slaze
Deity
Astronomy is only one more tech from Optics (and Calendar). If we can afford to spend two scientists for it then its benefits will help us down any path chosen from then (which could very well include Liberalism and Democracy).
The benefits being the commerce taken in from trade routes get multiplied by more than 2.5
Mehmed, with Expansive's cheap harbors and potential high populations, is the leader who can benifit the most from the trade route game.
A necessary side track is Hereditary Rule, due to circumstance. Currency is also important.
Edirne fixes how the coast should be settled. Desert-gold, stone-fish, river-jungle-hill and cow-clam shouldn't change too much on the appearance of iron.
As much as you can, I'd REX to get these cities out and built with infrastructure, and then go to caste system for a city-dependant, hybrid SE. Desert-gold and stone-fish get mostly cottaged while river-jungle-hill is all farms and mines. Give cow-clam the mines it needs to build its buildings (lighthouse/library/monastary), and then it goes scientists too. Edirne all cottages (and IW ASAP), Istanbul has food and mines till pop 8 but needs to be working cottages too - It will greatly benefit from beaurocracy but be patient.
When it comes to the building that gets double production with traits, it's best to do all or nothing whipping. Either whip it immediately to get its benefit right away, or build it all the way at bonus, and whip excess into something else. the excess isn't doubled, but you end up working more of the doubled production.
And make sure and build the workboat to scout the island.
The benefits being the commerce taken in from trade routes get multiplied by more than 2.5
Mehmed, with Expansive's cheap harbors and potential high populations, is the leader who can benifit the most from the trade route game.
A necessary side track is Hereditary Rule, due to circumstance. Currency is also important.
Edirne fixes how the coast should be settled. Desert-gold, stone-fish, river-jungle-hill and cow-clam shouldn't change too much on the appearance of iron.
As much as you can, I'd REX to get these cities out and built with infrastructure, and then go to caste system for a city-dependant, hybrid SE. Desert-gold and stone-fish get mostly cottaged while river-jungle-hill is all farms and mines. Give cow-clam the mines it needs to build its buildings (lighthouse/library/monastary), and then it goes scientists too. Edirne all cottages (and IW ASAP), Istanbul has food and mines till pop 8 but needs to be working cottages too - It will greatly benefit from beaurocracy but be patient.
When it comes to the building that gets double production with traits, it's best to do all or nothing whipping. Either whip it immediately to get its benefit right away, or build it all the way at bonus, and whip excess into something else. the excess isn't doubled, but you end up working more of the doubled production.
And make sure and build the workboat to scout the island.