orasis
Prince
- Joined
- Nov 17, 2006
- Messages
- 441
This mod does seem to improve the war AI a little bit but not by much.
I wanted to make sure the AI had a relatively fair time about it so I played the game twice. The first game I made sure my military stats were the highest and in the second game I made sure that they were the lowest.
In both games I started a war on every single civ in the later ancient era. My units consisted of chariots, slingers and warriors in equal number. In both games I had four cities on a small map. Two cities were 'functioning' and two were empty 'just settled'; easy targets. The civs I declared wars against were Gorgo, Japan, Rome and America.
In the first game
-- Gorgo (my neighbor of 5 tiles) did nothing. at. all.
-- Rome (across the map) took three turns to attack a scout in the middle of nowhere (with legions no less) - Rome waited until there were two legions before it attacked the defenseless scout.
-- Rome went after the empty city BUT it displayed an interesting behavior that is that Rome would only attack the city after the legion regained full health. It never tried to reinforce it's attack. It did eventually take the city, but only because I wanted to see if it would. With the amount of time it spent healing I could have overwhelmed the area with units.
-- Japan (my neighbor of 5-7 tiles) attacked the same empty city and displayed the same exact behavior, it would not attack the city again until it's unit was fully healed and did not reinforce it's unit.
-- Japan did try to attack one of the two main, productive and protected, cities. However it did little more than cycle in a lone unit - attacked by my archers - and then cycled in another unit -- attacked by my archers. Japan made no attempt at a unit rush - even though it had the capability and numbers to do so.
The second game was more or less the same even with me having a much lower military capability. One thing I noticed with this mod (or maybe it was just random) is that the AI was much more willing to accept peace deals, and pay very well for them even when they were much stronger than I was militarily.
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I think the mod (if possible) needs to make the AI less timid in attack. Now, do not get me wrong it's better to have timid units who actually do something than a rush that just sits around doing nothing -- but they should take a risk when it's in their interest to do so.
P.S I have also noticed that when playing on my old core2duo instead of my desktop's i7 that the AI tends to behave better - especially when deciding what units to produce. I know that's in the source code and you cannot do anything about it... but I wonder if this game gets confused or something with too many threads going...
I wanted to make sure the AI had a relatively fair time about it so I played the game twice. The first game I made sure my military stats were the highest and in the second game I made sure that they were the lowest.
In both games I started a war on every single civ in the later ancient era. My units consisted of chariots, slingers and warriors in equal number. In both games I had four cities on a small map. Two cities were 'functioning' and two were empty 'just settled'; easy targets. The civs I declared wars against were Gorgo, Japan, Rome and America.
In the first game
-- Gorgo (my neighbor of 5 tiles) did nothing. at. all.
-- Rome (across the map) took three turns to attack a scout in the middle of nowhere (with legions no less) - Rome waited until there were two legions before it attacked the defenseless scout.
-- Rome went after the empty city BUT it displayed an interesting behavior that is that Rome would only attack the city after the legion regained full health. It never tried to reinforce it's attack. It did eventually take the city, but only because I wanted to see if it would. With the amount of time it spent healing I could have overwhelmed the area with units.
-- Japan (my neighbor of 5-7 tiles) attacked the same empty city and displayed the same exact behavior, it would not attack the city again until it's unit was fully healed and did not reinforce it's unit.
-- Japan did try to attack one of the two main, productive and protected, cities. However it did little more than cycle in a lone unit - attacked by my archers - and then cycled in another unit -- attacked by my archers. Japan made no attempt at a unit rush - even though it had the capability and numbers to do so.
The second game was more or less the same even with me having a much lower military capability. One thing I noticed with this mod (or maybe it was just random) is that the AI was much more willing to accept peace deals, and pay very well for them even when they were much stronger than I was militarily.
---------
I think the mod (if possible) needs to make the AI less timid in attack. Now, do not get me wrong it's better to have timid units who actually do something than a rush that just sits around doing nothing -- but they should take a risk when it's in their interest to do so.
P.S I have also noticed that when playing on my old core2duo instead of my desktop's i7 that the AI tends to behave better - especially when deciding what units to produce. I know that's in the source code and you cannot do anything about it... but I wonder if this game gets confused or something with too many threads going...