Round 1: 4000 BC to 2625 BC (55 turns)
The Warrior climbed the hill but found nothing more enticing than a goody hut (not that I'm turning my nose up at that, but it wasn't going to affect where I was going to place the capital). So as we pretty much unanimously agreed, I settled in place:
Yeah, the new resolution may look a little strange to some of you. I'm afraid you'll just have to get used to it.
I decided to go for an early religion. What the heck, last game on Emperor with a Spiritual leader and all that. Let the dice fly high! I decided to go after Polytheism. I prefer it because it's on the path to Literature for the Great Library, Heroic Epic, and National Epic. My first build was a Warrior to grow the city to size 2 by working a flood plain for the extra food and the 1 commerce to help with research.
The goody hut popped for a tech. Not a spectacular one, nor one that was even remotely useful at the moment, but hey.
I did an about-face with the Warrior and marched him south because I thought there'd be desert to the north. Turns out there's desert to the southwest too. Arabia indeed. At any rate, I found another hut, which popped for gold.
My first neighbour also showed up.
Louis! I haven't seen him in an ALC in a long time--can't even remember if he's been in one other than the time I played as him. I usually don't get along with him when I encounter him in off-line games. As he's pretty close by, I suspect that may be the case again; turns out he's to my southwest, as you'll see.
Louis is also one of the few leaders I've encountered who will try to found an early religion even though he doesn't start with Mysticism.
Some could-be-bad news: someone else founded an early religion on the 14th turn.
I kept my fingers crossed and assumed that this was someone like Isabella researching the cheaper Meditation technology. I kept researching Polytheism. When Mecca grew to size 2, I worked the riverside cows for the hammer and the commerce. Once the Warrior was finished and off exploring, I built a Worker.
And did I found a religion? Of course I did!
It's a bit strange to be founding a decidedly monotheistic religion after researching
Polytheism, but whatever. Saladin has his religion. I didn't adopt it as my state religion just yet. I want to see the diplomatic and military situation evolve before I commit myself. I would like to see an Islamic Arabic empire, however, so we may need to discuss how we're going to work towards that goal.
I then turned my attention to worker techs:
However, I haven't irrigated any floodplains. Mecca was growing just fine without that minor food boost.
Then, so I could pasture the cows and see if any horses were about:
Unfortunately, the only horses available thus far are uncomfortably close to French borders. It's a good thing the mounted Arabic UU doesn't require horses, but I doubt that I'll have any Chariots or Horse Archers in this game.
I met another neighbour, or at least his Scout; I still don't know exactly where this guy is yet...
It somehow seems appropriate to have the Ottomans as neighbours, though as I recall the Arabs and Turks didn't really get along. We'll see if history repeats itself or turns out differently in this game.
Has anyone else noticed how freakishly red Suleiman's eyes are? Creepy!
The next tech was researched to get those plains hill mines going, and of course it's on the way to our next two strategic resource-revealing techs, Bronze Working and Iron Working.
This is where I stopped, because I thought we should discuss what to research next, among other things.
Hunting -> Archery may be a good idea to get some defensive units going and to leverage the Protective trait. I haven't seen any barb military units yet, but they can't be far away. Too bad there's no campable resources to better justify the diversion through Hunting, but you can't have everything. Going this route may be safer at this point than taking a chance on Bronze Working, especially since my first crack at a strategic resource (horses) failed.
Here's a look at the map:
So there's no stone nearby--so much for that idea. If I want to build a lot of the "priest economy" wonders, I'll have to chop them. If I don't have stone and I'm not Industrious, going after them will be risky. There is marble, however, in a spot to my northwest that I'm confident I could settle in my first wave of expansion. So we could consider some of the marble-based wonders.
I suspect Louis will claim that silver mine unless I move quickly. I'm tempted to grab it with the first Settler, but I'm wondering if I should wait to see if I can claim copper instead. Then again, if I go Hunting/Archery, BW is a long ways off.
Aside from that, there's a good mix of happy/healthy resources: wheat and corn for grains; pigs, cows, and sheep for livestock; all three seafood resources; incense and silk for calendar; and a couple of additional items, silver and whales.
Louis has marble, and that could be a problem since he's Industrious. As I mentioned, he's also likely to snag the only nearby source of horses. I'm beginning to think he has to die.
JIHAD!! As for Suleiman, I suspect he's off to the northwest somewhere--I mean, there aren't to many other possibilities.
So now we finally have some things to talk about beyond the wild speculation that seemed to take over this thread in the absence of the usual "where to settle" discussion.
