How are you picking the leaders for the games btw? Avoiding two from one civ would be nice.
Hello,
dutchfire!
I did use a random draw method (a deck of cards, actually) that is a perfect way to separate the leaders (all 52 of them) into three groups (A, B and C). Twenty leaders into A, sixteen each into B and C.
Then I divided each group into four pots with five (A) or four (B and C) leaders in each pot. This was also done totally at random (my trusted deck-of-cards again). What this translates into is that my games are set up with no bias towards grouping stronger leaders together, or spreading strong/weak leaders evenly throughout the games. However, if (and this means
IF!) I decide to play a season two of this league, I am thinking about using the results from season one as a basis for seeding the leaders for season two. Perhaps putting the 20 strongest ones into group A, the middle-of-the-pack ones into group B and the weaklings into group C. Nothing has been decided yet, of course...
I then set up a league-format. Each pot plays four games in total, one game against each pot from the two other groups. One game is one pot from group A, one pot from group B and one pot from group C. This means each leader faces every other leader in the game zero (leaders from same group, different pots), one (leaders from other groups) or four (leaders in same pot) times during the series. Unfortunately this means that the fifteen (group A) or twelve (groups B and C) leaders from the same group, but different pots, will not be an opponent. Still, with only 16 games total, I find it acceptable that each leader meets 36 or 39 different leaders during the season. To have every leader meet all 51 other leaders would've taken a lot more than 16 games in total (
please feel free to inform me of any method that makes this possible without a high increase in number of games played - I may have overlooked something, you know...).
And about your last question: This is not a Civilization vs Civilization league, but a Leader vs Leader league. I did consider putting a restraint of maximum one leader per Civilization per game, but it would make the process of setting up the games a lot harder (i.e. taking a lot more time... I'm not a programmer. I have to use a spredsheet to set up my games. I cannot just write a few lines to make my computer do it for me automatically...).
Yours Sincerely
Kjotleik of Norway
