aCK-1 Behaving Ourselves

Well the green and blue dots will require some barb city demolition before we can found them.

I would vote for this:

Upgraded boat get settler xbow and worker to get that city up and going on the quickfast.
Next boat gets 3 xbows to raze the two interfering barb towns.
The third boat can have 2 settlers and an xbow to found those dots.

That would leave us with 2 extra xbows to run around and hutbust.

Goblin: Do you remember what types of defenses those barb towns had?
Will xbows alone be able to raze those barb towns is what I'm really asking.
 
it was almost entirely archers and warriors from what i remember. i don't think i saw anything more advanced than archers when i was running around with the scouts and explorers.
 
Liq'd said:
4. sturick<---- Voice of Reason

Well said, both quote and the following Struick post! :goodjob:

Dead on with the plans with a few remarks, not so much corrections.

1. hold off on the new land dot maps because there's a lot of fog yet to clear east of lazy green. Has to be a fishie + some other land resource in the fog!

2. NyQuil Induced Rambling

So onto the rambling we all know and loathe!

About the pos fish island in the north, yeah screw it! (hehe major edit)


Consider all coastal towns to have a harbor marked as a core building, right after a courthouse in importance, as burgerking and our pos island towns are dishing out some seriously nice trade routes for us. Lets all hope BK spams marginal pos island towns all over the North!

Since krazy has fish, whip that place silly, screw the forge in the queue and get a courthouse out asap. Only 4 turns on the worker so might as well let it finish building and use it to Mine the plains hill first and then move to bry. Forge should be the last core building to get pushed out since that town can just keep whipping its lighthouse and harbor before it seriously needs the forge.

Bry is a bit different in that it doesn't have silly good food to abuse =/ Yes it'll be nice eventually but it's going to take awhile, so most worker actions need to go towards Bry first. Keep The forests for Lumbermills (prolly best to hit that after printing press as stalling sci method is always nice) and get a mine on the grass hill first.

Nova is going to be on hammer duty for a long time (university, Oxford, observatory + grocer) so push a scientist back to the mines and get that naked grass hill mined as well so the other scientist can get put to work also. Key here is keep food +2 so it slowly grows into at least the last grass cottage as it'll have crab health well before it grows again.

Oh and most important of all, we have a pair of naked workers running about:eek:.... name them!

And yes Terra map was a horrible choice of map on silvers part. Forever Rex gets old fast haha.


Btw since we have philo, forgot to mention the trades!!!

Only person willing to trade engineering is wang (everyone else is racing for the Notre Dame) and he has a BOAT load of cash so can prolly get that from education once liberalism is in the bag. Hopefully a few more people have guilds by then so we can get more from leaking education.

Trades can work in this order.. So I'd just stick to this path..

Baud
Philo-> Feudalism + Drama + 5 gold.

Fred
Philo -> music + at least 240 gold... (try trading 340 gold and keep going down from there to 300 in 10 gold increments)

Will get worst enemy trades from France (I checked heh) but screw him, he keeps demanding crap and is so backwards.

Egypt is researching Philo now so...
Philo -> All his gold (470)

Burger king has nothing to trade nor does France.

That little bulb action btw belatedly netted us 700ish gold + 3000ish beakers (of which 2000 where core techs we needed). Keep in mind that was hardly optimal use of Philo either since we couldn't get Engineering out of it.

We'll end up with 1400ish gold so speed up liberalism as best you see fit. Consider your allowance to be 1200 gold for liberalism + upgrades alone as a turn saved is a turn more new lands whoring!

Theo is meh but the other two techs are super nice.

Drama- Half priced theatres and Globe Theatre (culture slider is nice as well)
We are creative so Pete + krazy need to add a theatre on their core list as they are fighting for their BFC. Since it's half priced btw, all Cities can use a theatre eventually for the cheap and easy happy once we spawn "town" north of Vlad for the dye.

Globe Theatre could be an absolute stunner for us as Lazy Green could host that puppy and just chain draft Garrison troops for the new lands once we get nationalism. We'll see about it.

Music is all about our UU, as military tradition is required for Cossack Love.

Agreed first Galleon needs 1x worker, 1xbows and settler for Bipolar Yellow Dot, Which is one tile off in your screen Struick. Keep in mind the great wall only protects our continent so have that worker escorted asap in the next boat load.

From there, your plan sounded good. Keep pumping garrison (a few maces to pop huts/bust barb towns maybe) and fog bust and workers so that we have 1.5-2 workers per town. New towns after Blue Dot need to be dot map Oked before we start spitting those out in numbers btw so make sure you scout the remaining fog. Blue dot is too good to allow wang to get.

One thing to look into is how long it would take to get a galleon to the east coast around blue and green. Having a transport ship there would just own so it might be worth it.

EDIT :What red dot?


Cheers!
-Liq
 
Yellow dot on your map btw needs to go one north. There's zero reason to lose the fresh water access and extra river tiles.

Meh ok Liq missed the buy out a galley discussion... yeah can just say screw it to crab town and pick that resource up from trade of new Lands.. oh baud is already supplying us with crabs... how fitting haha.

Also, if buying out galleys to speed up colonization then screw "town" for now and push the plan you mentioned. Was playing with the 12 +8ish turns to get a galleon going when I started that tirade but after all those trades doubling the bank, well your plan makes more sense.

For trading out education... engineering alone Isn't enough imo, we want guilds + mass gold avail (banking too if possible). Baud and burger king are so backwards it's funny.

Can trade another 190 gold for effing Compass!!! from burger king and 5 gold per turn from baud for wheat, so do that as buying boats isn;t cheap.

Camp those two fools if they come into a large amount of cash and offload paper onto them for it.

Feel free to take 20ish turns btw to secure the boatloads at the very least.


Cheers!
-Liq
 
Originally posted by Liq'd:
First Galleon needs 1x worker, 2xbows and settler for Biploar Yellow Dot. Keep in mind the great wall only protects our continent so have that worker escorted at all times.

Second galleon needs settler, worker, 2xbows as well for Lazy Green Dot with the same deal.

Where can I buy these galleons with an extra passenger seat??? :lol:

Thanks for the guidepost on the trading possibilities that are open.
I always worry that I am not getting enough in return when I make these kind of trades. I think I have been getting better at pulling up the F4 screen more often to find these opportunities...but I still forget to. Now with the reminder I won't!
 
Oh yeah...total brainfart on the yellow dot.
I think I woulda caught that...makes the canal happen faster too.

EDIT: Maybe yellow dots are just meant to be put in the wrong placement. :lol:
 
hehe was playing a random game with uh that dutch orange guy and all his galleons carry 4... forgot it was a UU.:lol: Edited out the 2xbow btw haha. The dutch galleon is amazingly overpowered for what it is. Too bad fractal rolled yet another effing pang map, reminding liq why he hates that script.

Anyway, make sure you do those trades before you hit enter as it's very time sensitive.

The cost of galley to galleon is 153 gold (90 times 1.7 for epic) so after you whore all the cash you can out of trades, figure out how fast you want to speed up liberalism + # of upgrades while leaving 200ish gold in the bank for Emergencies.


Have 2 galleys 7ish turns from vlad proper so I would actually build a galley (chop goes into harbor but no need to finish it now) out of vlad and just buy the upgrades for the 3 galleys the moment liberalism comes in. Have to time it so vlad can spit the galley before liberalism comes in but since you really only need to pop one galley, should be no issue. Play with the numbers and keep in mind we are growing.

I would have one (or maybe 2) of the upgraded galleys circle south after dropping off their goods to hook up with lazy green dot as rostov will be pushing out fresh new galleons faster then they can get back. It appears the 3 huts still up are all in the north btw so maybe keep one xbow for the trip over to snag the 2 east coast huts.

Since worker abuse on our continent is starting to dry up (lumber mills are a ways away sadly) can stop adding new workers to the queue and ship a few of the existing over. Keep in mind infinitely easier to pop new workers over here than it is to ship them out over there, so feel free to really whore some of the existing workers.

bah to wit...

Printing press is next tech and revolt to free speech the moment liberalism comes in.
Need to discuss the tech path after printing press....

Great Spy -> Nova
Great Profit -> Rostov



Cheers!
-Liq
 
Btw, anyone check out the related links at the bottom of the page?

Nifskope is not behaving; please help...
Help - My Citizens aren't behaving.
Coal plant behaving strangely
Statue of Zeus behaving strangely

And liq thought he was goofed up on the Quil.

Cheers!
-Liq
 
Ok then...lots of preturn stuff to take care of today.
Lets check on the cities.

Nova moves a scientist to one of the mines...monastery in 7 not 10.
Rostov fires the spy. Working the grassland workshop grows it next turn.
Vlad will now get the chop into the harbor.
Smol has good overflow for a 2pop whip on the forge so I do it. Unsure whether a barracks or a harbor is the right choice for the next build...I choose a barracks.
Orenburg will whip its monastery. It will have plenty of time to get over its unhappy building a 300 turn uni. Whoa!
Kras will finish worker per Liq's request...although I thought about whipping it at first glance.
Khab gets whipped...granary needed here for growth. Lighthouse up next.

Ok now on to the trades. Spoilered for sheer number of pics

Spoiler :
Gotta do them in the proper order...btw starting gold: 630

2ackbaudphilo.jpg


2acktheo.jpg

2ackdrama.jpg


Couldn't get him to budge from 240 gold

2ackfredphilo.jpg


2ackmusic.jpg


2ackramphilo.jpg


2ackbkcompass.jpg


last but not least

2ackboudwheat.jpg


Ending gold: 1535
WOOHOO!

Erased a few outdated signs
Named a couple of workers. Welcome Degradation and Abjection.

Ok then lets gently press enter.

(1) 1230 AD

Moscow starts its Uni.
Plug in a galley at Vlad.

I'm starting to mark the barb huts as I go so we can easily find them later on.

To figure out the best tech rate I am going to channel my inner Grover.

Tech Rate - Lib Turns - Gold Remaining after Lib
60% 11 1199
70% 10 993
80% 9 832
90% 8 713
100% 7 660

I think I will be upgrading two galleys right away for settler duties.
That will cost 306 gold. (How do you figure that out btw??) I think the 100% choice is great as we will have 354ish gold leftover which is plenty.

Note that Liq gave me an allowance of 1200 gold to spend....my plan will spend 1201 gold. Nice when a plan comes together huh?

With that being said...I change Moscow to build another settler to join the second boat. I should be able to shove both boats off as soon as we tech Astro. Lets see if this works!

Boat 1: Settler Worker Xbow
Boat 2: Settler Xbow Xbow

(2) 1240 AD

Spy found out in Yaro.

Pete starts the cheapo theatre for culture reasons. Only 2 turns!

Yak Worker > Xbow

Judiasm now in Nova.
Am I gonna have to replant the scientist on the mine every turn here???

(3) 1250 AD

Yek Worker > Mace

I notice Sally the warrior in Vlad...sorry sally.

Yek gets confused.

I see an interesting opportunity in Pete...I realize Pete is slow growing but we really get alot for the one pop. I do it...if this is a mistake its a small one. I call learning game on this move!

Before:

2ackpetewhipb4.jpg


After:

2ackpetewhip.jpg


Could this be the end of Boris???

2ackboris.jpg


Find out next turn!

(4) 1260 AD

Boris' fate below:
Spoiler :
Bye bye Boris...you were a good scout. And you will be missed. Sniff sniff. :cry:


On to other news...what is different about this picture???

2ackiron.jpg


Confusion spreads to Alexandria

(5) 1265 AD

Fred still wants OB...we still don't.

Boud comes at us with this trade...uh no lady I'm gonna buy two toy boats with my allowance!

2ackboudtrade.jpg


Moscow Settler > Uni

Vlad got a chop so the harbor finished along with the galley.
Not sure I wanna build an outdated boat with 3 turns left on astro.
A theatre takes 3 turns so I do that.

Khab gets confused

(6) 1270 AD

Rostov finishes Epic > 2 turn Xbow (for same reasons as Vlad earlier)

Yaro Xbow > Uni

Smol Barracks > Xbow

Turn down sci to 70%...lib still next turn.

So is our GP. Big turn shaping up.

(7) 1275 AD

Lib and Astro are ours!

2ackliberalism.jpg

2ackastro.jpg


PP next up.

Nova Monestery > Uni

Yak Xbow > Mace

Vlad Theatre > Galleon

We got a great spy so off to Nova!

Waited til the end of the turn so I didn't forget anything.
Free Speech Revolt!

(8) 1280 AD

Uh oh...a barb town I saw had longbowmen in it.
I think the next boat will have some macemen on it.

(9) 1285 AD

Out of revolt.

Judiasm in Moscow

Water supply contaminated in Yaro...we need a few defender spies.
I fire scientists to prevent shrinkage.

(10) 1290 AD

Rostov Xbow > Galleon
Vlad Galleon > Galleon

(11) 1295 AD

No road is worth 26 gold!

2ackroadevent.jpg


Ok so maybe it was...since it connected our two golds to the empire.
Worker crews dispatched! No harm done.

(12) 1300 AD

Man Ramesses is serious about his religion...yaro and vlad are jewish now.

Yup the barb city we need to raze for green dot has 2 LBs in it now...this really sucks.
We need maces here like yesterday.

(13) 1305 AD

Tver' and its confusing apostrophe are founded on the New World!

2acktverfounded.jpg


Start a granary.

Khab whips a lighthouse > courthouse
Bry whips a granary > courthouse

I make this deal as Wang is one turn away from Astro.

2ackwangtrade.jpg


Seems like an odd stopping point here but I think we need to formulate our plan for the New World as those barb towns are going to be a little more pesky to raze now.

We have two galleons returning from drop offs...and one delivering a settler and two xbows two turns away.

Perhaps vlad can handle the boats and rostov can help make some macemen as we seem to have plenty of shuttles now. The trip only takes 5 turns so its pretty quick with our 5 move galleons.

Otherwise the New World is pretty much uncovered so we can dotmap away.

I was thinking about sending the next boat out of Rostov with an xbow and 2 workers to make our Tver' Canal...lame name we can do better. The next boat out of Vlad in 5turns could have the two maces currently building and another xbow.

We need a defender spy in Yaro...it was hit with espionage twice during my set.

Ok well I now hand it off to you Liq or DE...not sure how that will work...you guys figure it out! :)
 

Attachments

is that iron around pete? where'd that come from? that's awesome!
Poor Boris, I had his transport running from one of those barb galleys for a few turns.
Longbows hmm, ouch. That barb city's not on a hill is it? I'll check out the save and take a look.

EDIT
Yep, Olmec's on a hill. Longbow's in a city on a hill... and I thought the AI was supposed to put cities in questionable places...
Looking at it, Olmec's not in that bad a spot... though I understand the importance of the fish. I'll try and get a dotmap out this afternoon or tonight. See what I can come up with and if it's any good.
 
Poor boris! sad thing was he Wasn't even able to defend himself on that galley. He was out of his element!!!

No idea what is up with DE either so whatever!

Cheers!
-Liq
 
Yup iron popped in Petes BFC during my set...same tile where the road was ruined.
Busy place!

I thought about unloading Boris to the nearby island in case the caravel didn't make it.
But it wouldn't have been worth it to send a boat back for him.
 
I believe I mentioned in the Boff thread that most of family has birthdays just around now so I am unable until sat... So A Liq can grab it first.
 
ok exhausting work so lets dot map the north. keep in mind other than the two greenish in the SE, the rest are uh dubious!

acknewlandsnorth.jpg


best bet here is look at the pictures, go into the game and play with the bug dot map tool to figure out the real locations. It's very hard to spot flood plains and jungle/forest with this sort of map.

Sorry about the crap colors!!!

These towns are costing amazing amounts of cash btw and we only have one town over there haha. Other than envy green + the two towns in the north, not sure we can afford more before state property, and even then it might be a tad ugly.

Cheers!
-Liq
 
oh yay, france has too much on his hands!!!!! best part is he has no way to get to us so maybe he try's a lame amphibious attack hehe. or shocker of shockers, maybe he attacks his worst enemy Germany?

Not bloody likely!

Cheers!
-Liq
 
Oh as far as selling paper to the backwards ones.

Baud got it shortly after I began and BK never had more than 150 gold to play with.
I was checking every turn or two.

Didn't notice that France was in build up mode so I think it just happened recently.

With the ridiculous maintenance costs in the New World are we going to colonize over there?
Or is that the easy way out?
I have never colonized in any of my previous games so I don't know the pros and cons of it.
 
We have too much gold to care about over seas costs to be honest. Busy shipping the first load of maces over on uh turn 8 and sent a pair of hut busting xbows over to the NW as well before. Lot of techs to spam this time around ehehe.

Oh spamming stables for the knights.

Also, the first galleon is almost to green dot to help ship out to greenish dots.

Big race going on with Wang for the Rotfl'ings!

BTW, Anyone care to guess how many effing barb workers a Liq spots? for ForeverPillage?


Cheers!
-Liq
 
Yeah, S.ilver takes full blame for the Terra map "endless REX". We'll have to try something less intense next time.

Some of that land in the new world is great, other parts... not so much. The north has that huge desert band which is just meh... Cities over there will be pricey to maintain until state property, so we'll have to settle carefully before we get it. Technically, that's 3 techs away, although we are missing serious bread and butter techs like Guilds and Banking, which explains why our economy is in the pits. We need to pick up those techs for the gold multipliers alone. I suggest trading for them as they are on the market. We need Grocers and Banks up to boost the gold coming in from the slider (and the shrine).

We also need to start thinking of a probable attack plan to take out Wang. He's the only technological threat to us, and he's stockpiling huge amounts of cash. He needs to go. Engineering is on the market as well, so we could use Maces + Knights + Trebs, although their window is rapidly coming to a close. Rifles + Cannons + COSSACKS sound much better, and thematically inclined.

We also need to drop Slavery soonish. Caste System will very soon be worth running, as we have massed food in some places, and massed Workshops in others.

I don't like the northern dotmap too much other than Light Green, and the dot to the NE of it (south of the desert). Dark Green and the city to the NW can honestly be consolidated into a landlocked city, as there's no seafood there, therefore no reason to want a coastal city. We already have a Western Port for our galleons; if we want another one, it's best to simply sacrifice a city on the strip of land connecting the north and the south, so we are assured control of that area before the AIs show up.

Let me get a dotmap up in the next post.
 
Right, spoilered due to size.

Spoiler :
newworlddotmap.jpg


Orange, Green, Red, and Magenta are shamelessly stolen from Liq's previous dotmaps. So yeah. Those spots are fine.

Blue Dot is the consolidated dot from the two on Liq's map. The area is resource poor, so we win the stuff that is hanging out there. The only problem with blue is that it's not riverside. We can move it 1N to fix that problem, but then we lose the spices and a bunch of green tiles for brown. Nah.

Yellow Dot is sacrificial mule if we want it. Secures the continental crossing for us, so probably worth the investment, at least post-communism.

Teal Dot... what to say about Teal Dot... We win both clams in one city. But Teal Dot is also an example of something you will almost NEVER see. That is... an Incense Tile that is NOT surrounded by Desert. I've personally never seen it except in capital sites, so that is something to behold. And it's surrounded by forests no less...

Black Dot... is basically Rostov on steroids. 3 water tiles, one of which is FISH. No mountain. 5 flood plains instead of some meh rice and sugar. We also have 4 hills in the BFC. Solid. Too bad it is so far away from the rest of the cities.

Purple Dot is a lame attempt to pick up the food and resources in that area. Consider it fairly low priority.

Grey Dot is similarly low priority.
 
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