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AI+ v13.1

any mods that would conflict with the AI?

Nope, I do have the Got Lakes map script subscribed to but that shouldn't change anything - plus the map I was on was just plain ol' vanilla Fractal without any changes.
 
New Report From the renaissance.

Quick Observations.

The AI takes longer to build walls and encampment eventually they build them, I suspect its due to a growth issue. What I observe of my larger neighbor's only Rome seem to have aqueducts.
I think this hamper the size of secondary AI cities and delays walls and other districts. I think Granary should be much higher priority for AI and so should aqueducts, if the cities does not have enough housing its seem to stop the other districts from being built. I see to many older cities stuck between 3-5 in size.

I wish it was possible to give the AI a food boost and a amenity and housing boost on higher level it would really help their growth and with the larger armies we now have it would be really fun.

Addition took one more look maybe its the city center buildings in general that's to low priority compared to other things? I see few monuments as well.
 
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It could be the indiviualization / or could be fixed by :)

As I saw other civs and minors building them , maybe be its just config for Rome / Vikings / Manchpu?
 
Everything seemed to go remarkably well for the AI until Korea started hoarding settlers within their borders, not moving an inch. This has been going on for at least 10 turns now. This, uh.. Probably shouldn't be happening? :lol:

Saw the same in my game with Georgia, they settled two cities but the other settlers stayed within the borders.
 
I am trying to use v12.0. So far, I have noticed the following :

-AI keeps moving unguarded builders near my military when we are at war

-AI keeps moving ranged units such as egypt chariot archers next to melee enemy units

-AI has absolutely no idea what to do if a target city is surrounded by neutral units, they will bombard the city but just stand around because they cant get to the city to melee it.

-Barbarians will conduct sucidal attacks very often, if there is a damaged barbarian warrior for example, they wont hesistate to attack over a river into a fortified swordsman unit.
 
part 5

Modern Age comes at turn 277 (1812)
I am in Golden Age, almost every AI in Dark Age
I have military alliance with Scotland (and cultural with Poland)
I will attack Norway, just for role-playing…

techs:

me: 52 (216/t)
Scotland: 37 (122/t)
Poland: 37 (118/t)
Georgia: 36 (107/t)
Philip: 36 (100/t)
others are behind…

culture:
me: 330/t (tourism: 602/t)
Poland: 144/t
others are very low, ca. 50

military:
me: 1642 (tank, infantry, u-boat, biplane)
Spain: 3861 (infantry, conq.)
Poland: 3029 (infantry, cavalry)
Norway: 2339 (muskets, caravels)
others are 1000-1500
 
My final observation, I think some adjustment need to be done on preferences. Right now the Unit count might be a little to high generally to early to the detriment of base development. Going back to vanilla, maybe with some tweaks on unit production.
 
Part 6

Entered Atomic Age with another Golden Age in 1900 (t 321)
I spent the Modern era with wars and capturing Scandinavia and the Iberian penninsula.
Atomic era will be dedicated to tourism, only Poland and Greece left to win over…
As of cultural victory, I stand at 171/272 now.

I switched alliance with Poland to Military, have cultural with Scotland and scientific with Russia.

techs:
me: 59 (434/t)
Scotland: 43 (156/t)
Poland: 40 (185/t)
others have 35-40 techs, being in Modern or Atomic Era

culture:
me: 495/t (tourism 968/t)
Poland: 255 (192)
Greece: 212 (84)
others are behind

military:
me: 2108
Poland: 3985
Greece: 1998
Georgia: 1708
others are small nations
 
Part 7

I won in 1931 with tourism score over 400, I mean Poland had over 400 that I had to beat with a 2270 tourism per turn (or what)

Poland really upped her culture per turn (more than 570/t)
 
I started another test of AI+ v12.0

with Firaxis TSL Europe map,
Combat and Stacking Overhaul mod
smoother mod immortal difficulty (so one step up)
standard speed
I put 10 AI civs on the map (same as before)
I am Germany (same as before)


Ancient Age

I got surpise war from France, she came with warriors and archers in ca. turn /edited/ 50 and captured my 2nd city (of 3).
This city flipped to be free and will come back to me - but I still have the war, I defend now…

We entered Classical Age in turn 61, me with a Normal Age I managed with meeting many civs…


at turn 63:

techs:

me: 8 (7/t)
4 AI civs have 8 (12-18/t)

culture:
me: 5/t
Rome: 24/t (!)
Poland 17/t (!)
others are 5-6/t

military:
me: 185 (I have my first spear, and have 4 warrior/archer combos)
Greece: 383
Spain: 352
Rome: 302
others are 200-300
France is 116 (May I turn the tide?)
 
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part 2 of test II

with Firaxis TSL Europe map,
Combat and Stacking Overhaul mod
smoother mod immortal difficulty
standard speed
10 AI civs on the map
I am Germany

Classical age brought the forming of my empire, now I have 5 cities and I plan to have one more up in the Danish penninsula. I had a Roman city flip to me in the middle of Europe, near Poland.

It was interesting to see the AI is very war-like: Rome is big, had war vs Greece and Poland at the same time, and now Trajan has 7 cities. He is much more successful than in test 1, Poland, on the other hand, is a small 2 city nation now - Jadwiga was attacked also by Russia, who is also at 2 cities.

Greece is also not big (3 cities), and so Spain is the other bigger civ, they have 5 cities and they have the most military (and religious cities). I have not yet seen Scotland, but I know they lead in science.


science:
me: 17 techs (37/t)
top Ai civs have also 17 (25-30/t)

culture:
me: 29/t
Rome: 42/t
other AI civs are at ca. 15/t at best

military:
me: 350
Spain: ca. 1200
Rome: ca. 1100
France: ca. 550
others are less, some are like me

I have a golden age in the Medieval Era, which started in turn 121… my neighbors Rome and Poland dislike me for this…
 
I thought I'd show France's army at turn 135, Medieval Age:
My army is the German....

France-army-turn-135.jpg
 
Story in pics, at ca. turn 145

France went to attack my CS Geneva:

France-vs-Geneva.jpg

Then I joined with Spain vs France.
France captured Geneva and then an emergency was triggered.
Spain and Rome joined with me (Germany):

France-emergency-146.jpg

As you can see, Spain is already on the move... I guess I will get what I want:
to capture Paris (and Toulouse) - and liberate my Geneva...

EDIT:

I had some turns of heavy war vs France, but Spain did help...
Here is a pic just before I liberate Geneva and capture Paris:

Geneva-Paris-capture.jpg

Rome was not really acting here, Trajan is busy conquering Greece,
here is the Roman Empire:

Roman-empire.jpg

And here is mine after the glorious medieval war against France:

German-empire.jpg

(Oh, you can't see it on the pic but I have also Oslo in the north in Scandinavia, it flipped to me...)

As I set peace with France, I got attacked (surprise) by Haralda...
 
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So.
so this and smoother difficulty.
emperor. epic large with +2 civs and +2 cs

start with netherlands.

aztecs and gorgo neighbouring north of me - befriends them fast (use scout to meet to get friendly, delegations and open borders)
west of me egypt and england

...long story short - that frikin friendly tactic almost lost my game ; gorgo asks joint war against england, I had no army so no.... 2 turns later, im in regret as england surprise war my second city while I had my "army" ready for gorgo or aztecs ...england had 3 archers, 3 warriors, 2 spears and 2 horses. I had one warrior, archer, no walls.
Damaged all their units but suddenbly they started healing +10 on my territory??
There was a turn where AI could have taken my city but did not - thou I would have had it back the next turn.

Still managed to keep my city but noticed that the AI is handling itself almost exactly like barbs? you can trick them with scout
 
There is a LOT of unwalled cities; especiay CS, but some civs build them very late also. I'm now around turn 150 and my direct Neighbor, Netherlands,still hasn't build one wall ! (standard speed, Medieval age, 3rd / 8 players in score,...)

When a city becomes free, they sometimes build a Builder that just stays there without moving nor doing anything

CS , now much more aggressive, tend to send their units through the Ocean without any Naval Protection
 
part 3 of test II

We entered Renaissance in turn 183 (AD 1220), I have another Golden Age

After France is kind of eliminated and I have Paris and another big city in Normandy, Norway’s land is also getting under my control through a war that Haralda started…

EDIT:
I just want to mention that when Norway surprised me, he was quick to capture my "Danish" city, that was efficient... but then the city flipped back to me and my forces also arrived from France...

BTW, France is a one-city state east of (!) Poland, under Vilnius…

AI Rome is superpower, Trajan has a military of ca. 2500, is one tech ahead of me, has about the same sci/t as me (84 and 88), and also ca. same culture/t as me (80 vs 84).

But the tech leader is Scotland, 125/t sci, also one tech ahead of me. Bruce dislikes me for the wars…

I try to get along with Rome, I think I will try a peaceful scientific victory…

I have 875 military… Besides Rome Spain has a big army of ca. 2000 - others are smaller than me.

All the other civs are much behind… Scotland is only a tech giant, in culture he is also among the lesser civs (30ish/t)
 
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No emergency against you ? Some Emergencies give you +5 healing in Target's Territory
There is also a GS that heals +20 his surounding units and give a permanent +5 to all the units when you expand him

No, this was still quite early in 130s and I befriended all but egypt
Did not figure this one yet. as later she did not have that.
It was not for one turn

I lost the game...
Egypt was on the loose, wars, wars everywhere and against evryoene, they were winning.
I gave gorgo my 2nd horses, iron to aztecs and I was cutting roads with scout to help them fight egypt that was sending chariots my direction while having victorious wars against gorgo, aztecs and pedro; who was feeding gold to me for luxuries that the aztecs dont have.
Aztecs had their wars against CS and pedro.
All but Egypt were my friends, denouncing me for my tiny army - which was ver well placed for English surprise attacks.

lost my attention while districts were rising, All my extra gold came from pedro and from the peace deal (that was NOT so EASY to get) from early war with england (6gpt) which had setted me back in everything: could not afford better troops had trouble with amenities, loyalty, etc...

Aztecs invaded. ..2/3 of the continent ( they had 2 cities in norht of the continent and they had forward settled VERY far to south near me 2 cities) Pedro and Gorgo gone. ...Egypt was fighting and seemed to be losing. I lost myy friendshipo to aztecs and I saw the happy face go to orange without a warning. all CS from north... GONE aswell.
England had tech lead -> knights everywhere -> my army waiting -> I move couple of troops to secure trade route and to watch aztec movements -> England surprises ....Invades 3 of m cities inside like 5 turns -> I slam my laptop shut.

no walls were built but mine

My current
AI, smoother, bts,bes,morelenses,production que,
inner sea, king( insert hurt(cash version)), standr, large, no extra CS or CIVs¨

upload_2018-2-25_5-21-42.png

pedro builded walls!
upload_2018-2-25_5-26-17.png

Boudica bug reveals all barbs
upload_2018-2-25_5-29-1.png


...why the gap between king and emperor I guess is due to smoother difficulty?
 

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