Liquidated
Goofed Up on Cough Syrup!
As for the islands, where the advanced settler is now is really nice 'resource-less' location as it's 100% coastal/nice lands... nice place for cottages. 90% chance of coal there btw
For the settler chilling in Rostov and anymore coming, whore as many fishies and sheep as you see fit as the north is a playground of resources. Spam towns where you see fit as the only time super sensitive one was Krazy, before that Giza pos town's culture closed in on it.
Watch out for barb galleys!
Not a bad idea to escort galleys with a trireme as losing a settler+ xbow would be super ugly.
Be sure to promote the explorers to combat -> medic btw
We can afford to cut a few turns off liberalism by sliding the beakers to 60%.
When silver says pete has nothing much to build... purple love and black still needs confusion forced (after AnkorWat is built) not to mention we still need to replace a few of those effing wwarriors serving as garrison.
It's not marked on the map but the crap plains around smol can be cottaged as it has the fish for food.
Oh and that lone jungle square just west of rostov can get a fort placed on it so the ships have a port to heal =p
Btw just in the last 30ish turns (since after my Turnset) we went from under 100 beakers to over 150 at 50% science. It'll only get faster as the workers
15ish turn sets now
Cheers!
-Liq
For the settler chilling in Rostov and anymore coming, whore as many fishies and sheep as you see fit as the north is a playground of resources. Spam towns where you see fit as the only time super sensitive one was Krazy, before that Giza pos town's culture closed in on it.
Watch out for barb galleys!

Not a bad idea to escort galleys with a trireme as losing a settler+ xbow would be super ugly.
Be sure to promote the explorers to combat -> medic btw

We can afford to cut a few turns off liberalism by sliding the beakers to 60%.
When silver says pete has nothing much to build... purple love and black still needs confusion forced (after AnkorWat is built) not to mention we still need to replace a few of those effing wwarriors serving as garrison.
It's not marked on the map but the crap plains around smol can be cottaged as it has the fish for food.
Oh and that lone jungle square just west of rostov can get a fort placed on it so the ships have a port to heal =p
Btw just in the last 30ish turns (since after my Turnset) we went from under 100 beakers to over 150 at 50% science. It'll only get faster as the workers
15ish turn sets now
Cheers!
-Liq