aCK-1 Behaving Ourselves

Happy to have you back and operational again goblin...good luck with the set.
 
Did I speak too soon goblin???
 
i'm up and running, just now getting time to play, but civ is running as i type this with the game up

EDIT

PFC
Take a look around the cities... nothing jumps out at me so I leave everything.


(376) 1732 AD

(377) 1734 AD
freddy wants to trade maps - no
odessa rifle-rifle
yek cannon-levee
yak cannon-cannon
novo barracks-rifle

(378) 1736 AD
magadan worker-worker

(380) 1738 AD
hindu spreads to magadan

(381) 1740 AD
yak cannon-cannon
vlad rifle-rifle
smol rifle-rifle

IBT
someone manages to poison the water at novgorod... good to see those spy buildings working for us :(
boud wants to trade maps. nope

(382) 1742 AD
pete levee-rifle
yar rifle-cannon
chely granary-lighthouse
volcano near magadan destroys two farms. lame. they're both being rebuilt

(383) 1744 AD
pete rifle-cannon
krasn confused monastery-customs house
murm forge-rifle
tobol worker-forge
finally get some ships over to punk that pesky galley

(348) 1746 AD
moscow levee-iron works
rostov grocer-confused temple (to turn the spy specialists into priests for more hammers)
bryansk harbor-customs house
novo rifle-rifle
magadan worker-harbor
BK gets a golden age

(349) 1748 AD
pete cannon-rifle
yek levee-rifle
yak cannon-rifle
vlad rifle-rifle
irk barracks-rifle

(350) 1750 AD
novgo levee-rifle
rostov confused temple-rifle (also fired a spy for a priest for more hammers)
yar cannon-rifle
smol rifle-rifle
tver levee-rifle

(351) 1752 AD
boud wants a defensive pact... no
artillery in, slot assembly line for infantry since wang has railroad but feel free to change that
pete rifle-artillery
rostov rifle-artillery
murm rifle-harbor
astr granary-forge


i didn't build many cannons because we were so close to artillery that i wanted to focus on rifles
wang has railroad now, we could probably trade for it
i would have started attacking wang but we only had like 5 rifles and a cannon when i started... hardly a stack of doom
started running out of things to do with workers in the old world... so a few are doing random roading or mining a hill in the middle of nowhere hoping to pop something.
 

Attachments

What DE said; mines need to be worked to pop resources. Well least it used to be that way, who effing knows now :lol:

Nice catch on slotting a fast temple in Rostov mate. Basically Rostov had to get a levee up and running + health as it's running into caps and has to get a dry dock soon. Another Temple would be nice but alas, time to hammer out the artillery :hammers:

As for not building cannon, spot on. Best to concentrate on rifles as we teched artillery. As for not DOW on wang, spot on. Never Initiate hostilities like this until you have the forces in place to accomplish the goals.

!5 turns still on Ironworks in Moscow while is perfectly fine for the town to push the pentagon hehe. I think I played with adding that to queue just to see how long it would take but took it off after.. good call forcing that puppy though I think hehe.

Something to think about, and it's not on you gobo!
Neither Saratov (Meh dot in the NE) nor Kursk (Desert Pos dot north of astrakhan- magenta) have trade hooked up as they are internal and need roads. Other than the + happy and health trade connetion gives, it's also at least 9 raw commerce from internal trades alone! 10 actually now that Rostov is huge :lol:

Just something to think about for the worker starved new lands :D. That and North desperately needs workers shifted on up which I'll try and get to.

I'll get a fast hammer set up as Struick can have the honors beating Wang down. After the crap turnset he was handled in pete, he deserves such!

Cheers!
-Liq
 
Excellent build up of arms goblin!

Without looking at the save it seems like you did a fine job of balancing military with the infra.
Going to check it out now.
 
Wow...Petes culture is going to make taking out Pete so much easier.
We can walk right up to his doorstep and hello!

So since we are finally getting to a point where we can think about war...
How does this attack plan look to you?

ackwarplan.jpg


This would require two stacks obviously (I am working under the assumption that we will have plenty of troops to play with :))

The yellow path is an alternate route to Seoul that takes one less turn but leaves us on open ground. I suppose the path will depend on what kind of attacking units Wang will spam upon our arrival.

EDIT: What kind of unit would we want to use for our supermedic? I realize at this point it probably doesn't matter but for fun...maybe an xbow???
 
Good map sturick. You've got the basics of the plan down pretty well. We will indeed have 2 stacks, and Liq has been beefing up the military even more. A few things though.

1) Stack #2 will start on Cheju from the SE, so we can take advantage of the cover offered by that forest. Wang has annoying airships here, so we need as much cover as possible coming in. We will have AT units in this stack, so some minor anti-air defenses are included.

2) After Stack #1 takes Hyangsan, instead of driving towards Wonsan, we'll head south and follow the line of hills by the river to Seoul. This should provide an adequate distraction so that Stack #2 coming from Pusan will not be harassed. This will also combine the stacks to hit Wang's capital, which will surely be most heavily defended.

3) Once we have Seoul, we can attack Wonsan from the cover of the hill to it's SE, and then resume your march on Nampo.

4) Reinforcements will be added to the two stacks as needed. Do NOT stop building troops in favour of... oh say a Synagogue in the Capital. Extra troops will replace our losses, and what we leave behind to defend cities. We also need to summon up scraps to raze Off-Fishy Dot, and take Gold Dot in the south. These towns have a lot of old units which Wang will undoubtedly upgrade (and hopefully send against our main stacks to die).
 
Yup totally missed the forest tile near cheju...that was pretty obvious :smoke: on my part.

So to recap...

Stack one goes Pyong--->Hyang
Stack two goes Cheju--->Pusan

Those stacks will merge to attack Seoul--->Wonsan--->Nampo

Put together a smaller third stack to raze the pos shoulda got fishies spot and take Ulsan (gold dot).

I assume we will only be razing the pos with us so close to a victory right?
 
Ok so here is a revised pic of the attack plan.

Spoiler :
ackwarplan-1.jpg


Stack 1 is blue
Stack 2 is red
Merged Stack is magenta
Stack 3 is cyan...obviously not representing the actual path there...just too lazy to reshoot a pic.
 
Preturn: 1752 AD
Ok looking good! The new lands are a few hundred worker turns tamed and a long way to go still. Going to try and get some workers shifted to the extreme south and north as those towns needs some help.

Name a few workers, like uh Cathy's "Ailment".... yeah scraping the bottom of the barrel there, had to look that one up!

See a Wang Galleon prowling near meh dot hehe.. poor guy cannot find an opening

Oh and see this..
1752ADSidsFinest.jpg

Is that one of Sid's finest there?

Place science down to 50% so we stop bleeding cash and Assembly in 14. This works fine since IW is 15 in Moscow.

oh and see France has 12 gold per turn to trade so send him some incense for it hehe. 3 turns on philo!!! I'll not antagonize people selling it to him hehe.

[1]1756 AD
As Rifles come in, I re-up them as anti tank if on the main land.

[2]1758 AD

Get a +1 relations event with Korea for tea imports... oh well! It was his event and we are still not pleased. lolz

[3]1760 AD
More workers born in the new lands over the next few turns and lots of antitank/artillery in the old lands hehe.

[4]1662 AD
Pop a zero exp rifle off near that barb town and it has only 60% odds due to it being on a hill and 20% culture... ok do or die and Jake wins handily for 3 exp.

[5]1664 AD
Baud signs a defensive pact!!!!!
With Egypt hehe.

In more important news, TankTimeRodeo popped it's borders!

Seems we've steadily been gaining cash per turn and really no idea why haha.

Ok well it's hammer time so science 0% and time to buy arty out!!!

have Enough gold on hand to upgrade 5 cannon with a 6th incoming.

[6]1666 AD
Ok all cannon upgraded to arty with 347 Volcano cash on hand so dial science to 40% for +150ish gold per turn hehe. screw it, upgrade the effing musket as well.

[7]1668 AD
Fred has Rails to trade but wants communism and effing arty for it, screw that. Time to shift troops up.

[8]1770 AD
Hehe Gandhi has rails too now but same over priced bs from him so onto hammer time!

[9]1772 AD
Ok so handing it off but not before Wang pulls this BS..
1772ADSatan.jpg

Effing Wang.
Fear the leet photoshopz skillz.

Oh pos barb town kills Jake so wtfever cleans scraps up.
1772ADRIPJake.jpg

The real crime is that liq forgot to name the Sid's "Gift"... eff it , not going to reload civ.

Oh random great peoples in 2 turns.. if it's a great engineer prolly uh push pentagon or not, see how long it takes Moscow to push that rock. can see other nibbly bits like time on WTH ever tech is being researched.

Meh dot STILL not hooked up to trade hehe.
1772ADCanIHasTradeRoutzPlz.jpg

Missed a road back there...Soon my Pretty's

Ok so here's the troops.
Team
"PingPong"
1772ADTeamNorth.jpg


Team
"Well.. it has mature Cottages"
1772Teamsouth.jpg


Silver can go over the hammer plans, Raze off fishie dot, keep the rest of that trash... yeah even Nam'Po'. Since wang offloaded the tundra towns in the new lands onto fan favorite Toku, The only remaining town is the pos in the north. So feel free to keep that crap alive to maybe extort techs from him.

oh and during the turnset Liq used
1605adkremlin.jpg

To buy an effing workboat for tanktime! 36 gold well spent..

No Other Wonderz were harmed.

Cheers!
-Liq
 

Attachments

Oh forgot, black dot will pop a settler in a few turns, use it to settle filler dot. Crap pig and crap nuke dots can also stand to be planted tho they will need garrison.

Next tech is a craps shoot. Rails is good as is bio... meh. EFF it, punk Fascism for the great general haha.

First GG push onto a crossbow I guess for medic3 or whatever.

Cheers!
-Liq
 
Stacks assembled by Liq look good. Everything is set up nicely for the Wang invasion. We shouldn't face too much resistance as Wang still has almost nothing protecting Pingpong.

It's all yours sturick. Should be much easier than the Petey "frantic defense" :lol:
 
Ok It's Easter and the family left... whew, time for Pedantliq to Strike!

Seeing we have other Noob games out there whipping effing Synagogues in their Oxford bound Capital (Holy Cow!) on this holiest of days, Liq figured now was as good time to explain how to set up the Capital ack01 style.

How to feed The Cow
1800adThecow.jpg

Right, our Bovine Capital in all its Pre Industrial Glory

Liq spammed all sorts of colors on the map but keep in mind the thick custom color (circles are being worked and the off greenish thin circles are yet to be abused.

Numbers in the top left..
Red Box = Our health of which IW alone is about to nuke that to 20/20.. so slot in a (late!) grocer for the +4 health before pushing a factory + pentagon.
Blue Box = happy cap which is all set for some fun War Weariness action!
Sally Box = our total surplus food.. +1 at 1772ad

For the circles proper..
Green = Farms that all gain +1 food @Biology
Rust = Hammer tiles that all gain +1 hammer with rails. Oops not the cow lolz. +7 base hammers just from railing those hills.
Peach = Commerce tiles that are really honestly too nice to pave over; just ignore them as they are food neutral and Moscow has the infra to multiply the commerce.
Pink = A Watermill/workshop that is a good way to balance food after supermarkets.
Thin Circles are effectively hammers to grow into post bio.

Now notice that Moscow has been stagnant for a very long time with farms to balance the lack of overt super food tiles like corn or pigs. +1 total food is annoying but well life sucks eh? We stated from the very start that Moscow was going to be a hammer town, Nova was going to be science, and Pete WAS going to be Cash. Alas moving effing Pete screwed that all up but whatever, at this rate we could just run mass artists in pete to make Thebes flip hehe.

Notice that other than the 2xsilk in Moscow's BFC (too good not to abuse the commerce+trade bait), every tile is either hammers or the food to support said hammers. No wishy washy, a few mines a few cottages a few workshops a few watermills, nothing to absolutely blow up once IW + rails + factories come in.

The first stage of Moscow's transformation is almost done. The levee alone was worth 13 base hammers (total 45) and Iron Works will double that immediately when it's finished in 3 turns.
So we are about to hit Assembly line, Rails, and Biology to make this place really blow up.

Assembly line is a painful tool as Factories create +5 sickness once we hook oil up but alas it's major hammers. Rails are pretty obvious as they are transportation and add hammers to mines etc. so a nice tech to get for sure. Bio is key for opening up health+ from medicine but also raw food.

One of the reasons Bio is so powerful for us in particular revolves around Moscow itself. Since The Cow is so farm heavy, We gain +6 food per turn for +7 surplus the moment Biology is researched. That's more than enough to grow into the hills while losing 4 surplus for +3 total. By working that last plains farm as a workshop, that leaves us +2 food for the sickness Factories are going to cause or an eventual Eng spec. The 3 tiles alone after rails means we gain 5+5+4 base hammers to the mix and we don't even need to nuke any farms.

Lesson here is that early on, weigh the towns available and determine which roles your first 4 towns are going to act as. Once decided, do no sit there trying to have each town do everything, but rather have it build to its role and improve the land accordingly.

Tech wise, feel free to drop science to 0% to upgrade any rifles to infantry (if you feel you need it). Bite the effing bullet regarding railroad trade soon I guess since Fred is researching artillery =/. Can grab Rails from Gandhi as well as Fred btw, we don't want Wang picking up any war techs fast is really what it's all about hehe.

No need to rush Fascism btw, that was a joke, so trade rails and research bio sounds like a good deal. We do want Fascism first tho for GG denial.

Cheers!
-Liq
 
Hey guys. I think I'm going to need to drop out of the game. I'll be going out of town again anyways until Saturday, and by then the game may have already been won. Its been fun though, and VERY educational. I'll be lurking!
 
No problem mate! so long as you learn something from teh game, it's all good :)

Oh btw for super medic, Anton the 7exp medic1 axe (lulz) is sitting in yek (the 'pos' silver town which doesn;t really suck). Remember Silver asking liq why we were still paying for his butt haha. heck that's good for 5 promos total then... I would go for +1 movement.

Cheers!
-Liq
 
Ok Silver and Liq have set the table quite nicely for me here.
I trust everything is in order.
Still wanna take a look around to familiarize myself before I drop the bomb on Wang.

Gonna keep the slider where it is until assembly line comes in...then I will likely drop it to 0% for some mass upgrades.

Renegotiate two trades...get 4 more gpt for sugar with Ramesses
get 5 more gpt with Fred...he didn't want our iron anymore but he took corn instead.

I round up all the miscellaneous outdated troops and will be rallying them to take part in the third stack. With the exception of Anton...our GG will be arriving for him shortly.

Yup everything is as I expected it to be so lets get this party started.

Stack 2 troops are out of movement so I will declare next turn to get both crews into action simultaneously.

Whacking enter...

(1) 1774 AD

I won't bore you with all the military builds this set...as I believe there will be close to a metric ton of them...

However I do build a spy to help out stack 3...they won't have as much artillery support so I thought a city revolt might be in order.

Murmansk starts a customs house.

The Old World workers search desperately for unroaded lumbermills or mines to road in preparation for rails.

New World workers are not so bored.

Well all that is done...its time to make someone very unhappy.

4ackwangdow.jpg


So I bombard down Pyong to 0% and go to beat down with the artilleries.

Lose one at 37%
Lose another at 62%
The final two retreat with 90%+
Wang never bothered to put more garrison in the town despite the army waiting on the other side of main street.

Pyongyang is ours!

4ackpyong.jpg


Plus Wang is in anarchy so he will only have ten gold which means no troop upgrades for a while!

(2) 1776 AD

Well I wasn't expecting this...

Spoiler :
4ackramdow.jpg


Well I didn't bother to check out the diplo screen after we DOWed on Wang.
He must not have liked it.

So I am going to abandon the plan for stack 3 and instead use them to focus on Ramesses...buh bye Thebes...or elephatine...or both....haven't decided yet!


We get a lousy spy in Rostov....I assume that we just plop it in Nova. That would net us 36 points per turn.
I don't know how many points a spy bomb gets so not sure which is the better choice.
Since the next GP is in 41 turns and is also likely a spy I don't think saving him for a GA is a good idea either.

Can I send this spy over to the Petey game? 36 EPs a turn would be awesome there.
Yeah I'll do that.

I decide on settling him...not that it really matters in the grand scheme.

Toku has a rifle creeping towards Davy dot so I send two rifles to investigate.

4acktoku.jpg


The assault on Cheju starts...
I :smoke: by accidentally bombarding the walls with all of my arties when I thought that I had selected just one. By doing so I wasted one of my 6 arties by bombarding from 2% down to 0%. So I only have 2 left to collateral the stack. Only one rifle here so I should be fine.

First artillery retreats with 41% odds...woot!
Second one is up against a longbow so no worries with 98% I don't bother upgradiing him to CRI yet. His victory earns us a GG! Go find Anton!
He is linked up now and in stack two already! That was quick!

Cheju falls!

4ackcheju.jpg


(3) 1778 AD

Moscow finishes IW gets on a 3 turn grocer.

An antitank in St. Pete loses to a war elephant at 70% because apparently bazookas can't hit highly mobile targets from across a river. Sheesh.

Stack 1 is in serious need of some ATs...they get pummeled in the inturn.

(4) 1780 AD

Kurt earns Bigman status by cleaning up the remains of a Toku rifle that was trying to take Davydot.

Moving stacks into position to take the next two Korean cities. Not moving them as fast as I would like without a supermedic in stack 1. That should be remedied soon.
Only 8 more points til the next GG.

The motley crew of misfits is almost assembled in St. Pete and will be getting a few upgrades next turn with the arrival of assembly line.

(5) 1782 AD

Cao Cao is born as I punk the remaining Ramesses pillagers.
He is off to join Stack 1 as a supermedic longbow...yup longbow. :D

Assembly line is here...i plug in bio as I imagine that a trade for rails is in the works soon.

4ackassembly.jpg


I tune down the science slider to 0% for a little bit just to get some upgrade monies then will go back to regular levels.

(6) 1784 AD

Nova finishes an artillery...moves on to a more appropriate bank.

In the inturn a stupid toku rifle suicides itself on Davydot but it frackin wins...grrrrr!

AP vote comes up...once again Fred is the only choice...so I make him happy.

4ackapvote.jpg


Petes mega culture powns!
Thebes you are going down!

4ackculture.jpg


Forest finally grows near Yek.

(7) 1786 AD

Fred wins the AP vote...no big surprises there.

4ackapresults.jpg


The siege of Pusan begins...

First artillery dies a hero knocking a rifle down to 7.3 strength
Second artillery not nearly as heroic...dying with 58% odds and only knocking its rifle from 12.5 to 9.3. Loser!
Third artillery has a much easier time and retreats.
Cleanup crews do their job easily...I try to get as many ATs to level 2 exp for the extra interception rates.

Pusan bites the dust!

4a.jpg


Lets move on to Hyangsan.

Lose an artillery at 85%...oh well it was bound to happen.

Hyangsan goes down without much fight.

4ackhyang.jpg


Thankfully they had 4 airships in this city...they won't be missed at all.

I can't stand the worker laziness any more so I pull this trade with Gandhi.

4ackgandhitrade.jpg


Might not be the best move out there...but it is taking forever to get troops to the front lines. Gotta fix it...so I got pig iron...I got pig iron...I got all pig iron.
Fred was researching it in two turns anyways.

4ackrailroad.jpg


(8) 1788 AD

Unhappiness is rearing its ugly head in Rostov so I do a one turn colosseum.
Same in Murmansk.

Got the troops in Pete ready to take Thebes next turn and the troops in Korea are ready to March on Seoul.

I'll probably take Thebes and then call it a day.

(9) 1790 AD

Washington starts a 16 turn Pentagon...sure wish we had a engineer to help that along.

Vladimir or crappig town is founded.

4ackvladimir.jpg


Thebes is down for the count! Only casualty was the spy. I can live with that.

4ackspyshot.jpg


4ackthebes.jpg


(10) 1792 AD

Ok so I lied I wanna take Elephantine too!
There will still be plenty of fun for everyone else!

Troops are moving towards their targets and workers are going crazy building stuff.

(11) 1794 AD

Elephantine falls with barely a whimper...

4ackelephant.jpg


And look...one of the old axes who got promoted got a name!

Spoiler :
This ones for you Boris!

4acknatasha.jpg


Wrapup

Workers have plenty to do now with rails so thats nice...I have them in packs of three whenever possible as it makes for a one turn rail build.

So we have grabbed 4 Korean ciites and 2 Egyptian cities.
Very few casualties.

I imagine that if we wipe both of them off the continent and take capitulation it will be over but lets decide. Do we want to end this slow or fast?

There is a GG and a longbow in one of the cities...I figure we can medic him up too and give him to the units attacking Egypt. Just for fun.

Not my best work...but it didn't need to be. The only thing I would have done differently is to give Stack 1 some ATs for air support but it was only a minor inconvience.

The Egypt thing was unexpected but nowhere near "frantic" levels :D
 

Attachments

Thebes is quite the beast of a town.

Its temple will bring in 51 gold, there is an academy, ToA, and 4 settled Great People!
Lots of buildings survived the assault so it will produce immediately after revolt.

Sorry that many of my pics are a little on the fuzzy side. My resolution is pretty high and I edit the pics in the bucket (yet to find a way to blow them up). Any tips would be appreciated and I will play with the graphics settings and see if that helps.
 
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