AI Auto Play 3 - Deity - Pick The Winning Leader!

A
Justinian, space, 1840AD

B
Churchill, 200AD
Sillyman, 800AD
Khaaaaaaaan!!!!, 1100AD

C
1: Elizabeth, 1800BC, GS
2: Churchill, 2400BC, Stonehenge
3: Cat on Churchill, 1200BC
4: Pass
5: Pass
6: Mansa, 800AD
7: Elizabeth, 1100BC, GP
 
Hello.

Deadline passes in 10 minutes.

Winners will be announced during tonight/tomorrow.
Game report coming during Sunday.

All applications will be registered once the football game in Norway (Vålerenga vs Molde) has finished two hours from now...


Yours Sincerely
Kjotleik of Norway :)
 
I want additional award. I was sure MIds will be built by Churchill and Oracle by Justinian :P
 
I want additional award. I was sure MIds will be built by Churchill and Oracle by Justinian :P

After considerations I have accepted to grant you one extra Honourable Mention for this. Really not a part of the competition, but since you were confident enough to request it...it is hereby granted! Look in the extra spoiler on the bottom of the Honourable Mentions-list...


Yours Sincerely
Kjotleik of Norway :)
 
How are you picking the leaders for the games btw? Avoiding two from one civ would be nice.
 
How are you picking the leaders for the games btw? Avoiding two from one civ would be nice.

Hello, dutchfire!

I did use a random draw method (a deck of cards, actually) that is a perfect way to separate the leaders (all 52 of them) into three groups (A, B and C). Twenty leaders into A, sixteen each into B and C.

Then I divided each group into four pots with five (A) or four (B and C) leaders in each pot. This was also done totally at random (my trusted deck-of-cards again). What this translates into is that my games are set up with no bias towards grouping stronger leaders together, or spreading strong/weak leaders evenly throughout the games. However, if (and this means IF!) I decide to play a season two of this league, I am thinking about using the results from season one as a basis for seeding the leaders for season two. Perhaps putting the 20 strongest ones into group A, the middle-of-the-pack ones into group B and the weaklings into group C. Nothing has been decided yet, of course...

I then set up a league-format. Each pot plays four games in total, one game against each pot from the two other groups. One game is one pot from group A, one pot from group B and one pot from group C. This means each leader faces every other leader in the game zero (leaders from same group, different pots), one (leaders from other groups) or four (leaders in same pot) times during the series. Unfortunately this means that the fifteen (group A) or twelve (groups B and C) leaders from the same group, but different pots, will not be an opponent. Still, with only 16 games total, I find it acceptable that each leader meets 36 or 39 different leaders during the season. To have every leader meet all 51 other leaders would've taken a lot more than 16 games in total (please feel free to inform me of any method that makes this possible without a high increase in number of games played - I may have overlooked something, you know...).

And about your last question: This is not a Civilization vs Civilization league, but a Leader vs Leader league. I did consider putting a restraint of maximum one leader per Civilization per game, but it would make the process of setting up the games a lot harder (i.e. taking a lot more time... I'm not a programmer. I have to use a spredsheet to set up my games. I cannot just write a few lines to make my computer do it for me automatically...).


Yours Sincerely
Kjotleik of Norway :)
 
Thanks for running these competitions Kjotleik! Not a bad result from my first post after being a member for over 6 years...
 
(please feel free to inform me of any method that makes this possible without a high increase in number of games played - I may have overlooked something, you know...).


Yours Sincerely
Kjotleik of Norway :)


Love the series,although I missed the deadline this game.One possibility could be have the civs fight in teams.Ive been playing 4v4 on the desert bridge map script recently with always war-makes a tough game!.I don't know if a 3v3v3 with the AI on a continents map would work,although you would be picking a team to win rather than a single civ.Your other things like first great person etc would still work.

edit;actually scrap that idea,thinking more about it,that doesn't solve the problem of each leader facing the other.Il try and think about it more carefully when I wake up.
 
I see no issue with leaders of the same Civ being in the same game.
 
Love the series,although I missed the deadline this game.One possibility could be have the civs fight in teams.Ive been playing 4v4 on the desert bridge map script recently with always war-makes a tough game!.I don't know if a 3v3v3 with the AI on a continents map would work,although you would be picking a team to win rather than a single civ.Your other things like first great person etc would still work.

edit;actually scrap that idea,thinking more about it,that doesn't solve the problem of each leader facing the other.Il try and think about it more carefully when I wake up.


Well, actually!
I did also once consider having them in teams. But as you said yourself, that does not solve the problem with having several leaders from the same Civilization in the same games.

HOWEVER!
As I went to bed last night I realized my horrible mistake. It is quite simply über-easy to avoid having two (or more) leaders from the same Civilization in the same games. I'm actually a bit embarrased that this escaped me until now... :blush:

All I really have to do is to make sure all leaders from multiple-leader civs are grouped together (Civ by Civ) and then randomly drawn in different pots of the same group! After all, my league-format is of the nature that these would never meet. And it doesn't need to be too interfering in the randomness either. Just take America, for instance. Randomly draw the American Civilization into either group A, B or C. Then randomly draw each leader into different pots. Then take the next multi-leader Civ and randomly draw it into A, B or C...and follow the same procedure until there only remains single-leader civilizations...(I wonder how this easy solution never occured to my brain before now... :sad: )

But this will all have to be for (eventually) season two. I am not about to scrap three games already finished, just to start over with different rules for the draw!


Yours Sincerely
Kjotleik of Norway :)
 
Thanks for running these competitions Kjotleik! Not a bad result from my first post after being a member for over 6 years...


Congratulations on your first win, UltiMatt!

Now, let's hope you can follow up with another correct leader at least once during the last thirteen competitions...

...after all, who remembers one-time-hit artists? :mischief:


yours sincerely
Kjotleik of Norway :)
 
Interesting series. I follow this and will try to pick a winning leader when pretty sure about outcome.
 
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