Additional cities and healers names

Vorpal+5

Venturing in Erebus
Joined
Mar 25, 2008
Messages
658
Quickly generated by a random name generator :)

to add in the civilization info file for barbarian (slightly tired of Zbolub, sorry!):

<City>Ageos</City>
<City>Albuanaea</City>
<City>Amul</City>
<City>Anglabul</City>
<City>Arcum</City>
<City>Austrene</City>
<City>Austrorcaea</City>
<City>Bolantum</City>
<City>Brituanea</City>
<City>Burgyrona</City>
<City>Castada</City>
<City>Chinuarul</City>
<City>Dalinya</City>
<City>Egona</City>
<City>Engalya</City>
<City>Engantas</City>
<City>Espa</City>
<City>Espabica</City>
<City>Estias</City>
<City>Etharnova</City>
<City>Ethor</City>
<City>Floricius</City>
<City>Florundini</City>
<City>Genentand</City>
<City>Helvagica</City>
<City>Ibarcus</City>
<City>Ibasona</City>
<City>Itannaea</City>
<City>Judosur</City>
<City>Laurovon</City>
<City>Lucagor</City>
<City>Manchatica</City>
<City>Mercannul</City>
<City>Mercuarius</City>
<City>Molurea</City>
<City>Mytisur</City>
<City>Namymnene</City>
<City>Panopya</City>
<City>Parianene</City>
<City>Rhodiataea</City>
<City>Russopaea</City>
<City>Sarabum</City>
<City>Saroveos</City>
<City>Scotymnis</City>
<City>Tasminthor</City>
<City>Terrunene</City>
<City>Thonana</City>
<City>Trygas</City>
<City>Uga</City>
<City>Ugavana</City>

to add in the unit info file, for healers
<UniqueName>Eroril</UniqueName>
<UniqueName>Mosar</UniqueName>
<UniqueName>Kylalnor</UniqueName>
<UniqueName>Oachai</UniqueName>
<UniqueName>Usui</UniqueName>
<UniqueName>Aederissa</UniqueName>
<UniqueName>Ellosse</UniqueName>
<UniqueName>Iatia</UniqueName>
<UniqueName>Losuno</UniqueName>
<UniqueName>Rieneir</UniqueName>
<UniqueName>Vonandara</UniqueName>
<UniqueName>Breacella</UniqueName>
<UniqueName>Lilirnys</UniqueName>
 
Great idea for some variety!

Where exactly should I put these, and would they stay following future updates to the modmod?

Thanks.
 
You would replace the following list with his. It's in Assets/Civilization/CivilizationInfos.xml. Search for <!-- Barbarian (Orc) --> and it'll bring you to the correct entry. ;)

Code:
<Cities>
				<City>TXT_KEY_CITY_BARBARIAN_1</City>
				<City>TXT_KEY_CITY_BARBARIAN_2</City>
				<City>TXT_KEY_CITY_BARBARIAN_3</City>
				<City>TXT_KEY_CITY_BARBARIAN_4</City>
				<City>TXT_KEY_CITY_BARBARIAN_5</City>
				<City>TXT_KEY_CITY_BARBARIAN_6</City>
				<City>TXT_KEY_CITY_BARBARIAN_7</City>
				<City>TXT_KEY_CITY_BARBARIAN_8</City>
				<City>TXT_KEY_CITY_BARBARIAN_9</City>
				<City>TXT_KEY_CITY_BARBARIAN_10</City>
				<City>TXT_KEY_CITY_BARBARIAN_11</City>
				<City>TXT_KEY_CITY_BARBARIAN_12</City>
				<City>TXT_KEY_CITY_BARBARIAN_13</City>
				<City>TXT_KEY_CITY_BARBARIAN_14</City>
				<City>TXT_KEY_CITY_BARBARIAN_15</City>
			</Cities>

Healers are just as easy, open UnitInfos.xml (In Assets/Units), search 'Healer', and substitute the current list for his.


Those names would NOT be preserved in patches unless I add them (Those files change often). May use the barb cities, likely won't use the Healer names as there have been quite a few posts with ideas for names and quotes to go with them. In the Art and Lore thread, where things like this should be. :mischief:
 
It seems Vorpal has a lot to contribute but needs a map to do so at the right place :)
 
Those names would NOT be preserved in patches unless I add them (Those files change often). May use the barb cities, likely won't use the Healer names as there have been quite a few posts with ideas for names and quotes to go with them.

Thanks for this response. Although I'd like to add them, having to do so would each patch would prevent me from doing so. You are not patch-happy like some of the other mod guys, but I'd rather not bother and would like to be playing the mod most others are playing.

Thanks for your suggestions, though, Vorpal.
 
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