AG10 - OCC Conquest (Emperor)

Great job 6thgentexan :)

I see that the French and Mayan keep each other nicely balanced. That's good news for us.

ROSTER (15 turns in peace time, 10 turns when at war):
Aggie---------on deck
6thgentexan
Greebley (holiday from July 24th to August 8th)
homeyg
Microbe------up

Here is a screenshot of the former French core and the world map.
 

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That's a good one. I think that we can safely buy the oil and rubber from the Maya. We probably will be at war with France for 20 turns more and we need tanks/mech infs. And when we really have to get out of the deal we can make then declare.

EDIT: Note: we will get a culture win in 65 turns and the game will end in 105 turns (2050 AD)
 
The French have more than half the culture of the Maya. So we shouldn't kill the one with more than 100K culture. The main problem of mobilization is that building destroyed by artillery can't be rebuilt. During my turns this was bad, but I don't know the current situation on that.
 
I did not lose any buldings. An occasional bomber did fly by and only one ship at a time appeared off our coast. The ships stopped about turn 6 so I moved up the last of the artillery.
 
Preturn: we still have a long way to go. I guess I'll have to take out Tours then. I kill a tank.

Renegotiate deal with Maya: oil/rubber/3 lux for 38gpt. Somehow we still need to keep 20% lux, but lux is cheap anyway (like 5gpt for 3 lux).

I disband a worker and short-rush cathedral due next turn. That would allow us to drop lux until WW comes up again.

IBT two tanks promote our MI, and our elite panzer is killed. Never expose our panzers!

(1)1942AD: Bombard Tours. 3 MIs redlined and 1 tank with 2-hp. Panzer army kills the first MI without a scratch, but loses 8-hp for the 3rd. Panzer redlines but kills the tank and Tour is razed.

Build a barricade at one of the chokes.

I mobolize to build a panzer every turn.

IBT MI fends off two tanks.

(2)1944AD: I decide to leave Lyons alone and go directly to Pompeii.

WW is 35% and I have to increase lux back to 20.

IBT elite MI is finally killed.

(3)1946AD: more healing. Bombard all the roads when we retreat so France won't be able to attack us from behind. Anything that tries to do so will fall into the craters and get killed by us.

(4-6)1948AD-1951AD: movement.

Positioned to attack Pompeii: there is a mighty regular musketeer trying to fight us.

AG10-1951AD.jpg


(7)1952AD: There are 3 MIs and 3 TOWs. Bombard to 2-hp TOW. Panzer kills the musketeer and promotes. However due to the barricade we lose all our movement and have to attack next turn.

IBT we lose an MI to an MI.

(8)1953ADL Bombard all units in Pompeii to redline except one TOW.
Panzer army kills 2-hp TOW, a vet tank shows up.
Elite panzer kills vet tank.
Panzer amy kills 1-hp MI and drops to 6-hp.
Elite panzer 2/1 kills MI.
Elite panzer 0/1 kills MI and gets a leader.
Elite panzer 3/1 kills TOW.
Army kills the last TOW and we raze Pompeii!

France capital moves to Pisae.

IBT Maya attacks Chartres and injures French units.

(9)1954AD: With French units injured, we now attack Chartres, kill 2 redlined MIs and raze the city.

We can now create colony and claim the spices. We still cannot lower lux. I don't trade spices to Maya as those colonies aren't reliable.

(10)1955AD: Movement. I pillage the barricade at Pompeii choke to speed up ourselves. I thought barricades slows down the "enemy", apparently it slows down ourselves too.

IBT we lose one spices colony to tank (I used a flak to protect it). Two tanks lose to our MI.

(11)1956AD: movement.

IBT massive attack from France! At least 10 tanks and MIs died when attacking our MI (one heoric elite MI kills 4 tanks before losing to a MI!), but we lose 2 MIs and one artillery.

(12)1957:

At Pisae panzer army kills 3 MIs and drops to 8hp.
elite panzer 2/1 kills TOW.
vet panzer 1/1 kills tank and we raze the city.

We still have artillery to bombard Ravenna's two MIs to 2hp and 1hp respectively, so I attack this turn. We lose one panzer but raze the city.

IBT Maya and America make peace. We lose a panzer to MI.

(13)1958AD: Healing.

IBT France loses a tank.

(14)1959AD: Movement.

IBT France loses a few MIs and tanks. They really want to get across the Pompeii choke.

(15)1960AD: Ready to attack Cumae next turn. Kill a tank coming from Lyons.

We are making good progress, but a bit slow due to the huge culture of France. But it should be better as the core is mostly destroyed.

One side effect of those chokes is that Maya couldn't attack the west France. But I guess that's OK as they can attack the east France. Maybe we can open up one of the two northern chokes to let them fight? If so we probably should pillage the barricade.

Military:
France: 51 MI, 1 tank, 11 TOW
Maya: 65 MI, 8 tank, 10 TOW

The AI strength keeps balanced, that's very good.

Next up, the question is when we turn the side. I would keep killing France and liberate the west completely unless Maya gets too strong. And kill America too (BTW I forget to plant a spy on it). If we know we are going to fight France for another 20 turns, maybe we should make peace with America and MA it against France.

We can now trade spices to Maya if we are not going to change sides too soon. There is another source in the small island between the two chokes (Cumae/Pompeii).

BTW: sorry I played 15 turns as it was too much fun! :)

SAVE
 
That's very good progress :) 90 turns before the end of the game. Should be possible. I count about 45 cities on the map, that makes 1 every 2 turns. I assume that mobilization slowed our culture build up down enough. Getting that choke point obviously isolate the French from the Maya. So we will have to take the full blow of the French (as you have seen) and the Maya probably will easily kill the eastern part of the French. I assume that Pisae and therefore the productive core of the French is west of the choke? Leaving the choke open will allow the Maya to settle there or occupy the choke. But I can't imagine that this will lead to a lot of problems. A city would be razed soon. I got it and I will see what I think would be best. We might consider to stop our dealings with the Maya.

What is our army strength and how does it compare to the French and Maya?

ROSTER (15 turns in peace time, 10 turns when at war):
Aggie---------up
Greebley (holiday from July 24th to August 8th)
homeyg
6thgentexan
Microbe------on deck
 
I don't remember our military but we should have about 10 panzers and 8 MIs (maybe a bit less). We lost only one panzer when attacking cities, but lost others during inter-turn.

The France core has been shifted to the east, the UN city.

I wouldn't give up the western choke (Cumae and Pompeii), because then France could also block it. There are still enough chances for the two to fight, which is still very effective given neither of them gained more units noticeably. We can open up one of the northern chokes and see what happens.
 
Great news about that French core :) That means that we probably can mop up the west while the French and Maya are fighting. And there's no reason to get rid of that choke point now. (EDIT: The choke I'm talking about is the one to the western part of the world. The other choke is of lesser meaning. I say this without looking at the game though).
 
There are two western chokes. One is where Cumae is now, the other is where we created a spice colony. With these two the middle island is completely sealed. We already create an oil colony and soon the gems.

I think the simplest plan is to take out the entire west France plus America, so we have rubber to ourselves, then turn the side to Maya. Hope France is strong enough to hold until then. Keep watching Maya. If it gets too strong we can flip it earlier. Also watch its culture too.

I would expect another 30 turns to take over the west, so we can renew the deal with Maya once.
 
I entirely agree with this, with the exception that I like to leave France a city in the west. This to ensure that the Maya don't take all of the French lands and win 100K. That city will be very corrupted and of little use.

The Maya took that island city from the French. That's something we have to think about. Sailing to that spot will take us a lot of turns. We probably need to make peace with the Maya at one point to get this city. For which we hardly have the time. Or does someone have a better idea regarding this city?

EDIT: A wild idea: we could at some point -when the Maya are almost dead- capture a nothern Maya town and abandon Berlin :eek: That town would then be closer to the island, allowing us to sail to it quickly.
 
So it's not a pangea map! :mad:

Can we send a transport/destroyer pair (or two destroyers) over there immediately? Then pick up some units when it reaches the island. It should get there in 30 turns? Better go there through the Maya land, as it would be safer.
 
We have to discuss a couple of things. I have made peace with America and France. It went like this:

IHT: I change nothing, but I will open up the choke to the north of France.

IT: Nothing from the AI. Panzer->battleship. I choose the battleship, since it has more defense and higher anti air power.

Turn 1 (1961 AD)

The Battle of Cumae:
11 artillery redline the 3 MI's in Cumae and get the city to size 10.
5/5 panzer vs 1/4 MI: 1-0, MI killed.
5/5 panzer vs 1/3 MI: 1-4, MI killed. The panzer goes to Berlin to heal.
5/5 panzer vs 1/3 MI: 1-2, MI killed. We take Cumae for 51 gold. I notice that the cities west of Cumae don't have expanded borders yet :)
Gems colony and Ivoery colony are created. Ther city of Cumae is abandoned. I can lower lux tax to 10%, despite the unhapiness from abandoning Cumae.

Bayonne:
8 artillery redline two MI's.
5/5 panzer vs 1/3 MI: 1-0, MI killed.
5/5 panzer vs 1/3 MI: 1-1, MI killed. We liberate Bayonne for 34 gold and raze it.

Houston:
8 artillery redline two MI's.
4/4 panzer vs 1/3 MI: 1-1, MI killed.
4/4 panzer vs 1/3 MI: 1-1, MI killed. Houston is razed for 35 gold.

I could continue, but that would spread the troops too much. [7-0]
The Battleship is part-rushed. We have a lot of meney and it should be used well.

IT: No sign of French counterattacks. Battleship->battleship.

Turn 2 (1962 AD) The Battleship is part-rushed (worker/panzer).

San Fransisco:
5 artillery redline a MI and a TOW.
5/5* tank vs 1/3 MI: 1-3, MI killed.
4/4 tank vs 1/3 TOW: 1-0, TOW killed. We raze the place for 35 gold.

Miami:
16 artillery are needed to redline a MI and TOW.
4/4 panzer vs 1/4 MI: 1-2, MI killed.
4/4 panzer vs 1/4 TOW: 1-0, TOW killed. We raze Miami for 35 gold.

SoD moves to Toulouse [11-0].

IT: French tank attacks an MI and fails [12-0]. The Maya reconquer one of their towns and are now clearly bigger than France. Battleship->carrier.

Turn 3 (1963 AD) It is tempting to stop the war vs France now and turn to to Maya. But we can't allow the French to grow back to the original size in the west. So I push forward.

Toulouse:
7 artillery are needed to redline two MI's.
4/5 panzer vs 1/4 MI: 1-1, MI gone.
3/5 panzer vs 1/4 MI: 1-1, MI killed and we raze the city for 36 gold.

Veii:
21 artiller are needed to redline two MI's and a TOW and to get the city <12.
4/4 panzer vs 1/4 MI: 0-4, panzer killed
4/4 panzer vs 1/4 MI: 0-4, panzer killed :mad:
artillery get the MI back to 1 HP.
4/5 panzer vs 1/5 MI: 1-2, MI killed.
5/5 panzer vs 1/4 MI: 1-0, MI gone.
5/5 panzer vs 1/4 TOW: 1-3, TOW gone. We raze the place for 57 gold. We now can colonize coal, dyes and rubber [party]

Lugdunum:
6 artillery redline 2 MI's and a tank.
4/4 panzer vs 1/4 MI: 1-2, MI killed.
13/13 panzer army vs 1/4 MI: 1-3, MI killed.
9/13 panzer vs 1/4 tank: 1-0, tank killed. Fighter is destroyed while we raze the place for 38 gold. [20-2].

IT: France kills one of our tanks [20-3]. America comes with 5 cavalry! Carrier->Mech Inf.

Turn 4 (1964 AD) I finally also create an iron colony. We can now build railroads again. Drawback of the colonies is the urgent need of Mech Infs. I decide to go west with our ships. We probably will be at war with the Maya sooner rather than latter.

I decide to make peace with America for 184 gold. I don't like the sight of all those obsolete American troops. We can kill them later.

Antium:
17 artillery needed to redline 4 defenders.
5/5 panzer vs 1/4 MI: 1-2, MI killed.
4/5 panzer vs 1/4 MI: 1-1, MI killed.
3/4 panzer vs 2/4 Mobile SAM: 2-0, SAM killed.
3/4 panzer vs 1/4 tank: 1-0, tank killed and we raze the place for 57 gold. [24-2]

We now are close to Chicago, which has huge borders.

IT: Tank is killed by one of our MI's [25-2]. MI->MI.

Turn 5 (1965 AD)

Chicago:
25 artillery redline 2 MI's and 2 TOW's.
11/13 army vs 1/4 MI: 1-3, MI killed.
8/13 army vs 1/4 MI: 1-5, MI killed.
5/5 panzer vs 1/4 TOW: 1-3, TOW killed.
5/5 panzer vs 1/3 TOW: 1-3, TOW killed. Chicago is worth 56 gold. [29-2]

Troops are close to Philadelphia. We might be able to claim the rest of the western towns in a peace bargain.

IT: One exposed panzer is killed. [29-3]. MI->panzer.

Turn 6 (1966 AD) A turn of rest. Our Panzer army should regain full stength before trying to take out that size 12 city on a hill.

IT: America settles a 2nd city!

Turn 7 (1967 AD) The Maya have captured another French city. It is time to flip sides!! But first:

Philadelphia:
40 artillery manage to redline 2 MI's and 2 TOW's, but the city size is not <7.
5/5 panzer vs 1/4 MI: 0-5, panzer killed.
5/5 panzer vs 1/4 MI: 1-0, MI killed.
5/5 panzer vs 1/4 MI: 1-0, MI killed.
4/4 panzer vs 1/4 TOW: 1-3, TOW killed.
4/4 panzer vs 1/4 TOW: 1-0, TOW killed. Philadelphia is razed for 52 gold.[33-3]

I can make peace with France for Rocketry. But I don't want to. Instead I take New York, Boston and Atlanta and 725 gold for peace with France.
Lux tax to 0%.

Military:
France has 24 MI's, two marines, 6 TOWs. They are gassed.
The Maya have: 10 tanks, 74 MI's, 5 TOWs.
We have 12 MI's and 9 panzers. 3 of them are in an army. We also have a lot of artillery.

The American military situation is unknown, but the map here shows that they have 25+ units. Added to that: Washington can't be reached within two turns. To the left is our fleet, en route to the northern island.

AG10-1967AD.JPG


According to the roster I have to play three more turns. But I like to agree upon what to do now. My vote goes to attacking the Maya next turn and getting the French on or side. I think that we lose time when we turn our attention to America. Drawback is that they can claim our colonies.
 
Wow, you cleaned up the whole west in 7 turns?! :goodjob: Then we absolutely should attack Maya.

America has only rifles. There is nothing to worry about. I would not have made peace with them. Now the problem is what if we lose rubber? Blocking American settler might need a lot of units (minimum 6 to block Washington).

EDIT: if America doesn't know where rubber is, probably we can assume they wouldn't settle there?

BTW why not plant a spy on America?
 
I find a way to protect the rubber: use workers! If we send 6 workers we can block Washington completely. We don't need to worry about the new American town as it won't get to size 3 and build another settler before the peace expires?

Assume there will be no Maya landings, we'll be fine.
 
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