LeftBower
Chieftain
Moving discussion regarding great people from other thread to here.
Ok, I can see a great farmer being a thing now. Still think it should potentially work on a separate bar to scientist/engineers. Maybe it goes up depending on the number of worked improvements around the city? Using your achievements as a framework them an uber-worker that can sac itself to create crop-resources at a place (potatoes in Idaho/mesoamerican corn) or something.
I guess some of the things I learned in American history about the struggles farmers had here to figure out what crops to grow where and the few truly innovational and standout farmers that made major breakthroughs in determining what crops are best in some of the more challenging American soils (Potatoes in Idaho for example), and in more ancient history, the invention of corn itself - a mesoamerican achievement, gives me causes to feel that a Great Farmer would be useful still, particularly moreso if it were not just a 'buildable' unit but a real GP. (I think this is one thing ls612 and I really agreed on actually...)
I was thinking the same thing.
Maybe it could be a 'form' a Great Hunter could take? We have GGs becoming G'C's (Great Commanders) with a mission use... perhaps the same could be done to make a Great Hunter become a Great Explorer as one of his options? And perhaps the Great Hunter could become a Legendary Hunter alternatively, which would make him an actual hunting unit. These transitions would be helpful for making it so we wouldn't need too much AI work actually...
Ok, I can see a great farmer being a thing now. Still think it should potentially work on a separate bar to scientist/engineers. Maybe it goes up depending on the number of worked improvements around the city? Using your achievements as a framework them an uber-worker that can sac itself to create crop-resources at a place (potatoes in Idaho/mesoamerican corn) or something.