangaea but its just not big enough. On B&S the mainland alone is bigger the largest Pangaea possible; and islands effectively raise the domination limit, allowing you to have pretty much all of the mainland to yourself. Just leave some good land for Elizabeth, Mansa and Gandhi and take the rest.
Game settings
No barbarians. Huts and Random Events on.
I don't like playing without barbs, but this game is meant for HOF and barbs usually slow you down at least a bit. So, no barbs this time. Another change is events on. I hardly ever played with random events and know nothing about them, so I'm just relying on WastinTime's statement that good events outweigh bad ones.
Leaders
My leader: Catherine. Mostly because of cheap settlers and libraries and free border pops, but extra great generals are very nice too. The UU and UB come too late and aren't going to have much effect on the game.
The key AI's: Mansa, Gandhi, Elizabeth. Reason: easy to vassal and make very useful vassals; of course, Mansa is always great, even if you haven't vassaled him yet.
A few weak and ok teching AI's: Darius, Pericles, Frederick.
And finally, someone whom the good guys will not like: Willem van Oranje.
The start
Starting on a riverside PH is good: extra hammer and river connection for free traderoutes. A lot of good stuff in BFC: dry corn and riverside gold, two huts (blue circles), loads of forests and nearly every tile is riverside, which is also very good; and there are some fogged tiles in BFC that may contain something useful, hopefully, more food. I see no reason not to SIP except, may be, settling on gold if there is something really good to the northwest. I choose to SIP.
Floodplain and wet corn in BFC! And the land near the capital looks great too, more forests and riverside.
What can be considered an early Space victory? The current HOF record on a standard size map and normal speed is 1520 AD launch and 1570 AD landing, that's turns 214 and 224 respectively; achieved by Sun Tzu Wu in an OCC game with Elizabeth. I suppose anything before 1600 AD can be regarded as "Early Space". Hence my goal is 15XX AD Space Colony, ideally 1565 AD or earlier.
However, I'm going to do it in an entirely different way. The two cornerstones of my approach are hammer economy and fast teching vassals.
Map settings
Map type: Big and Small
Size: Standard
World wrap: Cylindrical (flat is not allowed)
Climate: Temperate
Massive Continents/Islands/Islands Mixed In.
My first attempts were on Pangaea but its just not big enough. On B&S the mainland alone is bigger the largest Pangaea possible; and islands effectively raise the domination limit, allowing you to have pretty much all of the mainland to yourself. Just leave some good land for Elizabeth, Mansa and Gandhi and take the rest.
Game settings
No barbarians. Huts and Random Events on.
I don't like playing without barbs, but this game is meant for HOF and barbs usually slow you down at least a bit. So, no barbs this time. Another change is events on. I hardly ever played with random events and know nothing about them, so I'm just relying on WastinTime's statement that good events outweigh bad ones.
Leaders
My leader: Catherine. Mostly because of cheap settlers and libraries and free border pops, but extra great generals are very nice too. The UU and UB come too late and aren't going to have much effect on the game.
The key AI's: Mansa, Gandhi, Elizabeth. Reason: easy to vassal and make very useful vassals; of course, Mansa is always great, even if you haven't vassaled him yet.
A few weak and ok teching AI's: Darius, Pericles, Frederick.
And finally, someone whom the good guys will not like: Willem van Oranje.
The start
Spoiler :
Starting on a riverside PH is good: extra hammer and river connection for free traderoutes. A lot of good stuff in BFC: dry corn and riverside gold, two huts (blue circles), loads of forests and nearly every tile is riverside, which is also very good; and there are some fogged tiles in BFC that may contain something useful, hopefully, more food. I see no reason not to SIP except, may be, settling on gold if there is something really good to the northwest. I choose to SIP.
Spoiler SIP :
Floodplain and wet corn in BFC! And the land near the capital looks great too, more forests and riverside.