Acularius' GEM for Caveman2Cosmos

I addressed most of Nameless one's complaints by moving around resources for various civ wonders. I also added Chocolate and Coconut to the map, as well as Barrel Cactus and Peyote. I removed sheep from the americas, as well as wine.

I added Song, Chola, Goth, Swahili, and Israeli Civs, and removed the Phoenician civ.

Included are two versions, one with noble as default difficulty for all civs, and another that has varying difficulties for different civs to address the issue of certain civs becoming ridiculously powerful.
 
I know, but European settlers found the grapes unsuitable for wine. The distinction is minor, sure, but it's the difference between 1 :) and 1 :food:. I might put them back in later, but for now they're gone (unless I find new info)
 
I don't know if this is a problem with philipschall's maps or just an svn change I missed, but in both versions when I start on Deity, the AI don't begin with any extra units. This is annoying, because I wanted to try out deity starts as a means of preventing certain civs (i.e. Babylon, Celts, Spain) from dying early on when I choose start as minor civs; the deity start gives the AI civs an extra band of h.s., and generally allows them to fight each other off more effectively.
 
I'll take care of what needs to be done if I'm given a list.

(side note: how close is everything to v24?)

The main changes are that coconuts, date palms and prickly pear are now resources not features. Some resources have been added Peyote, Cocoa and Coco. Barrel cactus is no longer a feature.
 
I already added coconuts, prickly pear, peyote, and cocoa in the map above. I still need to do date palms, but I cannot find coco anywhere in my svn build. I will re-update tonight after I alter the map to make sure I didn't miss it.
 
I don't know if this is a problem with philipschall's maps or just an svn change I missed, but in both versions when I start on Deity, the AI don't begin with any extra units. This is annoying, because I wanted to try out deity starts as a means of preventing certain civs (i.e. Babylon, Celts, Spain) from dying early on when I choose start as minor civs; the deity start gives the AI civs an extra band of h.s., and generally allows them to fight each other off more effectively.

That's part of the map. Those civs are in the crowded european and middle eastern start, not everyone is supposed to survive there - that's the reason why minor start is active in the first place.

I already added coconuts, prickly pear, peyote, and cocoa in the map above. I still need to do date palms, but I cannot find coco anywhere in my svn build. I will re-update tonight after I alter the map to make sure I didn't miss it.
There is also no natural gas and no fossils. Pomegranate is also a new resource.
 
I already added coconuts, prickly pear, peyote, and cocoa in the map above. I still need to do date palms, but I cannot find coco anywhere in my svn build. I will re-update tonight after I alter the map to make sure I didn't miss it.

It is coca. Seep sea thermal vents were also added but they don't look right.
 
I don't know if this is a problem with philipschall's maps or just an svn change I missed, but in both versions when I start on Deity, the AI don't begin with any extra units. This is annoying, because I wanted to try out deity starts as a means of preventing certain civs (i.e. Babylon, Celts, Spain) from dying early on when I choose start as minor civs; the deity start gives the AI civs an extra band of h.s., and generally allows them to fight each other off more effectively.

Strictly speaking, GEM is a scenario not a map, and scenarios include the entier starting position (including units), so bonuses from difficulty don't apply (essentially because it starts the program after that phase of map initialisation)
 
Strictly speaking, GEM is a scenario not a map, and scenarios include the entier starting position (including units), so bonuses from difficulty don't apply (essentially because it starts the program after that phase of map initialisation)

Er, well, I haven't played Acularius' version in some time but I know for a fact that the difficulty bonuses applied for it, so I guess it really is just a problem with philpschall's version then.
 
@Acularius

Posted on Behalf of StrategyOnly
Rightfuture said:
To start the modding process, I will take a test drive helping Acularius (if he is open to idea) to spruce up the GEM C2C map and it's sub-forum, helping with resource placement, and fine-tuning. I will also port over the Accurate Earth Map on my own (if you know someone available to offer advice), since I am probably qualified to edit it to work by myself , since I made a port of early GEM myself for ROM and then AND, and then C2C, I should have floated it earlier. (It might be nice to have someone champion the standard map thread as well.)
 
After being stuck in a hot warehouse for a couple of days (still in the process of being stuck there) I have come to see a few changes being done.

I'll probably agree to the proposal that was floated in my mail.
Generally my openng plans for this map was to keep it fairly up to date (which is hard to do atm with overtime on and I'm contracted to do a fair bit... and I want the extra hours since tuition does not pay for itself.)

I haven't even touched C2C in at least a month and a half by now, or from when I last updated (was the last time I was able to work with the map).

Sounds like a solid plan. I'm going to be busy up until AT LEAST July, and even ater then it is up in the air if I will have time to contribute. I don't mind doing research though and from the SVN notes I was glad to see the introduction of the Cholas (nominally a kingdom for South India) and the Song Dynasty, which is based in South China, not by choice though. :P )

I'd give it the green light, I can at least give input for the next while, if only sporadically.
 
Added Natural Gas, Pomegranates, Date Palms. Changed terrain of western Persia. One version has altered difficulties, the other has everyone at noble.

Edit: Fixed a thing.
 

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Hello,

The GEM maps need change the start year. Actually starts at 12000 BC but this is wrong because at turn 500 in eternity gamespeed we are in 6000 AD. If start around 40000 BC i think will work well.
 
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