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AI+ v13.1

Hey Siesta Guru,

The mods that I'm running are AI+ (of course!), Eurekas & Inspirations at 25%, GDG's Lower War Weariness, Mads' Tech Tree, and Tomatekh's Historical Religions.
 
Hey Siesta Guru,

The mods that I'm running are AI+ (of course!), Eurekas & Inspirations at 25%, GDG's Lower War Weariness, Mads' Tech Tree, and Tomatekh's Historical Religions.

Those shouldn't be a problem I think. Sounds like I have some testing to do with your settings. What difficulty are you on?
Also, just to be sure, you're not on v2 of AI+ are you? (check the modinfo file if you're not sure how to see this, it should say it near the top)
 
So I'm playing my first match with AI+ where Scythia appears as one of the AI players. And yeah, well...

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I haven't seen any AI settling more then 6 cities. I play on Prince and immense maps, using Detailed worlds and Mynex larger worlds. You might want to check on huge and larger maps, I keep seeing on immense AI with 1-3 cities, with land next to them but they don't use it.

I suspect, I can't verify this is due to how the settler best places to settle, sometimes doesn't show up. If the AI uses this exclusively to locate a spot, this might be the reason they are not building more cities. I have had land masses of good size show no place to settle. Yet there are plenty of decent spots, the game is broken there I believe. This I think has to be the reason for the AI diminished city building.

Seems to make sense to me, though of course I could be wrong in my own observations. ;)
 
So I'm playing my first match with AI+ where Scythia appears as one of the AI players. And yeah, well...

That is... something... Do you happen to use any mods that change maintenance or something? I've seen her be spammy sometimes, but never this much.


I haven't seen any AI settling more then 6 cities. I play on Prince and immense maps, using Detailed worlds and Mynex larger worlds. You might want to check on huge and larger maps, I keep seeing on immense AI with 1-3 cities, with land next to them but they don't use it.

I suspect, I can't verify this is due to how the settler best places to settle, sometimes doesn't show up. If the AI uses this exclusively to locate a spot, this might be the reason they are not building more cities. I have had land masses of good size show no place to settle. Yet there are plenty of decent spots, the game is broken there I believe. This I think has to be the reason for the AI diminished city building.
Seems to make sense to me, though of course I could be wrong in my own observations. ;)

My usual settling observations these days are much like those in the screenshot of the poster above you.Having them fill up the available land pretty nicely. It may be a prince vs higher levels thing, I do most of my testing on the higher difficulties. Will look more at prince etc and see if I can slightly increase though. (Though I feel somewhere between 6-8 is actually pretty reasonable for prince in most cases)
 
That is... something... Do you happen to use any mods that change maintenance or something? I've seen her be spammy sometimes, but never this much.
I do use a lot of mods, but none of them tinker with the maintenance cost (that I know of).
The only other mods dealing with AI stuff are AI Air Force and Quo's Fewer AI Tantrums. But none of them should influence the amount of horses built.
 
Yeah, it'd be a neat experiment to declare war on that Scythia, disband your army, and time how long it takes for them to capture a city.

It can't. At this point in time, city defenses are high enough that even a single turn of city healing, would undo the effects of countless turns of attacking. Even given infinite turns and horsemen, it'd get nowhere.

Have been looking a little at this issue meanwhile. I think the problem is just that the AI must've taken the later maintenance reduction policy. Making these things essentially free. Since tomirys is given a preference for light cavalry, it ends up valuing these over all else, despite being outdated, and just keeps spamming them.

Unfortunately, the problem is easier to see than to stop it. Without the dll, I have no tools available that allow me to look at the amount of units already available. And there's also no tools to reduce the desire for specific units based on the era/tech level. I can only reduce the desire for the entire class of units, but that's not really something desirable for tomirys, who ought to be building these units.
So yeah, a bit stumped on this one.. The issue is also present in vanilla, just maybe a little less visible since they don't obtain as much production there.
 
@Zeusmoltar9

Gogo Sumeria!
Which difficulty level was this on btw? I'm assuming prince? I'm noticing a strange lack of settling from all but Sumeria and am curious what that could be if you're not on prince. v8 should include better prince difficulty settling so it may be worth trying it again in that version if you're up.

I've been wondering about the units getting stuck issue you mention. It seems to start happening a lot in the later eras or when there's a lot of troops around. They almost never end up starting up again, making me worry they're stuck in some bugged state. You'd think they could use those troops to attack someone, but they seem very reluctant.
 
@Zeusmoltar9

Gogo Sumeria!
Which difficulty level was this on btw? I'm assuming prince? I'm noticing a strange lack of settling from all but Sumeria and am curious what that could be if you're not on prince. v8 should include better prince difficulty settling so it may be worth trying it again in that version if you're up.

I've been wondering about the units getting stuck issue you mention. It seems to start happening a lot in the later eras or when there's a lot of troops around. They almost never end up starting up again, making me worry they're stuck in some bugged state. You'd think they could use those troops to attack someone, but they seem very reluctant.
I plan on doing some more testing, I'll wait to try V8 as I am testing on prince. The stuck units are down to settling I believe, when they don't have a proper spot to settle, the units that would be used to guard the settlers are the ones who seem to get stuck.
 
So someone said in one of his posts that the AI civs spam warriors and slingers (for one reason), in that they don't cost maintanence, so I've put the warrior and slinger maintanince to one, and honestly, with the civs (Not city states), I haven't seen the screen full of troops since. But yeah, they AI is still horrible at upgrading them, either because they don't have the tech (Which is unlikely as I was China (Not doing the best) and finally got to machinery, and Japan still had slingers and warriors.

Also will you be touching on how terrible the diplomacy is?? I had one trade where they wanted a luxry from me, and were offering me some money, some GPT and something else, so I thought I would be a fully sick neighbor and modify the deal to add something else from me, and then they turned around and were wanting GPT a strategic resource and a luxury resource for nothing!!

Also another game I'm on (I have lowered the war mongering penalties), although twice now I've had two civs declare a formal war on me in the second ear, when I hadn't done anything to trigger them AND one of them was like +14 on our relationship scale?!! I had a like -4 against a +18!

Anyway, sorry I got carried away on that little rant!

So i have made a mod that has AI+ in it and solves the AI upgrading issue by making resources spread out more and getting them to favor settling them, Still has issues of Ai not building districts thats much sort of fixed. But AI still will not go to war. I cannot get AI to go to war period even if you are winning the game like you almost won they just sit there and build but I did manage to get them to win by science and they had districts pretty good for the science guys but culture is still weak. Problem is not them having tech its the resources. But they still don't upgrade archers up they don't build them even now really.

Note to the developer please take a look at mouse's rise to civilization and see if you can figure something out from what i have changed to get them to play a little better. Maybe together we can fix it hopefully no disrespect to you i know the AI is so damn broken.
 
I plan on doing some more testing, I'll wait to try V8 as I am testing on prince. The stuck units are down to settling I believe, when they don't have a proper spot to settle, the units that would be used to guard the settlers are the ones who seem to get stuck.

I helped this by increasing the amount of troops that travel with it now seems to help them alot witch planting cities barbs taking them to much also lowered amount of Barb camps that spawn but increased their aggression. Just trying to give data to help here because I am at a loss of what to do next now.
 
It can't. At this point in time, city defenses are high enough that even a single turn of city healing, would undo the effects of countless turns of attacking. Even given infinite turns and horsemen, it'd get nowhere.

Have been looking a little at this issue meanwhile. I think the problem is just that the AI must've taken the later maintenance reduction policy. Making these things essentially free. Since tomirys is given a preference for light cavalry, it ends up valuing these over all else, despite being outdated, and just keeps spamming them.

Unfortunately, the problem is easier to see than to stop it. Without the dll, I have no tools available that allow me to look at the amount of units already available. And there's also no tools to reduce the desire for specific units based on the era/tech level. I can only reduce the desire for the entire class of units, but that's not really something desirable for tomirys, who ought to be building these units.
So yeah, a bit stumped on this one.. The issue is also present in vanilla, just maybe a little less visible since they don't obtain as much production there.

Siesta, can we please have other civs at least somehow similar to Sumeria in a way Gilgamesh wages wars? From Zeusmoltar9 tests and my own tests I see that Sumeria is almost the only civ who goes into aggressive wars and really takes enemy cities. In my last game on Immortal difficulty (autoplay mod) Sumeria took Russian capital and 3 cities from America. It was only stopped later by Germany. Yes, they focused a bit too much on unit production instead of districts but I really like how they were pushing with war carts. The siege moves were a bit stupid (they were trying to destroy all units in the city radius before taking it) but they were constantly pushing towards cities - bringing more units from cities lying 10-15 tiles away and . This is how it should be! Other civs (India, Egypt, Kongo, China) just amassed massive armies and fleets but did nothing for the entire game.
 
Yeah sumaria really seems to push out more then anyone but in lower difficulties they do nothing really at all easy wins.
 
I plan on doing some more testing, I'll wait to try V8 as I am testing on prince. The stuck units are down to settling I believe, when they don't have a proper spot to settle, the units that would be used to guard the settlers are the ones who seem to get stuck.

Can confirm this is one way they can get stuck. But in your video this does not seem to be what's happening as there's no settler there. Units can still reconsider in the settle behaviortree before the settler has been found.

So i have made a mod that has AI+ in it and solves the AI upgrading issue by making resources spread out more and getting them to favor settling them, Still has issues of Ai not building districts thats much sort of fixed. But AI still will not go to war. I cannot get AI to go to war period even if you are winning the game like you almost won they just sit there and build but I did manage to get them to win by science and they had districts pretty good for the science guys but culture is still weak. Problem is not them having tech its the resources. But they still don't upgrade archers up they don't build them even now really.

Note to the developer please take a look at mouse's rise to civilization and see if you can figure something out from what i have changed to get them to play a little better. Maybe together we can fix it hopefully no disrespect to you i know the AI is so damn broken.

Hey, cool stuff. I like your resources idea. Won't be doing that kind of thing myself yet, to keep the mod as close to affecting AI, but that does sound like a good idea.
Not entirely sure whether you changed a lot of the pseudoyields etc, hard to remember all of the exact values :P I think I did spot at least a district pseudoyield increase which is indeed a good idea. Will have a higher district priority in v8 too.
Don't know what do to about the upgrading issues without affecting the game either. For most units, they get stuck behind not having resources, for archers/pikemen they get stuck because they don't have the tech. It's strange they designed the game so that there's no decent medieval units that are either resource free/aren't behind a dead end. It almost looks intentional.


Siesta, can we please have other civs at least somehow similar to Sumeria in a way Gilgamesh wages wars? From Zeusmoltar9 tests and my own tests I see that Sumeria is almost the only civ who goes into aggressive wars and really takes enemy cities. In my last game on Immortal difficulty (autoplay mod) Sumeria took Russian capital and 3 cities from America. It was only stopped later by Germany. Yes, they focused a bit too much on unit production instead of districts but I really like how they were pushing with war carts. The siege moves were a bit stupid (they were trying to destroy all units in the city radius before taking it) but they were constantly pushing towards cities - bringing more units from cities lying 10-15 tiles away and . This is how it should be! Other civs (India, Egypt, Kongo, China) just amassed massive armies and fleets but did nothing for the entire game.

Rome also does this frequently. The reason is unfortunately mostly balance related. Sumeria is the only one who can easily succeed, because the war carts are just that much better and the AI handles melee mounted units best. I'll of course try to get most civs up to Sumeria at it's best, or even beyond. But I have my doubts that's at all possible without access to the game code. The issue where they always destroy all units in the city radius before going for the city seems almost unpreventable.
 
Yeah not a lot of changes to pseudo yields mostly district and slowed unit production in pseudo yields down by one changed tech to 4.5 and culture to 4 also in modded settle plot added settle value that horses to 1.0 and 0.5 for iron changed the other values for specific resources I took out the negative values and mirrored it also added aqueduct to the major civ district but they don't build it I will comment what I changed and what I was trying to achieve and upload it for Monday.
 
Siesta Guru, I'm using the latest version of your mod and playing on Prince difficulty. I'm going to delete and reinstall the mod and see if that fixes anything.
 
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