AgentNES: Napoleonic Wars

Agent 89

King
Joined
Apr 26, 2009
Messages
978
Orders Due Wednesday 2nd

The year is 1802, and across Europe, peace reigns. With the signing of the Treaty of Lunéville and the Treaty of Amiens, the War of the Second Coalition has ended, with France and Napoleon Bonaparte as the obvious victors, and peace has come to Europe for the first time in 20 years. However, many see this peace as nothing more than a temporary ceasefire, a pause between the fighting.

Whatever the case may be, a much needed peace has come for both sides of the conflict. France's influence now spreads through the former Dutch and Swiss lands, as well as most of Italy. Elsewhere, Britain and other colonial powers continue their expansion at the cost of the natives. And in North America, a new nation is experimenting with democracy and struggling through the challenges that face them. Now, it is up to you to lead the nations of the world, through war or peace, prosperity or decline.

~ ~ ~

Welcome to AgentNES: The Napoleonic Wars. Anyone is welcome to play, whether they be new or old players. All you must do is have an understanding of the rules below, pick out a country to play, and send in order (on time preferably). For those of you who do choose to play, please try to stick with me, as this is my first time modding a NES.

Rules:

Template:

Country Name/ Player
Government/ Leader:
Capital:
Size:
Income (Agriculture/Industry/Trade/Colonies)-(Upkeep):
Dissent:
Leadership (Military/Civilian):
Army (Upkeep):
Army Quality:
Navy:
Naval Quality:
Colonies (Economy/Dissent/Garrison):

Size:

The size stat of course represents the population of your nation. It will be used to determine the manpower available to you in increasing your military. Your size determines the maximum number of brigades you will be able to deploy. Size can of course be increased or decreased through wars, land sales/purchases, and population booms. Size ranges from 1 to 20. You are allowed to have 10 times as many brigades as your size number.

Spoiler :
1= 0-500,000
2= 500,000-1 million
3= 1-3 million
4= 3-6 million
5= 6-10 million
6 = 10-15 million
7= 15-20 million
8= 20-25 million
9= 25-30 million
10= 30-35 million
11= 35-40 million
12= 40-45 million
13= 45-50 million
14= 50-60 million
15= 60-70 million
16= 70-80 million
17= 80-90 million
18= 90-100 million
19= 100-120 million
20= 120+ million


Income:

Income is the total amount of EP (Economic Points) that you have to spend every turn. It represents your nation’s overall economy, including agriculture, industry, trade, and wealth gained from colonies. EP can be spent on military, invested in projects, given to other nations, and used for a variety of other things. EP can be increased through projects, successful economic policies, and land expansion. Likewise, it can be lost through failed economic policies, recession, losing lands or industry during a war, and other events.

Dissent:

Dissent is a measure of the happiness and approval of the people that you rule over. The higher it goes, up to 100%, the better chance there is that the ruler of your country will be overthrown and someone else put in power. Dissent can be raised through numerous events, including unpopular policies or long and unsuccessful wars. Dissent can be lowered by winning a war, introducing a popular policy, an economic upswing, and a variety of other events. Although dissent cannot be directly changed by a player, most of their actions affect it, whether positively or negatively.

Leadership:

The leadership stat represents the efficiency and skill of both your government leaders and your military commanders. The quality of your civilian leadership affects your country’s response in times of crisis, the likelihood of an internal coup in your government, and how well your orders are carried out. Your military leadership affects your troops performance in battle and strategy in campaigns. These stats can be increased indirectly through weeding out bad leaders, initiating new projects, or through random events. Ranges from 1 to 10.

Military Upkeep:


Of course, in order to keep a standing military, you will need to pay your soldiers, as well as buy food and other supplies. To represent this, and also to prevent people from building overly sized armies in times of peace, the cost of this upkeep will be deducted from your yearly income. You will have to pay 1 EP a turn of upkeep for every 10 brigades you have. (Note: For simplicity sake, no upkeep is required for ships.)

Land Units:

Militia Brigade: 1 EP for 2. Militia brigades consist of around 5,000 poorly trained men. Require no upkeep and can be upgraded to infantry for 2 EP per 2.

Infantry Brigade: 2 EP for 1. Standard military force. Consists of around 5,000 trained men.

Cavalry Brigade: 2 EP for 1. Mounted and mobile forces, better on the offensive. Consists of around 2,000 men.

Colonial Brigade: 1 EP for 1. Made up of colonial natives, these troops are not as well trained or equipped, and may not always stay loyal. Consists of around 5,000 men.

Naval Units:

Sloop: 1 EP for 2. Small but quick ships, are unable to stand up alone to larger vessels in battle.

Frigate: 2 EP for 1. Medium sized ships, although usually not good against ships-of-the-line in combat.

Ship-of-the-Line: 3 EP for 1. The largest ships with the most guns, ships-of-the-line are good against most other ships in battle, although they are less maneuverable.

Military Quality:

Military quality represents the level of training, as well as the tactics and equipment of both your army and navy. Military quality usually has an important affect on the outcome of a battle. Although it cannot be directing influenced by a player, it can be increased by increased training programs, projects, constant combat, or the discovery of a new, war related technology. However, it can decrease over time from lack of combat experience.

Mobilization:

During times of war, it may sometimes be necessary to mobilize your military and nation. Doing so will give you double the amount of manpower you have (although once you demobilize you must get rid of any extra brigades), cut your upkeep to 1 EP per 20 brigades, and give you several free militia brigades (depending on your size). However, unless the need is urgent, your people will not look kindly upon mobilizing. If you spend more than a few turns in a mobilized mode, your dissent and economy will likely take a hit.

Colonization and Colonial Armies:

While at this point, not many nations actually posses colonies, they are an important part of the game. Depending on their location and uses, colonies can have a positive or negative affect on your economy. To establish a colony, you will need to spend several EP, to pay for settlers, ships, and supplies. You may also want to send some troops to help defend against any local natives. Usually, colonies will cause a negative drain on your economy for their first few years. Colonies also have a separate dissent rating than the mother country. This shows you how satisfied the natives and colonists are with your rule, and shows how likely they are to rebel and try to declare independence.

For use in bigger and established colonies, there are colonial armies available. These brigades cost the same amount as regular troops, but require no upkeep. While they are led by white officers, they are filled entirely with natives to the region living under your control. Colonial troops can have both upsides and downsides. The death of a large amount of colonials has less of an effect on your dissent rating then if they were regular troops. Colonial forces will likely also fight harder in their native lands, especially on the defense, as have a good knowledge of the climate and terrain of the area, which can be a good advantage when fighting white troops.

However, with the good comes the bad. I highly discourage using colonial troops outside of their colony, especially in the motherland. Not only will they be less motivated to fight, but also the people of your nation may be uneasy to see colonial natives fighting alongside white soldiers. As well, without victories in battle, colonial troops will quickly become discontent, and are more likely to mutiny than regular troops. Finally and perhaps most importantly, there is always the chance that if you give colonial natives weapons and teach them how to use them, they will eventually rise up against you rule and try to declare independence.

Technology:

Technology in this NES will come in the form of advancements made by private inventors. While usually giving a boost to the nation where it was discovered, if it is successful, an invention will quickly spread around the world, at least to the more civilized nations. Needless to say, most “uncivilized” nations will remain far behind in terms of technological progress, and many in those nations will not welcome it if it comes.

While research is mostly done in private, individual nations can attempt to fund inventors in order to create new or improved military technology. This may not always be successful, or have the desired affect.

Projects:

Projects are large undertakings funded by the government, and can be pretty much anything within reason, from a large road network to a defense system. If you wish to start a project, all you must do is inform me of your project and its goals. Then, as long as it is acceptable, I will give you a cost. Note, not all project may have the intended affects.

Orders:

Orders are due by the deadline, which will always be posted at the top of this page. You can send in orders after the deadline if need be, but I reserve the right to ignore any part of late orders that conflict with parts of the update already written or things revealed in the main thread by players.

Stories:

Although not required, stories are highly encouraged, considering this is a Never Ending Story. For those of you who take the time to write good stories, I will always try to give you some kind of small bonus in the update as a reward for your effort.

Map:

Spoiler :
Nesmap-1.jpg
 
Americas:

Spoiler :

United States of America/ Omega
Republic: Democratic-Republican Party/ Thomas Jefferson
Capital: Washington D.C.
Size: 4
Income (Agriculture/Industry/Trade/Colonies): (3/2/1)= 6EP
Dissent: 6%
Leadership (Military/Civilian): 3/6
Army (Upkeep): 1 Infantry Brigade, 4 Militia Brigades, 1 Cavalry Brigade
Army Quality: 3
Navy: 4 Frigates, 1 Sloop
Naval Quality: 2
Colonies (Economy/Dissent/Garrison): none

Haiti
Republic: Toussaint L'Ouverture
Capital: Port-au-Prince
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/0)= 1EP
Dissent: 14%
Leadership (Military/Civilian): 4/ 2
Army (Upkeep): 4 Militia Brigades
Army Quality: 2
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Louisiana Republic/ SwissEmpire

Republic: Jacques Phillippe Villeré
Capital: New Orleans
Size: 2
Income (Agriculture/Industry/Trade/Colonies): (1/0/1)= 2EP
Dissent: 18%
Leadership (Military/Civilian): 4/3
Army (Upkeep): 3 Militia Brigades, 1 Cavalry Brigade, 1 Slave Militia Brigade
Army Quality: 2
Navy: 2 Sloops
Naval Quality: 2
Colonies (Economy/Dissent/Garrison): none


Europe:

Spoiler :

Republic of France/ Yui
Republic: First Consul Napoleon Bonaparte
Capital: Paris
Size: 9
Income (Agriculture/Industry/Trade/Colonies): (17/5/10/4)- 6EP = 36/26EP
Dissent: 16%
Leadership (Military/Civilian): 10/ 7
Army (Upkeep): 57 Infantry Brigades, 8 Cavalry Brigades
Army Quality: 9
Navy: 38 Ships of the Line, 28 Frigates, 27 Sloops
Naval Quality: 5
Colonies (Economy/Dissent/Garrison): French Guiana (1EP /15% /0)
French Caribbean (3EP/ 33% /0)
Malta (0 EP/35% /2 Infantry Brigades)

United Kingdom/ 1stCitizen

Constitutional Monarchy: King George III/ Henry Addington (Tory)
Capital: London
Size: 8
Income (Agriculture/Industry/Trade/Colonies): (8/9/11/15)- 4= 39/5EP
Dissent: 15%
Leadership (Military/Civilian): 7/7
Army (Upkeep): 29 Infantry Brigades, 10 Cavalry Brigades
Army Quality: 8
Navy: 116 Ships of the Line, 139 Frigates, 54 Sloops
Naval Quality: 9
Colonies (Economy/Dissent/Garrison): Canada (3EP /10% /8 Colonial Brigades)
Belize & Mosquito Coast (2 EP /12% /0)
British Caribbean (2 EP /18% /2 Infantry Brigades, 1 Colonial Brigade)
Gibraltar (0 EP / 5% /5 Infantry Brigades)
British India (East India Company) (8 EP /20% / 5 Colonial Brigades, 10 Sloops)
New South Wales (0 EP/31% /0)

Spain/ badunoff
Absolute Monarchy: King Charles IV/ Manuel de Godoy
Capital: Madrid
Size: 9
Income (Agriculture/Industry/Trade/Colonies): (7/3/7/19)- 2EP= 34EP
Dissent: 29%
Leadership (Military/Civilian): 3/4
Army (Upkeep): 11 Infantry Brigades, 2 Cavalry Brigades
Army Quality: 5
Navy: 14 Ships of the Line, 29 Frigates, 37 Sloops
Naval Quality: 6
Colonies (Economy/Dissent/Garrison): Florida (0EP/ 15% /5 Infantry Brigades, 2 Colonial Brigades, 5 Cavalry Brigades)
New Spain (2 EP/ 23% /2 Infantry Brigades, 1 Colonial Brigade, 4 Cavalry Brigades)
Captaincy General of Guatemala (4 EP/ 24% /1 Colonial Brigade)
Viceroyalty of New Granada (3 EP/ 20% /2 Colonial Brigades)
Viceroyalty of Peru (2 EP/ 26% /1 Colonial Brigade)
Viceroyalty of La Plata (2 EP/ 18% /2 Colonial Brigades)
General Captaincy of Chile (1 EP/ 21% /0)
Philippines (5 EP/ 14% /1 Infantry Brigade, 2 Colonial Brigades)

Russia
Absolute Monarchy: Tsar Alexander I
Capital: St. Petersburg
Size: 18
Income (Agriculture/Industry/Trade/Colonies): (17/4/6)- 3EP= 24EP
Dissent: 19%
Leadership (Military/Civilian): 7/5
Army (Upkeep): 30 Infantry Brigades, 6 Cavalry Brigades
Army Quality: 7
Navy: 30 Ships of the Line, 150 Frigates, 50 Sloops
Naval Quality: 6
Colonies (Economy/Dissent/Garrison): Alaska (0EP/ 6% /0)

Austria/ Karalysia
Absolute Monarchy: Emperor Francis II
Capital: Vienna
Size: 9
Income (Agriculture/Industry/Trade/Colonies): (13/5/7)- 3EP= 22EP
Dissent: 26%
Leadership (Military/Civilian): 7/5
Army (Upkeep): 28 Infantry Brigades, 7 Cavalry Brigades
Army Quality: 7
Navy: 1 Ship of the Line, 5 Frigates, 8 Sloops
Naval Quality: 3
Colonies (Economy/Dissent/Garrison): none

Kingdom of Prussia/ Theige
Absolute Monarchy: King Fredrick William III
Capital: Berlin
Size: 8
Income (Agriculture/Industry/Trade/Colonies): (11/6/8)- 3EP= 22EP
Dissent: 24%
Leadership (Military/Civilian): 9/6
Army (Upkeep): 29 Infantry Brigades, 10 Cavalry Brigades
Army Quality: 8
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Portugal/ ZeletDude
Absolute Monarchy: Prince John
Capital: Lisbon
Size: 4
Income (Agriculture/Industry/Trade/Colonies): (6/3/6/16)= 31/2EP
Dissent: 13%
Leadership (Military/Civilian): 5/6
Army (Upkeep): 9 Infantry Brigades, 2 Cavalry Brigades
Army Quality: 4
Navy: 13 Ships of the Line, 20 Frigates, 20 Sloops
Naval Quality: 5
Colonies (Economy/Dissent/Garrison): Portuguese Gold Coast (2EP/ 14% /0)
Brazil (9EP/18% /2 infantry Brigades, 4 Colonial Brigades)
Portuguese Guinea (2EP/ 21% /0)
Portuguese West Africa (2EP/ 15% /2 Colonial Brigades)
Portuguese East Africa (2EP/ 18% /2 Colonial Brigades)
Goa (0EP/ 15% /0)
Timor (0EP/ 15% /0)
Borneo (-1EP/ 19% /0)

Batavian Republic (French Satellite)/ Herclius

Republic: Patriot Faction
Capital: The Hauge
Size: 3
Income (Agriculture/Industry/Trade/Colonies): (4/3/8/10)= 25EP
Dissent: 39%
Leadership (Military/Civilian): 4/3
Army (Upkeep): 5 Infantry Divisions, 2 Cavalry Brigades
Army Quality: 4
Navy: 9 Ships of the Line, 14 Frigates, 22 Sloops
Naval Quality: 5
Colonies (Economy/Dissent/Garrison): Dutch Guiana (1EP/30% /0)
Dutch Gold Coast (2EP/19% /0)
Dutch East Indies (7EP/ 21% /2 Colonial Brigades)

Denmark-Norway/ Lord of Elves
Absolute Monarchy: King Christian VII
Capital: Copenhagen
Size: 3
Income (Agriculture/Industry/Trade/Colonies): (5/4/6/1)-1EP= 15/1EP
Dissent: 15%
Leadership (Military/Civilian): 5/6
Army (Upkeep): 16 Infantry Brigades, 3 Cavalry Brigades
Army Quality: 4
Navy: 8 Ships of the Line, 9 Frigates, 11 Sloops
Naval Quality: 6
Colonies (Economy/Dissent/Garrison): Danish West Indies (0EP/ 15% /0)
Danish Gold Coast (1EP/ 16% /0)
Nicobar Islands (0EP/ 14% /0)

Sweden/ spryllino
Absolute Monarchy: King Gustav IV
Capital: Stockholm
Size: 4
Income (Agriculture/Industry/Trade/Colonies): (5/5/5)-1= 14EP
Dissent: 16%
Leadership (Military/Civilian): 7/5
Army (Upkeep): 16 Infantry Brigades, 5 Cavalry Brigades
Army Quality: 7
Navy: 25 Ships of the Line, 29 Frigates, 18 Sloops
Naval Quality: 6
Colonies (Economy/Dissent/Garrison): none

Kingdom of the Two Silicies/ Immaculate

Absolute Monarchy: King Ferdinand I
Capital: Naples
Size: 4
Income (Agriculture/Industry/Trade/Colonies): (8/2/5)=15EP
Dissent: 7%
Leadership (Military/Civilian): 4/6
Army (Upkeep): 6 Infantry Brigades
Army Quality: 4
Navy: 2 Ships of the Line, 4 Frigates, 9 Sloops
Naval Quality: 3
Colonies (Economy/Dissent/Garrison): none

Papal States
Theocracy: Pope Pius VII
Capital: Rome
Size: 4
Income (Agriculture/Industry/Trade/Colonies): (5/1/3)= 9EP
Dissent: 11%
Leadership (Military/Civilian): 2/4
Army (Upkeep): 2 Infantry Brigades
Army Quality: 2
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Italian Republic (French Satellite)
Republic: President Napoleon Bonaparte
Capital: Milan
Size: 4
Income (Agriculture/Industry/Trade/Colonies): (4/4/3)-1EP= 10EP
Dissent: 23%
Leadership (Military/Civilian): 5/4
Army (Upkeep): 8 Infantry Brigades, 3 Cavalry Brigades
Army Quality: 5
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Ligurian Republic (French Satellite)
Republic: Doge Girolamo Durazzo
Capital: Genoa
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (2/1/3)= 6EP
Dissent: 20%
Leadership (Military/Civilian): 3/3
Army (Upkeep): 2 Infantry Brigades, 1 Cavalry Brigades
Army Quality: 2
Navy: 2 Frigates
Naval Quality: 3
Colonies (Economy/Dissent/Garrison): none

Duchy of Parma (French Satellite)
Absolute Monarchy: Duke Ferdinand
Capital: Parma
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (2/1/2)= 5EP
Dissent: 22%
Leadership (Military/Civilian): 2/3
Army (Upkeep): 1 Infantry Brigade
Army Quality: 1
Navy (Upkeep): none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Republic of Lucca
Republic: Consul of Justice
Capital: Lucca
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/1)= 2EP
Dissent: 18%
Leadership (Military/Civilian): 2/3
Army (Upkeep): 1 Infantry Brigade
Army Quality: 1
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Kingdom of Etruria
Absolute Monarchy: King Louis
Capital: Florence
Size: 3
Income (Agriculture/Industry/Trade/Colonies): (2/1/1)= 4EP
Dissent: 21%
Leadership (Military/Civilian): 3/3
Army (Upkeep): 3 Infantry Brigades, 2 Cavalry Brigades
Army Quality: 3
Navy: 3 Sloops
Naval Quality: 1
Colonies (Economy/Dissent/Garrison): none

Kingdom of Sardinia/ Julius Gandi

Absolute Monarchy: King Charles Emmanuel V
Capital: Cagliari
Size: 3
Income (Agriculture/Industry/Trade/Colonies): (2/1/2)= 5EP
Dissent: 22%
Leadership (Military/Civilian): 4/4
Army (Upkeep): 5 Infantry Brigades
Army Quality: 4
Navy: 3 Frigates, 4 Sloops
Naval Quality: 3
Colonies (Economy/Dissent/Garrison): none

Helvetic Republic (occupied)
Republic: Military occupation
Capital: Lucerne
Size: 3
Income (Agriculture/Industry/Trade/Colonies): (2/1/0)= 3EP
Dissent: 50%
Leadership (Military/Civilian): 3/2
Army (Upkeep): none
Army Quality: 2
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Electorate of Saxony
Principality: Duke Frederick Augustus III
Capital: Dresden
Size: 3
Income (Agriculture/Industry/Trade/Colonies): (3/2/2)= 7EP
Dissent: 15%
Leadership (Military/Civilian): 5/6
Army (Upkeep): 6 Infantry Brigades, 2 Cavalry Brigades
Army Quality: 4
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Electorate of Bavaria
Duchy: Duke Ludwig
Capital: Munich
Size: 2
Income (Agriculture/Industry/Trade/Colonies): (4/3/2)= 9EP
Dissent: 32%
Leadership (Military/Civilian): 4/5
Army (Upkeep): 3 Infantry Brigades, 1 Cavalry Brigades
Army Quality: 4
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Baden
Margraviate: Margrave Charles Frederick
Capital: Karlsruhe
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (2/1/1)= 4EP
Dissent: 26%
Leadership (Military/Civilian): 4/5
Army (Upkeep): 3 Infantry Brigades, 1 Cavalry Brigades
Army Quality: 3
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Hesse-Kassel
Landgraviate: Landgrave William IX
Capital: Kassel
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (2/1/2)= 5EP
Dissent: 23%
Leadership (Military/Civilian): 6/5
Army (Upkeep): 4 Infantry Brigades, 2 Cavalry Brigades
Army Quality: 5
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Duchy of Wurttemberg
Duchy: Duke Frederick III
Capital: Stuttgart
Size: 2
Income (Agriculture/Industry/Trade/Colonies): (3/1/1)= 5EP
Dissent: 28%
Leadership (Military/Civilian): 4/5
Army (Upkeep): 4 Infantry Brigades, 1 Cavalry Brigades
Army Quality: 3
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison):

Bishopric of Munster
Principality: Bishop Anton Victor
Capital: Munster
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/1)= 2EP
Dissent: 24%
Leadership (Military/Civilian): 2/3
Army (Upkeep): 1 Infantry Brigade
Army Quality: 2
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Duchy of Mecklenburg
Duchy: Duke Frederick Francis I
Capital: 1
Size: Schwerin
Income (Agriculture/Industry/Trade/Colonies): (1/1/1)= 3 EP
Dissent: 17%
Leadership (Military/Civilian):
Army (Upkeep): 1 Infantry Brigades
Army Quality: 2
Navy (Upkeep): none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Montenegro
Theocracy: Prince-Bishop Petar I
Capital: Cetinje
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (2/1/1)= 4EP
Dissent: 11%
Leadership (Military/Civilian): 5/6
Army (Upkeep): 2 Infantry Brigades, 1 Cavalry Brigades, 3 Militia Brigades
Army Quality: 4
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none
 
Africa:
Spoiler :

Morocco
Absolute Monarchy: Sultan Slimane
Capital: Marrakech
Size: 2
Income (Agriculture/Industry/Trade/Colonies): (3/0/2)- 1EP= 4EP
Dissent: 19%
Leadership (Military/Civilian): 4/4
Army (Upkeep): 9 Infantry Brigades, 3 Cavalry Brigades
Army Quality: 4
Navy: 2 Frigates, 8 Sloops
Naval Quality: 5
Colonies (Economy/Dissent/Garrison): none

Algiers (Ottoman Tributary)
Constitutional Autocracy: Hussein Dey
Capital: Algiers
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/2)= 3EP
Dissent: 18%
Leadership (Military/Civilian): 3/3
Army (Upkeep): 5 Infantry Brigades, 1 Cavalry Brigades
Army Quality: 3
Navy: 8 Frigates, 3 Sloops
Naval Quality: 5
Colonies (Economy/Dissent/Garrison): none

Tunis (Ottoman Tributary)
Autocracy: Hammuda Bey
Capital: Tunis
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/2)= 3EP
Dissent: 19%
Leadership (Military/Civilian): 3/3
Army (Upkeep): 4 Infantry brigades, 2 Cavalry Brigades
Army Quality: 3
Navy: 3 Frigates, 6 Sloops
Naval Quality: 4
Colonies (Economy/Dissent/Garrison): none

Tripoli (Ottoman Tributary)
Absolute Monarchy: Pasha Yusuf Karamanli
Capital: Tripoli
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/1)= 2EP
Dissent: 37%
Leadership (Military/Civilian):
Army (Upkeep): 2 Infantry Brigades, 3 Cavalry Brigades
Army Quality: 3
Navy: 1 Frigate, 2 Sloops
Naval Quality: 5
Colonies (Economy/Dissent/Garrison): none

Egypt (Ottoman Tributary)
Absolute Monarchy: Mamluks
Capital: Cario
Size: 4
Income (Agriculture/Industry/Trade/Colonies): (3/1/2)= 6EP
Dissent: 26%
Leadership (Military/Civilian): 4/4
Army (Upkeep): 3 Infantry Brigades, 2 Cavalry Brigades
Army Quality: 4
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Kingdom of Sennar
Absolute Monarchy: King Ranfi
Capital: Sennar
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (2/0/3)= 5EP
Dissent: 23%
Leadership (Military/Civilian): 4/4
Army (Upkeep): 1 Infantry Brigade, 4 Cavalry Brigades
Army Quality: 4
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Kingdom of Ethiopia
Absolute Monarchy: Emperor Egwale Seyon
Capital: Ankober
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/1)= 2EP
Dissent: 31%
Leadership (Military/Civilian): 2/1
Army (Upkeep): 8 Militia Brigades, 3 Cavalry Brigades
Army Quality: 2
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none


Middle East/ India:
Spoiler :

Ottoman Empire/ Abbadon
Absolute Monarchy: Sultan Selim III
Capital: Constantinople
Size: 8
Income (Agriculture/Industry/Trade/Colonies): (6/2/4)+ 4EP (tribute)-2EP= 14/10EP
Dissent: 16%
Leadership (Military/Civilian): 5/7
Army (Upkeep): 8 Infantry Brigades, 8 Cavalry Brigades, 10 Janissary Brigades
Army Quality: 6
Navy (Upkeep): 12 Ships of the Line, 7 Frigates, 9 Sloops
Naval Quality: 5
Colonies (Economy/Dissent/Garrison): none

Oman
Absolute Monarchy: Sultan bin Ahmad
Capital: Muscat
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/3/3)= 7EP
Dissent: 18%
Leadership (Military/Civilian): 3/4
Army (Upkeep): 3 Infantry Brigades, 2 Cavalry Brigades
Army Quality: 3
Navy: 14 Frigates, 17 Sloops
Naval Quality: 5
Colonies (Economy/Dissent/Garrison): Zanzibar (3EP/19%/0)

Georgia (Ottoman Vassal)
Absolute Monarchy: Bey
Capital:
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/0)= 1EP
Dissent: 28%
Leadership (Military/Civilian): 3/2
Army (Upkeep): 1 Infantry Brigades, 2 Cavalry Brigades
Army Quality: 3
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Persia
Absolute Monarchy: Shah Fat′h Ali
Capital: Tehran
Size: 7
Income (Agriculture/Industry/Trade/Colonies): (4/1/3)- 1EP= 7EP
Dissent: 22%
Leadership (Military/Civilian): 4/5
Army (Upkeep): 7 Infantry Brigades, 3 Cavalry Brigades
Army Quality: 5
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Khanates of the Caucasus (Persian Vassals)
Absolute Monarchy: Khans
Capital:
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/0)= 1EP
Dissent: 28%
Leadership (Military/Civilian): 2/1
Army (Upkeep): 1 Infantry Brigades, 4 Cavalry Brigades
Army Quality: 3
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Afghan Empire/ D’Artagnan59

Absolute Monarchy: King Mahmud Shah Durrani
Capital: Kabul
Size: 6
Income (Agriculture/Industry/Trade/Colonies): (3/0/2)-1EP = 4EP
Dissent: 46%
Leadership (Military/Civilian): 4/3
Army (Upkeep): 4 Infantry Brigades, 8 Cavalry Brigades, 5 Militia Brigades
Army Quality: 5
Navy: 4 Sloops
Naval Quality: 1
Colonies (Economy/Dissent/Garrison): none

Khanate of Khiva
Absolute Monarchy: Khan Abu al-Ghazi IV
Capital: Khiva
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/0)= 1EP
Dissent: 24%
Leadership (Military/Civilian): 1/2
Army (Upkeep): 1 Infantry Brigade, 1 Cavalry Brigades, 1 Militia Brigade
Army Quality: 2
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Khanate of Kokand
Government/ Leader: Khan Alim
Capital: Kokand
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/0)= 1EP
Dissent: 26%
Leadership (Military/Civilian): 2/2
Army (Upkeep): 2 Infantry Brigades, 2 Cavalry Brigades, 3 Militia Brigades
Army Quality: 3
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Kingdom of Nepal/ Kyzarc
Absolute Monarchy: King Girvanyuddha Bikrama Shah/ Prime Minister Bhimsen Thapa
Capital: Kathmandu
Size: 2
Income (Agriculture/Industry/Trade/Colonies): (1/0/1)= 2EP
Dissent: 31%
Leadership (Military/Civilian): 4/3
Army (Upkeep): 3 Infantry Brigades, 1 Cavalry Brigade
Army Quality: 4
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Bhutan
Democratic Theocracy: Druk Namgyal/ Je Khenpo
Capital: Punakha
Size: 1
Income (Agriculture/Industry/Trade/Colonies): (1/0/0)= 1EP
Dissent: 19%
Leadership (Military/Civilian): 2/5
Army (Upkeep): 1 Infantry Brigade, 1 Cavalry Brigade, 2 Militia Brigades
Army Quality: 3
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Maratha Confederacy
Confederacy: Yashwantrao Holkar
Capital: Pune
Size: 18
Income (Agriculture/Industry/Trade/Colonies): (6/0/4)- 2EP= 8EP
Dissent: 38%
Leadership (Military/Civilian): 4/3
Army (Upkeep): 14 Infantry Brigades, 8 Cavalry Brigades, 13 Militia Brigades
Army Quality: 5
Navy: none
Naval Quality: 1
Colonies (Economy/Dissent/Garrison): none

Rajputana
Loose Confederacy: Rajputs
Capital: none
Size: 4
Income (Agriculture/Industry/Trade/Colonies): (3/1/2)= 5EP
Dissent: 25%
Leadership (Military/Civilian): 3/2
Army (Upkeep): 4 Infantry Brigades, 2 Cavalry Brigades
Army Quality: 3
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Sindh
Absolute Monarchy: Amir Ghulam Ali
Capital: Hyderabad
Size: 5
Income (Agriculture/Industry/Trade/Colonies): (3/2/2)= 7EP
Dissent: 16%
Leadership (Military/Civilian): 3/6
Army (Upkeep): 4 infantry Brigades, 3 Cavalry Brigades
Army Quality: 4
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Awadh (British Vassal)
Autocracy: Nawab Wazir Saadat Ali Khan
Capital: Lucknow
Size: 3
Income (Agriculture/Industry/Trade/Colonies): (4/0/2)= 6EP
Dissent: 19%
Leadership (Military/Civilian): 3/5
Army (Upkeep): 4 Infantry Brigades, 3 Cavalry Brigades
Army Quality: 4
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Sikh Empire
Federal Monarchy: Maharaja Ranjit Singh
Capital: Lahore
Size: 5
Income (Agriculture/Industry/Trade/Colonies): (3/0/1)- 1EP= 3EP
Dissent: 12%
Leadership (Military/Civilian): 5/4
Army (Upkeep): 8 Infantry Brigades, 5 Cavalry Brigades
Army Quality: 6
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Hyderabad
Principality: Nizam Asaf Jah II
Capital: Hyderabad
Size: 7
Income (Agriculture/Industry/Trade/Colonies): (3/0/1)= 4EP
Dissent: 17%
Leadership (Military/Civilian): 3/4
Army (Upkeep): 6 Infantry Brigades, 2 Cavalry Brigades
Army Quality: 4
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none

Mysore (British Vassal)
Principality: Maharaja Krishnaraja Wodeyar III/ Dewan Purnaiah
Capital: Mysore
Size: 4
Income (Agriculture/Industry/Trade/Colonies): (2/0/0)= 2EP
Dissent: 29%
Leadership (Military/Civilian): 2/2
Army (Upkeep): 2 Infantry Brigades, 3 Cavalry Brigades
Army Quality: 4
Navy: none
Naval Quality: 0
Colonies (Economy/Dissent/Garrison): none


Asia/ Pacific:
Spoiler :

China/ Ninja Dude
Absolute Monarchy: Emperor Jiaqing
Capital: Beijing
Size: 20
Income (Agriculture/Industry/Trade/Colonies): (18/3/10)- 10EP= 21EP
Dissent: 34%
Leadership (Military/Civilian): 4/6
Army (Upkeep): 85 Infantry Brigades, 29 Cavalry Brigades
Army Quality: 5
Navy: 2 Ships of the Line, 6 Frigates, 15 Sloops
Naval Quality: 3
Colonies (Economy/Dissent/Garrison): none

Japan/ flyingchicken
Feudal Military Dictatorship: Emperor Kōkaku/ Shogun Ienari
Capital: Edo
Size: 16
Income (Agriculture/Industry/Trade/Colonies): (10/1/3)- 2EP= 12EP
Dissent: 21%
Leadership (Military/Civilian): 4/3
Army (Upkeep): 20 Infantry Brigades, 5 Cavalry Brigades
Army Quality: 4
Navy: 3 Frigates, 14 Sloops
Naval Quality: 3
Colonies (Economy/Dissent/Garrison): none

Korea (Chinese Vassal)
Absolute Monarchy: King Sunjo/ Queen Jeongsun (regent)
Capital: Hanseong
Size: 9
Income (Agriculture/Industry/Trade/Colonies): (4/1/4)- 1EP= 8EP
Dissent: 14%
Leadership (Military/Civilian): 4/7
Army (Upkeep): 8 Infantry Brigades, 5 Cavalry Brigades
Army Quality: 4
Navy: 1 Frigate, 7 Sloops
Naval Quality: 2
Colonies (Economy/Dissent/Garrison): none

Vietnam (Chinese Vassal)/ Behind the Mask
Absolute Monarchy: Emperor Gia Long
Capital: Phu Xuan
Size: 9
Income (Agriculture/Industry/Trade/Colonies): (2/0/1)= 3/1EP
Dissent: 23%
Leadership (Military/Civilian): 4/3
Army (Upkeep): 7 Infantry Brigades, 2 Cavalry Brigades
Army Quality: 4
Navy: 6 Frigates, 17 Sloops
Naval Quality: 4
Colonies (Economy/Dissent/Garrison): none

Siam
Absolute Monarchy: King Rama I
Capital: Bangkok
Size: 8
Income (Agriculture/Industry/Trade/Colonies): (4/0/1)- 1EP= 4EP
Dissent: 25%
Leadership (Military/Civilian): 4/4
Army (Upkeep): 8 Infantry Brigades, 3 Cavalry Brigades
Army Quality: 4
Navy: 5 Sloops
Naval Quality: 2
Colonies (Economy/Dissent/Garrison): none

Burma
Absolute Monarchy: King Bodawpaya
Capital: Amarapura
Size: 7
Income (Agriculture/Industry/Trade/Colonies): (4/0/1)- 1EP= 4EP
Dissent: 19%
Leadership (Military/Civilian): 3/4
Army (Upkeep): 10 Infantry Brigades, 4 Cavalry brigades
Army Quality: 4
Navy: 3 Sloops
Naval Quality: 2
Colonies (Economy/Dissent/Garrison): none
 
Player List

Lord of Elves- Denmark-Norway
spryllino- Sweden
Omega- United States of America
Theige- Prussia
Yui- Republic of France
civver- Russia
Karalysia- Austria
Ninja Dude- China
ZeletDude- Portugal
Abbadon- Ottoman Empire
1st Citizen- United Kingdoms
badunoff- Spain
flyingchicken- Japan
D’Artagnan59- Afghan Empire
Kyzarc- Kingdom of Nepal
Julius Gandi- Kingdom of Sardinia
Heraclius- Batavian Republic

Immaculate- Kingdom of the Two Silicies
Behind the Mask- Vietnam

Alliances/Diplomatic Agreements

Scandemark Alliance (Denmark and Sweden)- Full military and economic alliance
Palermo League (Great Britain, Sardinia, and Sicily)- Defensive and anti-pirate alliance
British-Prussian Defensive Pact
Austrian-Prussian Defensive Pact
Austrian-Bavarian Alliance

Wars

Maratha-Sindh War (1802): Britain, Maratha, Sindh
Central Asian War (1802-?): Afghan Empire, Bukhara, Khiva, Kokand
Haitian Rebellion (1802-?): Haiti, France, America
Barbary Wars (1802): America, Britain, Tripoli
Maximilian's War (1803-?): Bavaria (Ludwig), Bavaria (Maximilian), Austria
Creole War (1802-?): Louisiana Republic, America, Spain
 
Reserved
 
You may post now.

You may choose any nation to play, but I recommend that newer players stay away from the some of the larger powers, such as France or Britain. Once you request a country, I will confirm it. If there is any dispute between two players over who wants a country, I will decide between the two, although normally it will go to the player who posted their request first.
 
Requesting Denmark-Norway.
 
Requesting The United Kingdom of Britian, Scotland, Wales and Ireland.

(If no then Austria) Thank you.
 
requesting republic of france.
 
requesting Nepal. We will overcome
 
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