Siesta Guru
Prince
Hey Siesta, I've been using the latest version of the mod along with the NQ modpack (ties together the tech tree) and noticed better strategic play from the AI in terms of district and unit building. So I think the issue with the districts has been resolved by the latest mod version, but also that the vanilla tech tree is one of the problems resulting in poor AI planning.
I now have a game with v8 and Omnibus 1.2 Enhanced (not Complete!) - and I see AI is better, much better with districts and buildings!
Also, AI does religions, too - I play the 4-leaf map, standard speed and now I cannot win easily with reliigion... OK, I could have won it perhaps around turn 100 but barbs killed my missionary... and now Spain turned back his cities to his religion and declared a Holy War on me... time to see how AI does war... (I have not much army at the time of declaration, no city walls either...)
Great to hear your initial observations seem good. Will await further feedback and see if there's more to do. Might start looking a little at the agendas soon if no big problems arise.
I installed this mod today hoping to play it with my friends and as soon as we started a game my friends started getting desync'd after every turn. So we decided to turn it off until we could figure out what was wrong.
Ah yes, the multiplayer aspect of it still seems non-functional for now. Don't think there's anything I can do about it at the moment, we'll have to wait for some core game updates for that I'm afraid.
This is great, gonna give it a try tonight.
What is your plan when the new patch comes out? Assuming there's a 60 day patch hopefully a week or so from today (pure speculation of course), the core files will be altered again. Since the DLL and xml etc files all interact together to affect AI behavior, and you don't exactly know what they changed in the DLL, we all go back to playing vanilla patched version at that time, right? How do you reevaluate all your changes at that point?
Yeah if a big patch hits, I would recommend just turning it off for a bit. Like the fall patch, I don't expect too much will change that requires significant changes on my end, but we'll see. I'll end up just retesting most of it and would hope to get a quick compatible version out.
Ok, siesta looking through files i think there may be mistake in military file in the strategies files there seems to be a double of the same strategy type but one with mistype what files did you change as well just looking through for bug or other things that may not work for whatever crazy reason. Posting the lines in that section of the xml file so you can see it for yourself cuz im confused a bit of changes.
<Strategies>
<Row StrategyType="STRATEGY_WAR_IF_STRONG" NumConditionsNeeded="2"/>
<Row StrategyType="STRATEGY_AM_STRONG" NumConditionsNeeded="1"/>
<Row StrategyType="STRATEGY_AM_STRONK" NumConditionsNeeded="1"/> <!-- This one here is what im confused about is it mistake or is functioning code not sure -->
</Strategies>
Hah, no that's intended. Sounds like I should change the wording on that. The 'stronk' strategy is basically just a 'super strong' strategy.
Yeah i agree it is an issue i added the uncivilizedguys immersive eras as well just to test it and see if it helped the AI at all its huge, I am currently working out new tech tree to hopefully solve this problem while not eliminating strategic diversity for the human players and AI a like. This was problem in 5 as well though them pucking dumb techs so it is a universal problem lately. They did ok in 4 ish anyway after a few DLC's, so this may be another thing to wait for DLL and a DLC maybe?
Yeah I've been thinking of and working on an improved tree myself for a sideproject. There's quite a few things in there that are either annoying for ai, cause strange imbalances (chemistry beeline), and have weird flavor implications (modern ships without shipbuilding, some airplanes without flight, crossbows with archery etc). Might be worth pooling our ideas and those of maddjinn together to create the best thing we can.
Personally feel the civic tree is much more reasonable, but that could also use some work I suppose