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AI+ v13.1

I started a test of AI+ v12.0
with Firaxis TSL Europe map,
smoother mod emperor difficulty
standard speed

Poland: 4, 4, 1
I see Rome's second city is 6

I have 3, 3, 2, 1

Smoother difficulty is a whole other experience. But it could be what is best for me right now.

The bonusses the AI gets with AI+ and vanilla are to much at the moment.
 
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Just a quick question: does this mode add more reason to AI's actions? As in, to decide if it actually CAN win before declaring or joining the war. For example, if you have little standing army, but ample treasure, more than enough to produce an overwhelming force before it can even get to your cities — will it reconsider attacking? Will it amass military along your borders before declaring a war to essentially go for a blitzkrieg? Will it grovel before you if there's a risk of elimination?
 
potential bug.

on Immortal, I lead an emergency against Cree and after I won, they started acting like dicks. they are asking for all money and luxuries (4 luxuries, 150 GPT and 2K gold) even though I am kicking them around super hard. pretty sure normal AI would've begged for peace by now, but instead they acting super Quebec about it!

edit: seems like the harder I beat them the LESS they start wanting peace. which is realistic. but strategically questionable...
 
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v12.0 test with TSL Europe - part 2:

I correct myself: it was turn 61 we entered Classical age...

We now entered Medieval in turn 113:

In the classical age I (Germany) joined with France and my suze Geneva attacked Rome: at the Alpine passage it was stalemate, but in the Slovenian Roman province I captured Puteoli - only I couldn't hold it, Rome loyalty is very strong there - but I got wine and olive in the peace treaty...

so, turn 113:

cities:
me: 5 cities - 8, 6, 5, 4, 2
Poland: 7 cities - 2 of them are Greek! sizes I know of: 6, 6, 2
France: 7 cities - 2 of them Scottish! sizes I know of: 7, 5, 3, 2
Rome: 4 cities - sizes I know of: 11
Greece (Pericles): 3 cities
Russia: 3 cities (only...)
Spain: 5 cities
Norway: 4 cities

military:
me: 347 (swords, crossbows)
Poland: 850
France: 287 (only, but she has knights)
Rome: 821
Greece: 586
Russia: 152 (I guess a Scythia war going bad here...?)
Spain: 538
Norway: 587

tech:
me: 17 (I have one library with Pingala)
best AIs: 15-16

As I have suze Geneva at France's border, soon I will attack Paris...
 
1 more thing I noticed, 150 turns in most AI civs were broke AF... could be because they were told to ignore money districts for something else?
 
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test v12.0 - part 3
Firaxis TSL Europe map, smoother emperor level, standard speed
Edit:
Oh, I have to add: I play this with the Combat and Stacking Overhaul mod (CSO mod)

Wow, it was an action packed Medieval Era for my German Empire!

I was in GA (which gave me 3 city flips…)

First I conquered continental France, Catherine had no chance, as her forces were tied to fight in the south vs. Rome and my Geneva… conquest was easy in the north, so I had Paris and 2 more cities. Then in the south I also managed to get Lyon, but then Rome began attacking Geneva, so I had to declare on him…

Meanwhile I made cultural alliance with Poland, the eastern strong power civ.

I got an emergency against me (reason: I conquered Paris), but only poor Catherine took part in it...

I thought I would slowly force back Rome and capture a city from him so to secure Geneva by borders, but then… Scotland DoW-ed me with surpise war! Reason was perhaps that a city on the British Isles flipped to me…

Bruce quickly seized the British city and went for Paris with units sent through the canal! I had really hard time to keep it, I had to buy navy to not let him send reinforcemenets after the first wave…

OK, and then the even bigger shock: Spain also took surprise DoW on me! And this is serious, with conquistadors, knights… and Spain captured Lyon!

See a pic below at he start of the Renaissance, turn 173, AD 1120…

t-173.jpg

miltary:

me: 656 (have no muskets yet…)
Poland: 1685 (wow!)
Rome: 1510
Norway: 1189
Spain: 1090 (and with superior force)
Georgia: 580
Greece: 536
Scotland: 479
Russia: 143

number of cities:

me: 11
Poland: 12
Georgia: 9
Rome: 7
Norway: 6
Greece: 5
Spain: 5-6
Scotland: 4
Russia: 1

France: none

techs:
me: 27
top AIs 23-24

culture:
me: 80
Rome and Poland: 40-50
 
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1 more thing I noticed, 150 turns in most AI civs were broke AF... could be because they were told to ignore money districts for something else?

in my game, at start of Renaissance, turn 173, almost all civs have 20-50/turn and 200-500 gold
 
Can't create a game if both AI+ and Smoother Difficulty are activated. Are they incompatible now?
 
Report Medieval Era.

Immportal - Large Map.- Quick feedback - Turn 129

AI New Cities - AI has been settling at a good pace (No complaints here) I have 7 cities, most have about 6-7 and largest 11 (Norway) A few smaller new cities have been flipping due to loyalty.
AI City Development - About the same as Vanilla, maybe a little better more focus on production at a first glance, still some unimproved plots but I think its ok as its early and I rather have the AI focus on having enough units.
AI Wonders - Not as crazy building like vanilla but very competitive, you can get wonders if you focus on them.
AI Religion Game - About the same, a general feeling is less of a focus of the AI which is good
AI Units1 - Brilliant, there is a huge difference, I now see large navies and large group of units, Vanilla was very poor in this respect specially Rise and Fall, I lost two cities even when relatively prepared and really had to focus to fight off the AI but thanks to an emergency when he took my cities and some help from another AI I got them back.
AI Units2 - Seems ok less range units moving when they should shot, less siege units from some AI but they compensate with range units. Less support units at a first glance, in my vanilla I saw a lot of rams for Zulu for example.
AI Units3 - AI builds units during war more so no easy empty map after war has depleted units.
AI City States - Great no more catapults, they are handling themselves pretty good, the only issue might be the large amount of AI unit makes it still hard for them to survive, but the emergencies triggered when they are captured adds to the fun of the game.
AI War - The aggressive AI are taking advantage of their units and attacking.

Some numbers:

Sumeria Leading Tech (108 per turn) Next has 52
Rome Leading Culture (43 per turn)
Norway Leading Domination 1487 :) Huge Navy and a sizable number of land units (Mix of Melee and Ranged) as well (England second 1151) don't know what units but most likely navy.
Rome Leading Religion 49.6 per turn


Emergency Just declared against ROME, they took Granada (I am joined by Norway and Mapuche) Both of them have sizable armies, so going to watch how they behave.

Great work, I did send a feedback to Firaxis after my first game on emperor that the AI did not build enough units, but looks like with some tweaks that at least can easily be fixed, this mod is Mandatory in my humble opinion to get some kind of real competive war game.

Will try to give some constructive feedback after more observations.
 
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1 more thing I noticed, 150 turns in most AI civs were broke AF... could be because they were told to ignore money districts for something else?

I've run 3 different autoplays with AI+ v12. Some broad observations.

1. The militaristic civilizations are building a lot of units, and have a lot of units late in the game. When I finally start an "interactive game", it will be interesting to see how it holds up.
2. Upgrades are hit and miss. One game, the units have been mostly updated -- in another, in the information age, some civs were still running around with pikemen and muskets (and helicopters). I need to do a better job of tracking each of the autoplays as I am mixing and matching some other mods.
3. Playing with TCS City States start with Walls -- has helped keep CS viable until late in the game
4. All Civs are settling cities as a good clip, and on other continents/islands. This is promising.

I'm concerned a bit about gold and if the AI is bankrupting itself buy not building as many gold buildings, trade, etc. Those are things that are hard to see on AI Autoplay, so my interactive game should be able to point to this.

Will be starting my interactive game soon But so far, in the autoplays, AI+ looks to really help ENHANCE the already improving R&F AI.
 
part 4

Renaissance age was about building… entered Industrial Era in 1610 (turn 233) with another GA

I still have cultural alliance with Poland, and plan to get a scientific with Scotland in the future…

Maybe I will conquer Norway and Spain in Modern Era - I will see. But Industrial Era will be about building wonders - and eventually I plan for a cultural victory…

in turn 233:

techs:

me: 40
Scotland: 33
Georgia, Poland: 31

culture:

me: 215
Poland: 136
others are very low, Pericles also only 80


military:

me: 994 (I have infantry, cavalry)
Poland: 2378
Spain: 2024
Rome: 1826
most AI hav ca. 1500 or more, Scotland have only 840
 
I've run 3 different autoplays with AI+ v12. Some broad observations.

1. The militaristic civilizations are building a lot of units, and have a lot of units late in the game. When I finally start an "interactive game", it will be interesting to see how it holds up.
2. Upgrades are hit and miss. One game, the units have been mostly updated -- in another, in the information age, some civs were still running around with pikemen and muskets (and helicopters). I need to do a better job of tracking each of the autoplays as I am mixing and matching some other mods.
3. Playing with TCS City States start with Walls -- has helped keep CS viable until late in the game
4. All Civs are settling cities as a good clip, and on other continents/islands. This is promising.

I'm concerned a bit about gold and if the AI is bankrupting itself buy not building as many gold buildings, trade, etc. Those are things that are hard to see on AI Autoplay, so my interactive game should be able to point to this.

Will be starting my interactive game soon But so far, in the autoplays, AI+ looks to really help ENHANCE the already improving R&F AI.

agree with most of this, I'm at 250 now and most civs picked back up. but they are still slow to upgrade their units (Mongolia couldn't even get their SU before mid game and got crushed for it.) I really like the more aggressive Civs are now, they will invade and never stop if they don't have to. way more fun!

note: I'm using 7 ages of war so ranged units are weaker for me. still having inferior units meant they weren't able to do too much damage even with a ton of units
 
Started a game on Prince with AI+ - all DLCs and R&F activated, latest version of the mod off Steam. Standard size, standard speed, 9 civs and 11 city-states on a Fractal. Everything seemed to go remarkably well for the AI until Korea started hoarding settlers within their borders, not moving an inch. This has been going on for at least 10 turns now. This, uh.. Probably shouldn't be happening? :lol:
 

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Started a game on Prince with AI+ - all DLCs and R&F activated, latest version of the mod off Steam. Standard size, standard speed, 9 civs and 11 city-states on a Fractal. Everything seemed to go remarkably well for the AI until Korea started hoarding settlers within their borders, not moving an inch. This has been going on for at least 10 turns now. This, uh.. Probably shouldn't be happening? :lol:

maybe it's a bug when not having a place settle will not trigger them to stop trying to?
 
maybe it's a bug when not having a place settle will not trigger them to stop trying to?

They did have places to settle though, places with fresh water that weren't too close to any other civs yet. Surely a less than perfect location is better than no city at all? They had a couple of warriors that way too, so I'm pretty sure they could see those spots as well.
 
They did have places to settle though, places with fresh water that weren't too close to any other civs yet. Surely a less than perfect location is better than no city at all? They had a couple of warriors that way too, so I'm pretty sure they could see those spots as well.

any mods that would conflict with the AI?
 
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