I've run 3 different autoplays with AI+ v12. Some broad observations. 1. The militaristic civilizations are building a lot of units, and have a lot of units late in the game. When I finally start an "interactive game", it will be interesting to see how it holds up. 2. Upgrades are hit and miss. One game, the units have been mostly updated -- in another, in the information age, some civs were still running around with pikemen and muskets (and helicopters). I need to do a better job of tracking each of the autoplays as I am mixing and matching some other mods. 3. Playing with TCS City States start with Walls -- has helped keep CS viable until late in the game 4. All Civs are settling cities as a good clip, and on other continents/islands. This is promising. I'm concerned a bit about gold and if the AI is bankrupting itself buy not building as many gold buildings, trade, etc. Those are things that are hard to see on AI Autoplay, so my interactive game should be able to point to this. Will be starting my interactive game soon But so far, in the autoplays, AI+ looks to really help ENHANCE the already improving R&F AI.