Hey Siesta Guru,
The mods that I'm running are AI+ (of course!), Eurekas & Inspirations at 25%, GDG's Lower War Weariness, Mads' Tech Tree, and Tomatekh's Historical Religions.
So I'm playing my first match with AI+ where Scythia appears as one of the AI players. And yeah, well...
I haven't seen any AI settling more then 6 cities. I play on Prince and immense maps, using Detailed worlds and Mynex larger worlds. You might want to check on huge and larger maps, I keep seeing on immense AI with 1-3 cities, with land next to them but they don't use it.
I suspect, I can't verify this is due to how the settler best places to settle, sometimes doesn't show up. If the AI uses this exclusively to locate a spot, this might be the reason they are not building more cities. I have had land masses of good size show no place to settle. Yet there are plenty of decent spots, the game is broken there I believe. This I think has to be the reason for the AI diminished city building.
Seems to make sense to me, though of course I could be wrong in my own observations.![]()
I do use a lot of mods, but none of them tinker with the maintenance cost (that I know of).That is... something... Do you happen to use any mods that change maintenance or something? I've seen her be spammy sometimes, but never this much.
So I'm playing my first match with AI+ where Scythia appears as one of the AI players. And yeah, well...
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Maybe she was sick of Spain's missionary spam.And I bet the AI still can't win a war....
And I bet the AI still can't win a war....
Yeah, it'd be a neat experiment to declare war on that Scythia, disband your army, and time how long it takes for them to capture a city.
I plan on doing some more testing, I'll wait to try V8 as I am testing on prince. The stuck units are down to settling I believe, when they don't have a proper spot to settle, the units that would be used to guard the settlers are the ones who seem to get stuck.@Zeusmoltar9
Gogo Sumeria!
Which difficulty level was this on btw? I'm assuming prince? I'm noticing a strange lack of settling from all but Sumeria and am curious what that could be if you're not on prince. v8 should include better prince difficulty settling so it may be worth trying it again in that version if you're up.
I've been wondering about the units getting stuck issue you mention. It seems to start happening a lot in the later eras or when there's a lot of troops around. They almost never end up starting up again, making me worry they're stuck in some bugged state. You'd think they could use those troops to attack someone, but they seem very reluctant.
So someone said in one of his posts that the AI civs spam warriors and slingers (for one reason), in that they don't cost maintanence, so I've put the warrior and slinger maintanince to one, and honestly, with the civs (Not city states), I haven't seen the screen full of troops since. But yeah, they AI is still horrible at upgrading them, either because they don't have the tech (Which is unlikely as I was China (Not doing the best) and finally got to machinery, and Japan still had slingers and warriors.
Also will you be touching on how terrible the diplomacy is?? I had one trade where they wanted a luxry from me, and were offering me some money, some GPT and something else, so I thought I would be a fully sick neighbor and modify the deal to add something else from me, and then they turned around and were wanting GPT a strategic resource and a luxury resource for nothing!!
Also another game I'm on (I have lowered the war mongering penalties), although twice now I've had two civs declare a formal war on me in the second ear, when I hadn't done anything to trigger them AND one of them was like +14 on our relationship scale?!! I had a like -4 against a +18!
Anyway, sorry I got carried away on that little rant!
I plan on doing some more testing, I'll wait to try V8 as I am testing on prince. The stuck units are down to settling I believe, when they don't have a proper spot to settle, the units that would be used to guard the settlers are the ones who seem to get stuck.
It can't. At this point in time, city defenses are high enough that even a single turn of city healing, would undo the effects of countless turns of attacking. Even given infinite turns and horsemen, it'd get nowhere.
Have been looking a little at this issue meanwhile. I think the problem is just that the AI must've taken the later maintenance reduction policy. Making these things essentially free. Since tomirys is given a preference for light cavalry, it ends up valuing these over all else, despite being outdated, and just keeps spamming them.
Unfortunately, the problem is easier to see than to stop it. Without the dll, I have no tools available that allow me to look at the amount of units already available. And there's also no tools to reduce the desire for specific units based on the era/tech level. I can only reduce the desire for the entire class of units, but that's not really something desirable for tomirys, who ought to be building these units.
So yeah, a bit stumped on this one.. The issue is also present in vanilla, just maybe a little less visible since they don't obtain as much production there.
I plan on doing some more testing, I'll wait to try V8 as I am testing on prince. The stuck units are down to settling I believe, when they don't have a proper spot to settle, the units that would be used to guard the settlers are the ones who seem to get stuck.
So i have made a mod that has AI+ in it and solves the AI upgrading issue by making resources spread out more and getting them to favor settling them, Still has issues of Ai not building districts thats much sort of fixed. But AI still will not go to war. I cannot get AI to go to war period even if you are winning the game like you almost won they just sit there and build but I did manage to get them to win by science and they had districts pretty good for the science guys but culture is still weak. Problem is not them having tech its the resources. But they still don't upgrade archers up they don't build them even now really.
Note to the developer please take a look at mouse's rise to civilization and see if you can figure something out from what i have changed to get them to play a little better. Maybe together we can fix it hopefully no disrespect to you i know the AI is so damn broken.
Siesta, can we please have other civs at least somehow similar to Sumeria in a way Gilgamesh wages wars? From Zeusmoltar9 tests and my own tests I see that Sumeria is almost the only civ who goes into aggressive wars and really takes enemy cities. In my last game on Immortal difficulty (autoplay mod) Sumeria took Russian capital and 3 cities from America. It was only stopped later by Germany. Yes, they focused a bit too much on unit production instead of districts but I really like how they were pushing with war carts. The siege moves were a bit stupid (they were trying to destroy all units in the city radius before taking it) but they were constantly pushing towards cities - bringing more units from cities lying 10-15 tiles away and . This is how it should be! Other civs (India, Egypt, Kongo, China) just amassed massive armies and fleets but did nothing for the entire game.