So, I played another game with Advanced Civ--twice. In vanilla BtS, I normally play Monarch, but while trying out K-mod and AdvCiv, I had played Prince, so that I could avoid just getting rolled over. This time, I tried playing AdvCiv at Monarch difficulty. Well, it was extremely challenging to me. I lost, so I tried the map again--and lost again.
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I'm thinking about making a separate thread where I could give screenshots about the situations encountered.
Anyway, I do have more material for you now, f1rpo.
• In the Play Now > World Size dialog, with the bigger font, the text for sea level is truncated.
• One thing I've noticed in both AdvCiv maps I've played, is that the AIs
love settling their Great Artists. In my game playing as Isabella, Gandhi settled
five Great Artists in Pataliputra by the time I captured it, and never made a Great Work as far as I could tell. I haven't encountered an AI making a Great Work. Maybe the AIs should be encouraged to do so more often. This would've made the situation scarier and more difficult for me.
• The tool-tip for the Financial trait (which you have changed) now has a period (a.k.a. full stop) at the end. This is inconsistent with every other tool-tip in the game, which do not have a period/full-stop at the end.
• Looking at your GitHub project page, I saw that you will be changing Pacal II to Pacal. Rightfully so, I would say. My suggestion is that if you're going to be making that change, then could you also change Asoka to Ashoka? The devs totally dropped the ball with this one. I think that what happened is that the academic transliteration of his name from Sanskrit is "Aśoka"; my guess is that the devs probably tried this, but then they weren't sure if the text would display properly, so they just dropped the diacritic to be safe, producing "Asoka". But, that'd be like having trouble typing the umlaut in Königsberg and, instead of writing Koenigsberg as the rules dictate, just writing Konigsberg.
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Anyway, this change has resulted in Civ4 players constantly mispronouncing the name Aśoka. There's a very simple solution here: just have it be "Ashoka", so that every reader knows how to pronounce it reasonably accurately. This is the solution that Wikipedia uses, for what it's worth:
https://en.wikipedia.org/wiki/Ashoka
• If you're going to be correcting errors in the game that the original devs made, then I have some other ones that come to mind.
In the Civilopedia, any of the buildings that allow the hiring of Spy specialists (Courthouse, the Kremlin, etc.) erroneously link to the Spy
unit (the one that moves around on the map), and not the Spy
specialist. See, for example, the entry for Courthouse.
When looking at any of the headquarters buildings for the Corporations, the Civilopedia entry for the Special Ability "Incorporates [the corporation]" links to the building, i.e. the same page the reader is currently looking at. So, the link effectively does nothing. Instead, it should link to the page on the particular corporation.
The Firaxis devs made quite a lot of errors and typos with the Civilopedia, so there are a lot more which I forgot about or didn't encounter.
• The
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/
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/ (
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) sliders show how many of each you are producing per turn. However, in AdvCiv, the amount of total
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per turn is not shown. I think that it's useful to see this, to see how big of an effect switching to Free Speech causes. I don't think that showing the total
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per turn adds any visual clutter.
• When scrolling the map, if the cursor is hovering over the scoreboard, the game lags very badly, especially late-game. This often happened to me while exiting a City screen: if my cursor happened to be on the bottom-right of the screen, then, while the camera re-adjusts itself, the frame-rate could drop to ~2 frames per second.
• AIs still love settling their cities one tile away from the coast, which forever makes those water tiles unimprovable and limits which units can be produced there. Buffoons, I say! Maybe it would be good to improve the AI's city placement behavior somehow.
• Currently, in the Demographics Graph tab, you only get to see the Score graph for the enemy civilizations for which you have enough
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points. But, why should this be? The player has access to the Score information for every encountered civilization at all times. The player could, theoretically, just write down those numbers for every turn, and then just make their own graph on paper. So, I think that, by right, the player should be able to see a Score Graph for every encountered civilization, just for convenience. The information is already there; allowing the graph would merely display its history.
• I've never noticed this before, but it happens in vanilla BtS too: after a game is won or lost and the replay is done, it shows the Info Screen. This reveals the demographics and graphs of all civilizations.
However, in the top-5 cities/wonders tab, it doesn't reveal the cities which were unrevealed to the player at the time of win/loss.
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When the game is over, if we can see everyone's Graphs regardless of exploration, why can't we see the cities? Seems a bit strange to me.
• I think that part of the reason why my Isabella game ended up so difficult came down to having 8 civilizations instead of 7, on a Continents map. This map ended up with 4 main continents, somehow. One AI, Justinian, ended up alone on a huge area of the biggest continent; three AIs were shoved onto a medium-sized island, I and Gandhi ended up on a small food-barren island, and Pericles (!!!) ended up on his own private isle where he could just sit and tech in peace. I think that it would be nice to have an option in Custom Games to have the original number of civilizations, i.e. 7 instead of 8 on Normal size. It might be wise for the player to enable such an option for Normal-sized Continents maps.
• (shared with vanilla BtS) Why do the AIs sometimes just leave Barbarian cities untouched like on this island? C'mon Pericles, it's Infantry vs. Archers! Go get 'em!
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This happened to me with vanilla BtS before, when I liberated a colony which became Mansa Musa. There was a nice Barbarian city right next to him, with a Whale. Mansa had Infantry, and the Barbarian city had Archers. And yet, the Barb city remained there for the rest of the game. I kept thinking "Mansa, go get it! Go get the Whale, buddy! I want to buy it from you!" But nope, no Whale that I could buy.
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Why do they do this? Are AIs just really pacifist sometimes?
• Nuclear war can be a bit of a drag because the explosion animation is so
slowwwww. With the graphics settings set to low, the mushroom cloud animation doesn't show, but the game still makes the player wait. Is there any way this waiting period could be removed, if the mushroom cloud animation isn't shown?
Well, that's all I can think of for now. Thanks again for all your hard work, f1rpo, and for your consideration of my suggestions/ideas.