homeyg, I hope that you can play a next round then. My turns weren't THAT difficult and the game should get easier in about 20 turns. You already played a great war-turn, so I don't quite see why you would mess up.
The turnlog:
IHT: I decide to keep the choke closed and park 4 MI's there. I also decide to rush a number of bombers (disband worker/rush explorer). And I start to research Advanced flight. We have more than enough money (7300 gold and can afford 135 gpt loss for 35 turns...
IT: The Maya destroyed the French. Two tanks killed by MI's near Berlin. Bomber->bomber. [2-0]
Turn 1 (1997 AD) Troops move to Vitcos and pillage as many tiles as they can. One of these spots is an uranium source.
IT: Two Maya tanks and 1 MI killed near Berlin. Bomber-bomber [5-0]
Turn 2 (1998 AD) Troops move north...
IT: Two MI killed by our SoD in Maya lands. Two tanks approach Berlin. Bomber-bomber [7-0]
Turn 3 (1999 AD) It will take another turn until we are in reach of Vitcos with the Arty. Two tanks near Berlin redlined with bombers and killed with panzers. [9-0]
IT: Tank attacks troops near Berlin and is killed. MI near Berlin. The Maya land a SoD on American soil. Bomber-Bomber [10-0]
Turn 4 (2000 AD) A Maya MI in our territory is killed by bombers. We are ready to attack Vitcos next turn. A city isolated from the rest of the Maya empire. I have to withdraw our line of workers. [11-0]
IT: America immediately settles near the ivory and steals our iron. The Maya send two MI's and 3 tanks to Berlin. Bomber-bomber.
Turn 5 (2001 AD) Near our home we manage to kill 2 MI and 3 tanks without losses.
Vitcos:
-4 MI's are redlined.
-9/13 panzer vs 1/4 MI: 1-1, MI killed
-8/13 panzer vs 1/4 MI: 1-4, MI killed
-5/5 panzer vs 1/4 MI: 1-1, MI killed
-4/5 panzer vs 1/4 MI: 1-2, MI killed and the city is razed for 102 gold. [20-0]
IT: Two MI's infs and a tank near Berlin Bomber-bomber.
Turn 6 (2002 AD) Two MI's are destroyed by bombers and a panzer takes out the tank. [23-0]
IT: One MI and a destroyer approach Berlin. Bomber-bomber.
Turn 7 (2003 AD) Bombers destroy the MI and the destroyer [25-0]
IT: MI tries to attack Berlin. Bomber-bomber.
Turn 8 (2004 AD) MI killed by bombers. Next turn we can attack Quirigua. [26-0]
IT: The Maya send 3 tanks and a MI. Bomber-bomber.
Turn 9 (2005 AD) Bombers and two panzers destoy 3 tanks and a MI.
Quirigua:
-artillery redlines MI and infantry
-5/5 panzer vs 1/3 MI: 1-0, MI killed
-4/5 panzer vs 1/3 inf: 1-0, inf killed and the city is razed.
Without the cultural boundaries of this city we can send a few panzers back home to heal and refresh our troops at the front. [33-0]
IT: Tank enters our territory. Bomber-bomber.
Turn 10 (2006 AD) Artillery redlines the tank and a bomber kills it. I create an airfield in the war zone. [34-0]
IT: 3 tanks and a destroyer near Berlin. Bomber-bomber.
Turn 11 (2007 AD) 3 tanks are redlined by artillery and destroyed by panzers. The destroyer is redlined. Bombers are moved to the new airflied. [37-0]
IT: MI near Berlin, destroyer leaves. Bomber-bomber.
Turn 12 (2008 AD)
Vilcas:
-artillery redlines 4 MI's and gets city to size 7
-bombers kill 3 MI's and get the city to size 6
-5/5 panzer vs 1/4 MI: 1-0, MI killed and Vilcas is razed for 53 gold.
Artillery and bombers kill a MI near Berlin. [42-0]
3 cities in 4 turns is as expected. The next couple of cities should fall faster. I would continue with the plan as drawn out by microbe. We like to pillage the two rubber tiles and clear the NE. Let's wait with the capital until later. It will probably have a lot of defenders and would cost us.
We are 23 turns from advanced flight, needed for helicopters and paratroopers. We need this for Ica.
42 turns to go for 12 Maya cities and atm 15 American cities. America is growing fast, but they still lack Steel and therefore shouldn't have tanks and certainly no MI's when we turn to them. Their military is pathetic. The Maya lack Ecology: no Modern Armor. They have 3 tanks, 44 MI's and a TOW. Not very impressive, as we have 15 panzers, 16 MI, 12 bombers and an army.
Our bombers are now on an airfield NE of Citchen Icha. We can move them to the hill marked by the red arrow. They can than reach the next target(s). Defend it well (3 MI's at least). Blue circles show the razed cities.