I'd leave the little island unsettled. You can't afford the maintenence and in addition cities there need to be well-defended or they'll attract assaults.
I'm really not happy with your city placement since you're not making good use of riverine grasslands. There's quite a few that no city can use, but they're one of the strongest benefits to your position. It looks like you founded your expansion cities like early cities (where the goal is to grab resources) and not late cites (where the goal is a large sweep for optimizing cottages or mines long-term) Malatya (sp?) in particular is grossly inferior to a city on the rivermouth but is still close enough to really cramp a city there. You only have one city using the other river and you really should have two. This is particularly bad if you want to shoot for for a cultural victory; I only see two good candidates for legendary cities, Istanbul and Diyarbakar. Too late for now, I guess.
I think you need more workers. The cottage spam should already be apparent by now but I'm not seeing it. That's the point of all these cities; use it.
Allies are useless against invasions. You'll get invaded if somebody sees you as a juicy target, which means you need a decent military. Your allies' attacks on your enemy's homeland, even if effective (unlikely
) it won't do anything to stop the units on ships toward you. So you'll be on your own anyway. All your coastal cities should have good *defensive* units and walls. That'll cut down on the bullseye you have painted on you. NSR is the way to go eventually but I suspect you can't afford it until Liberalism because of your happy caps. I would push Guilds and Gunpowder soon because you're going to need the Jans after all as defensive units. You need Gunpowder before Monty gets Astronomy.
I'm really not happy with your city placement since you're not making good use of riverine grasslands. There's quite a few that no city can use, but they're one of the strongest benefits to your position. It looks like you founded your expansion cities like early cities (where the goal is to grab resources) and not late cites (where the goal is a large sweep for optimizing cottages or mines long-term) Malatya (sp?) in particular is grossly inferior to a city on the rivermouth but is still close enough to really cramp a city there. You only have one city using the other river and you really should have two. This is particularly bad if you want to shoot for for a cultural victory; I only see two good candidates for legendary cities, Istanbul and Diyarbakar. Too late for now, I guess.
I think you need more workers. The cottage spam should already be apparent by now but I'm not seeing it. That's the point of all these cities; use it.
Allies are useless against invasions. You'll get invaded if somebody sees you as a juicy target, which means you need a decent military. Your allies' attacks on your enemy's homeland, even if effective (unlikely
