Some feedback after a 150 turns game cession on Standard Pangea map with 10 AIs (+2 vs game suggestion) :
- The AIs tend to settle firstly close to their borders, and then search for other spot more far;
> Seems pretty good to me, I even kept a AI city I conquered because the spot was good
- Still, the AIs tend to send 2 settlers simultaneously to the same spot sometime;
> Following your discussion with Delnar I know that it is a difficult thing to adress, so maybe the AIs would be more efficient if their settlers number would be cap to 1 (but with a high flavor/pseudoyield priority still), I wonder?
- Militarily, the armies look definetely better, with some range support in big offensive force;
> Seems an improvment vs vanilla
- Alas the tactical AI is still pretty uncapable to take a fortified city (with rempart), the offensive agent in particular looks too conservative;
> I think you are not far from making it efficient, if you can find a way to to make the capture city operation slightly more suicidal I think it would be far more efficient
> Maybe also reduce the #numberofunitaroundcitytarget trigger to fire the assault earlier and thus reduce city bombardment
> Maybe also tweak a little #capturecityoperationforce composition, to have at least one "anti-rempart" units in the force when the target have rempart
Here are some screenshot from a city assault failure I was able to monitor (the AI took too much time to group its units around the city state, and when it launched the assault it aborted soon after to avoid more loss - by attacking sooner and suicide some units it may have been able to capture the city IMO*) :
*
EDIT: Not so sure about this when rethinking to it, the rempart are really really powerfull actually, and without anti-rempart units it is very difficult to capture a city
That's it for now, keep up the good work!
