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Moving 1 NE removes 2 hills from the BFC, and adds 2 hills- it has no effect on that.

As to the 3 grasslands we lost that we didn't lose from settling it, one is already in the BFC of 9, 11, and Catan, 1 will be shared by 11 and Neu-Oslo, and 1 is only outside of 11. Meanwhile, most of the ones we gain are only currently in the BFC of Bergen, a city that will have more food than it needs once we capture it and get rid of all that jungle and marsh. So, yes, I think we do have the food for it.

I would say that the next 10 turns would be probably be better played as part of someone's 20-turn set anyway than just 10 on their own, since a good portion of them will likely be spent in Anarchy, which tends to produce rather boring and uneventful turns.
 
Moving 1 NE removes 2 hills from the BFC, and adds 2 hills- it has no effect on that.

The effect is as follows: just consider the hill and the grassland, all other tiles remain unchanged. (As you already observed.)
- Settling on the hill: 2f from city center, 3f from the grassland -> 5 food.
- Settling on the grassland: 2f from city center, 1f from the hill -> 3 food.

Whether it is important, needs to be calculated. Perhaps someone has time to do a food map for the second ring over the next few days? I probably won't get to it before the weekend. But my feeling tells me: with so many mountains and hills in that area, it is quite likely that we can't support 12 citizens, if we settle on the grassland.
 
Have we switched to 10-turn turnsets now? I thought we were still doing 20-turn turnsets.

From what I remember everyone's first turn was supposed to be 20 turns then 10 turns after that.

@CommandoBob: yes, I think the deal was, everyone gets 20 turns on his first set. So if you want to, go ahead and play another 10...

I would say that the next 10 turns would be probably be better played as part of someone's 20-turn set anyway than just 10 on their own, since a good portion of them will likely be spent in Anarchy, which tends to produce rather boring and uneventful turns.

And way back from Post #25:
I have no desire to play a 20 turn turnset. For me, that seems a bit too long and too much can happen. I feel fine with a 10 turn turnset.
I don't see the next turnset as boring. Changing governments and surviving the change and not getting attacked during the change is always thrilling.

Not to mention that our settler pump is working, we have cities to grab, so maybe we don't revolt to Republic until after our second settler is built, so that we can move that settler to its new home and perhaps plant a city during our anarchy.

When we learn it, what can we trade Republic for? And that can take us into the Middle Ages, where maybe, just maybe, we get Engineering as our free tech and have better movement across rivers.
 
Yes, the next turnset can get quite exiting.

An idea that just crossed my mind: we could delay revolting till after the next settler is finished, but we could also revolt already now after this settler and finish Republic in the first three turns of anarchy! That way we would shorten our time in Despotism by 5 turns! (However, if we draw 2 turns of anarchy, we are kind of "screwed"... :crazyeye:)
 
Aargh, we can't revolt before we know another government tech... :(
I remember I did this trick once in a PtW game, but I guess in that game I must have had traded for Monarchy, before finishing Republic?!
 
Acronym, are you still here? You're up, but we haven't heard anything from you in quite a while now.
 
I think we already have a decent-sized group, and we have no idea where our fearless leader is right now.
 
According to his activity log, Acronym was last here on July 2nd, so he is still around, just being vewwy vewwy qwiet.

Happy 'Throwing the Tea in the Harbour' day to all our American teammates, by the way. :lol:
 
And even to this day, it is virtually impossible to get "drinkable" tea in the US. (They probably still throw it into the brackish harbor water before selling it?! :cry:)

Love this scene from Mary Poppins:

Link to video.

"As the ship lay in Boston harbor, a party of the colonists dressed as Red Indians, boarded the vessel, behaved very rudely, and, and threw all the tea overboard. This made the tea unsuitable for drinking, even for Americans."
 
Here my ideas what I'll be trying to do in my 10 turns:
  • Why is Kolossusstadt still crawling along with +1fpt? We have a harbor in that town, so let's use it!! I already said that in order to make the most out of the Colossus, we have to let K'stadt grow. The hill can still be used, when we hit size 7. I'm going to switch to a coast tiile now.
  • Create food distribution map for second ring.
  • Settle Neu-Oslo.
  • Next settler (next turn) will be sent to #7
  • Republic will finish in 4. Trade it for everything I can get and hopefully catapult us into the Medieval Age.
  • Finish another settler (in 6) and then revolt. The settler is going to be sent to site 10a (gold hill or grassland, depending on the outcome of the new food distribution map.)
  • The final 4 turns will probably be spent in anarchy, so not much to do.
  • Workers will continue to improve the core, chop the first jungle tiles and also slowly prepare a road towards the dyes.
  • Once in anarchy, I can move our entire army towards the border and perhaps use it for blocking the Brits from access to Bergen.
 
Here my ideas what I'll be trying to do in my 10 turns:
  • Why is Kolossusstadt still crawling along with +1fpt? We have a harbor in that town, so let's use it!! I already said that in order to make the most out of the Colossus, we have to let K'stadt grow. The hill can still be used, when we hit size 7. I'm going to switch to a coast tiile now.
Faster production. Working either a sea tile or the mined hill, commerce stayed the same at 12, so I did not change the citizen allocation. I do remember your comments about growing the city, but not until I saw them in the post above. Nor did you mention that Kolossusstadt needed to grow in your response to my plans for my turnset; though you did note that I had misspelled the city name. :D

I think we need a list of cities and their planned tasks/usage and any special notes for that city. This would not be a city production list for a turnset. This list would be passed down from turnse to turnset so that we don't forget these tasks and plans.

Example:
  • Strategic City Tasks/Goals
    • Oasenstadt: Five turns Setter Pump, following this plan:
      • Turn 1.
      • Turn 2.
      • Turn 3.
      • Turn 4.
      • Turn 5
      • Swaps flood plain with Königsberg on turn X.
    • Königsbeg: Five turn worker pump.
      • Gains flood plain from Oasenstadt on Turn X of the settler pump schedule.
    • Koloossusstadt: emphasize growth over production; faster growth for more commerce from The Colossus; new citizens become fishermen, not miners or farmers.
    • Hamburg: lone barracks, builds units.
    • Eisenstadt: temple to offset Viking culture
    • München: something
    • Die Siedler von Catan: something

Once we get a lot of cities we may have only keep a few cities on the list but for now I think we need such a tool to help keep us focused.
 
Here my ideas what I'll be trying to do in my 10 turns:
  • The final 4 turns will probably be spent in anarchy, so not much to do.
If we get 5 turns of anarchy, why not go ahead and wait until we become a Republic and then end your turns? On your next turnset you could play just 9 turns to even things out.

I don't see the point in doing a handoff during a time of anarchy due to a government change. Let's get all of that done in one turnset.
 
I think we need a list of cities and their planned tasks/usage and any special notes for that city. This would not be a city production list for a turnset. This list would be passed down from turnse to turnset so that we don't forget these tasks and plans.

Example:
Strategic City Tasks/Goals
  • Oasenstadt: Five turns Setter Pump, following this plan:
    • Turn 1.
    • Turn 2.
    • Turn 3.
    • Turn 4.
    • Turn 5
    • Swaps flood plain with Königsberg on turn X.
  • Königsbeg: Five turn worker pump.
    • Gains flood plain from Oasenstadt on Turn X of the settler pump schedule.
  • Koloossusstadt: emphasize growth over production; faster growth for more commerce from The Colossus; new citizens become fishermen, not miners or farmers.
  • Hamburg: lone barracks, builds units.
  • Eisenstadt: temple to offset Viking culture
  • München: something
  • Die Siedler von Catan: something

Once we get a lot of cities we may have only keep a few cities on the list but for now I think we need such a tool to help keep us focused.

That's a good idea. Would probably help prevent (further) planning debacles...

IMPORTANT (to avoid your example being misinterpreted as the actual strategic plan):

For its 5T-Workers, Königsberg needs to start at Pop4 with 0f stored (and 'emphasise food in this city', I think), with its citizens working 3 x iFlood and 1 x unmined Hill (+4fpt, +2spt) -- do that, and the pump will run itself, with no MM needed (so Catan can have that iFlood from O'stadt every fifth turn, instead).

Re. München: As far as I remember, München was also supposed to be a Barracks city *scrolls down to look* which is what you've done with it anyway, so that's fine. Once the Barracks are built, I'd suggest setting it to build Warriors (for later upgrades to Swords) and/or Spears.

Let Hamburg build Horses rather than Spears, since (1) it's getting more SPT than München anyway, and (2) our land frontier is getting further and further away from it, so I don't think building 1-move foot units there makes a lot of sense.

(Pre)Building a Lib in München for more science/cultural pressure against C'hagen might also be useful, but we haven't got Literacy yet (has anyone else?). Also, München should probably be bigger (i.e. bringing in more trade), maybe Pop5-6, before it starts any culture-jamming...

On which subject, how is Eisenstadt doing with its Temple (pre)build?
 
I do remember your comments about growing the city, but not until I saw them in the post above. Nor did you mention that Kolossusstadt needed to grow in your response to my plans for my turnset; though you did note that I had misspelled the city name. :D

Don't want to be a nit-picker, but I did mention it on June 25th, in the discussions preceding your turnset...:
Another point: we also need to concentrate on getting Kolossusstadt up to size! It's on the river, so should grow quickly to make the most out of our Colossus.

But then I didn't repeat it, when you presented your action plan. (I'm never quite sure, what I better ought to repeat, so it doesn't get lost in the stream of relevant and irrelevant babble that I utter in the course of these discussions... :mischief:)

Ok, so I will just play until the end of anarchy and make the transition to Republic!
 
(I'm never quite sure, what I better ought to repeat, so it doesn't get lost in the stream of relevant and irrelevant babble that I utter in the course of these discussions... :mischief:)
Well, for me, repeat, repeat, repeat!

Just becaause you say it doesn't mean I will remember it or act upon it. Just ask Mrs. CommandoBob!

And I may hear it and think, 'Aha! That's right.' while I am focused on something else but never return to that thought when I get done with whatever it was I was doing.

So if you point out something and think I have missed it, well, I probably have. :lol:
 
can someone post a save for a lowly lurker like me? I would love to join a game like this but I pklay a game a year only !

I love the map pics of lanzelot especially.

maybe sometime I can play too
 
can someone post a save for a lowly lurker like me? I would love to join a game like this but I pklay a game a year only !

I love the map pics of lanzelot especially.

maybe sometime I can play too
The latest save is in Post #215, the second part of the last turnset.

How long you have played the game is not that important. However, by custom, the host of the game, in this case Acronym, admits new people into the game team. He would have to decide about you and Toxicman007.

In the meantime, I would suggest that you get the last two saves and starting from the 550 BC save, try to follow the turn log of the last turnset and recreate those turns as best you can. It will be a great teaching tool for you.
 
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