Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,255
Well I know about the selling to them. You can sell it for 200+ lump sum early on which is kinda silly that it's considered meta at this point
I have a suggestion, choosing Germany could help you kill barbarians better than other civilizations.Is there any way to edit the AI spamming encampments, too? I feel they spam encampments and campus while ignoring the other districts.
I think that 1 gold for Open Borders is crazy as well. It might be that the AI doesn´t vale OB that high but it should be priced according to what the player values it to. And there is usually a reason you want OB...
Going to try it out and see how they perform.As it was found out, these three lines were modified/added in the April patch in the Victories.xml file and they gimp the AI the worst:
The simplest change to bring AI back to what it was before the patch would be to delete the 0 in the first line (150 becomes 15) and to delete the second and third line entirely.
If you want to bring up AI science yields gradually in later eras, so that more AIs would attempt a SV, I added three more lines:
<Row ListType="RenaissanceYields" Item="YIELD_SCIENCE" Value="25"/>
<Row ListType="IndustrialYields" Item="YIELD_SCIENCE" Value="50"/>
<Row ListType="ModernYields" Item="YIELD_SCIENCE" Value="100"/>
That gave quite a nice result. I'm just uploading the whole modified Victories.xml file which includes these extended modifications as well, in case this makes things easier.
My bad, I was referring to encampment district for AI, who spam them. Figure someone might have edit a couple of lines of code to stop them from spamming encampments.I have a suggestion, choosing Germany could help you kill barbarians better than other civilizations.
Going to try it out and see how they perform.
My bad, I was referring to encampment district for AI, who spam them. Figure someone might have edit a couple of lines of code to stop them from spamming encampments.
They also said that TDs were favoured, but there was an entirenthread about how they weren't being built. The only thing I can say is that they do have crazy science (in comparison to other yields, including cukture).I am curious about this, currently playing a game with lots of “fun modes” (Heroes, Corporations, Secret Socities) and I have not seen many Campus at all. I conquered Mali early and they had two Commercial Hub only, Greece had no districts at all, England had two Holy Sites and one Campus, Canada had two Holy Sites, a Theater Square, and an Entertainment Complex, Carthage one Campus and one Harbor, and Sumerian two Campus and one Encampment.
That’s a pretty good mix with no obvious Campus bias so I wonder if they patched this, or maybe if turning on the special modes changes preferences?
From what I've been told the Corporations mode is completely broken from an AI balance standpoint, so that could have something to do with it (the other's I'm not sure). Changing the numbers (and a few others) has resulted in the AI (on Immortal) sending *waves* of troops during war and/or emergencies. It's becoming the game I always wanted it to be (in my own personal opinion).
From the article: "We reached out to Firaxis for comment, but at the time of writing have not heard back."You're famous, Harry...
Civilization 6’s AI has been going mad for science thanks to a few lines of code
These are great news. Good to hear that. Tell us, are you using infixo's Real Strategy AI too? Or just those changes already mencioned?
They also said that TDs were favoured, but there was an entirenthread about how they weren't being built. The only thing I can say is that they do have crazy science (in comparison to other yields, including cukture).
You know what's wild? They're actually using green districts to boost I adjacencies. Wish I'd have seen shotted it but Ethiopia had an IZ in an aqueduct triangle with a dam next to it in a recent game. Might be one of those room full of monkeys and typewriters thing but still pretty cool.I commented out that line too, and yup, the AI doesn't build many TD's anymore. Now it goes ape for industrial zones. It still builds plenty of campuses.
I see that Culture isn't listed anyway as a favored yield, and in fact in the Classical Era is the only yield NOT favored. I've half a mind just to comment out all the ClassicalYields and see how the AI fends for itself.
I tested one game with increased Culture bias, replaced Science by Culture in a few places over the eras. The results were nothing to write home about. AI had more culture and advanced governments faster, but Teddy scored a SV on T328. The same old story of avoiding Plastics-Nanotechnology line.I see that Culture isn't listed anyway as a favored yield, and in fact in the Classical Era is the only yield NOT favored. I've half a mind just to comment out all the ClassicalYields and see how the AI fends for itself.