Disapointing...

This is well below average land. I mean the only non seafood food tile is a non-irrigatable wheat, plus no extra rivers or lakes whatsoever. Few and poor resources overall. Imean its way north so most likely theres hidden oil, uranium and aluminium probably, but still... Hopefully theres horses and/or iron though they'd mostly bring in

s, witch are plentiful in all those hills.
I have to agree with Oyzar as far as the early micromanagment issue. Plus if BW was later in the research que the worker could start on the cows. Generally, id also take a

over

this early. One gets enough

from the pallace and rushing workers/settles/growth a couple is preferable to research in most situations. Its not the end of days thoough, im pretty sure Ragnar is still well handlable.
The scout thingy though is an entirely different matter, mere bad luck. What the RNG gives (in one ALC-JK), the RNG takes(in a next)...
Actually, if Ragnar's the only civ on this continent you can't trade with him at all, since he'll have a "perceived monopoly" on all his techs. Only Mansa Musa will trade monopoly techs below Friendly. But I'm willing to bet there's another civ or two south of Ragnar.
Yup. But it could be just one more civ, so leaving him with just one poor placed city that hasnt produced much culture yet is advisable until the whole continent is maped out.
As for citie sites, the only really decent one is MangleMeElmo pink dot. Three fishes, two furs and two plains hills make a city that will grow very fast, pay for itself and still have decent early

. Its potential is limited but 11 extra

from the fishes alone (14

with a lighthouse) can support size 12-15 city running SE very well.Still means to make

is needed as most resources are in the outer ring. Splitting the fishes as Validator says leads to two slow growth below average cities that ll stagnate economy. Even if iron/horses doesnt show up in a more useful location, a token city (that grows slowly and mostly makes

) on the plain hills SW of copper is better IMO, and an extra settles can be rushed very quickly from the 3 fish city once that one reaches size 3.
Generally, i object to planning out 3-4 slow growth, low early

cities as that will lead to economical stagnation. Remember the game favors quality vs quantity, early especially, a lot. No sense in razing all city taken from Ragnar just cause we cant support them along with a bunch of not really useful cities of our own. One fast growing city plus Moscow should be enough, if only iron were to show up on a useful location...
As for blocking Ragnar, a city south (north the land is so meager before calendar

) of the desert is too far and too average, the plan should be an early axe-rush anyway. Peace is unafforable with this land quality. A fur city north of Moscow is not a bad option, but just going for the axe rush with 2-3 well developed cities may be preferable.
For reasearch Ag/AH are obvious priorities. After that fishing(real cheap and a must for the fish city) and writing or mysticism for a source of culture followed by pottery(grans) and IW.
Note: Moving the third scout to fogbust just east of Moscow is well advised. This is going struggling enough without needing any help from barb raids.