Porphyrius
Warlord
Fully isolated and semi isolated mean quite different planning.
Having contact with just one AI means the GW and GSpy are a very attractive proposition. Otherwise fortifying the choke point should prove suffice and save lots of
.
For the GL this also means less with no AIs to receive trade with.
The oracle is actually more attractive than usual as REXing or general early need for production is lessened by the map. Plus we are in no pressure to get military techs.
That is IF we get it, cause with no marble at this difficulty its anything but safe to assume.
Pyramids look even more attractive than usual. Theres enough food for SE/HE as mostly anticipated and
issues will come to be, though not to the extreme.
BTW, the 3
resources available are (plus a sea oriented map has high likelihood for whales) tied to markets mean they are a priority along with currency, so i'd rather get CoL through that even if wine needs monarchy.
Other than that yup optics beeline.
Lastly i think city #2 should be a production city that starts any wonders as Nidaros makes settlers/workers based on its food surplus. Followed by the 3 fish city that should duplicate Nidaros at making workers/settlers.
Hopefully we'll get either horses or copper so that less military is needed. Too bad about the furs placement, i mean theres not even a single farmable grass tile around.
Having contact with just one AI means the GW and GSpy are a very attractive proposition. Otherwise fortifying the choke point should prove suffice and save lots of

For the GL this also means less with no AIs to receive trade with.
The oracle is actually more attractive than usual as REXing or general early need for production is lessened by the map. Plus we are in no pressure to get military techs.
That is IF we get it, cause with no marble at this difficulty its anything but safe to assume.
Pyramids look even more attractive than usual. Theres enough food for SE/HE as mostly anticipated and

BTW, the 3

Other than that yup optics beeline.

Lastly i think city #2 should be a production city that starts any wonders as Nidaros makes settlers/workers based on its food surplus. Followed by the 3 fish city that should duplicate Nidaros at making workers/settlers.
Hopefully we'll get either horses or copper so that less military is needed. Too bad about the furs placement, i mean theres not even a single farmable grass tile around.
