Round 10: 920 AD to 1340 AD (51 turns) - Part 2, in which everything changes
I then had a nice stroke of luck. You see, Zara's stack outside of Medina had not only pillaged the gem mine on which they were standing; they also, by pillaging the road, cut off access to the other gem mine. In a way, this wasn't so bad, as the sudden explosion of unhappy citizens in my cities (not helped by going to war with the owner of the Statue of Zeus) just encouraged me to switch into Slavery for a while once again and whip some more units. But then, to stave off any more unhappiness, I was the happy recipient of a mining discovery:
Nice! Better than a kick in the teeth, that's for sure.
Suvy made peace with Roosevelt, so I decided to end the phony war with America.
25 gold for standin' around and keeping Sury off my back? Beats workin' for a livin'.
Speaking of Sury, I did a tech trade with him...
A bank in Mecca, after all, would further exploit all those cottages and Bureaucracy, which I was going to switch back to soon.
My stack o' doom approached the Ethiopian capital, which had a 100% defensive bonus. Rather than waiting 2-3 turns for the Cats and Trebs to whittle it away, I used a Spy.
So once again, I'm getting something out of all the accumulated espionage points from the settled Great Spy.
I attacked with Trebs first, and lost a couple--which is to be expected--then the City Raider Macemen finished the job.
Now have a look not just at all the wonders, but at the special buildings and settled Great People as well!
Dang. Eight wonders, plus an Academy
and Scotland Yard. This has gotta be a candidate for some sort of "Best captured capital in an ALC" award. And settled GPs, too. Though one of those priests is from the Temple of Artemis, of course. The cool thing is that all those wonders are still in effect (though I need to acquire Theology for the Hagia Sophia to work--not that I need it at the moment).
I thought of making this city the GP farm, since it has a pretty good food supply, but it'll be nearly impossible to force a certain type of Great Person with the mix of GP points from all those different wonders. However, I think that with no less than
thirteen coastal ocean tiles in its BFC, this city is an obvious candidate for the Moai Statues.
Okay, enough gloating about my new prize.
A couple of turns later, Zara was apparently fed up and decided to throw his stack at Medina. The city still had 25% cultural defense and around 3 or 4 Protective, Vassalage-augmented Longbowmen protecting it. Zara didn't stand a chance--he lost every single unit, while my guys barely got a scratch. So Bandobras, you were asking about an example of Protective helping out, and I guess that's the clearest one. Though frankly, the cheap walls and castles also helped.
Yes, Mukuu and JujuLautre, I do like warmongering in this game. You know why?
Because I like to win. And there is
no other part of this game, frankly, where the human player can so completely and clearly out-class the AI. The AI can out-research you, it can beat you to more wonders, it can even, sometimes, out-culture you. But even after all the hard work of folks like Bhruic and Blake and other nameless worker bees at Firaxis, the AI
still does not know how to wage war effectively. So remember this, kids: if you really want to win at this game, go to war. I mean, let's face it--prior to this round, the game was up in the air; I hate to sound cocky, but, I'm gonna win now. Because I won a war in this round and in the process all but eliminated the tech leader, claimed a bunch of good land, and gained a crapload o' very helpful wonders. And, oh yes, built up a large, highly-promoted army. So, you guys call it: domination, conquest, or space race?
Okay, enough gloating, back to the play-by-play.
I got my first quest.
It seems a little late for this to be popping up, but whatever. I have 6 Madrassas and only need one more to win the quest, but I haven't made it a high priority. As I recall, this quest is really only worthwhile if I own the Great Library (which I don't, you may remember), because the best prize is another free scientist in the GL city. Without it, I think I'm only going to get +2 research in the capital. Big whoop. Eh. I guess I'll whip a Madrassa somewhere at the start of the next round and get it over with.
It took a while, but I finally finished researching my next tech:
I chose Gunpowder for many reasons. Again, it leverages Protective. I'm warmongering now, so war techs are a priority. And Zara had researched it for his annoying UU several turns back, and Protective Musketmen with Pinch seemed like the best counters for those annoying Oromo Warriors. With Gunpowder in the bag, I started pursuing the techs I needed to go out and meet the other civs--you know, the jerks who've been hogging all the religions. Oh, one of 'em beat me to Liberalism this round, too. I don't care too much now that I'm killing things, though.
My next Great Person finally appeared, another Great Engineer in Mecca. I sent him to Gaul and had him build the National Epic there.
Yes, it has 3 useless desert tiles, but with all those flood plains
and rice it was the best choice for a GP farm that I have. There wasn't a world wonder available for the GE, and look, he saved me 54 turns of building the National Epic. Gaul can now start churning out Great Scientists so I can go some way towards catching up with whoever beat me to Liberalism by a country mile.
Another day, another Ethiopian city falls.
I switched into Slavery briefly yet again, taking advantage of Spiritual. I had also switched back to Representation and Bureaucracy now that I had a sufficient army built.
I then whipped away a lot of unhappy former Ethiopians in Aksum.
I'm a tyrant, but hey, the trains run on time. Well, they
will run on time once we research Railroads, which ain't gonna happen if everyone's dressing in red and whining and moaning and not going to work! Sheesh!
I earned my third Great General of the round. He also became a military instructor, giving me the equivalent of West Point in my HE city many, many turns before that national wonder will be available.
Speaking of West Point, I'm thinking of putting it in Aksum along with the Moai Statues (a combination I really, really like). What do you folks think?
On the last turn of the round, I finally finished researching what I need to contact the other civs--since I gather Egypt was eliminated, there should only be two of them, but I'd rather tech trade with overseas civs than with neighbours I soon hope to eliminate.
Etruscan will spit out a couple of Caravels early in the next round, and I'll go find out who's hiding out there in the fog. Oh, Zara beat me to the circumnavigation bonus. Jerk.
I captured another Ethiopian city on that last turn and finally finished alleviating the cultural pressure that Creative Zara was putting on my cities.
Now, Zara isn't done; he has two more cities remaining on the continent on the northeast coast as well as two island cities--one due east of Aksum, the other off the far northeast coast. He is willing to capitulate:
Y'know, it's going to be a pain taking out those island cities; I'll have to build a bunch of Galleys, since I'm ages away from Astronomy and Galleons. The remaining Ethiopian cities on the continent have little to offer and are going to be subject to heavy foreign culture for some time. Also, Zara might not make a bad vassal: he's proven his teching ability, and the cities he has left might be enough to keep him going in that regard. Plus I haven't razed any of his cities, so it shouldn't be too hard to win him back over and eventually convince him to part with the other techs he has on me. I might be able to get him to swap Paper for Drama in the peace deal above.
The only thing I have to gain by eliminating Zara is removing the "We wish to rejoin out motherland" unhappiness from the captured cities--something that's largely offset by the combination of "influence other nations" happiness plus Notre Dame, which Zara was nice enough to build for me. I dunno, I'm really thinking it's time to call it quits with Ethiopia and move on to Roosevelt, who has several nice, juicy calendar resources that are rightfully MINE. Whaddya think?
Anyway, that's it for the round, one in which the game has shifted, I think irrevocably, in my favour, if I do say so myself. A pity it took me this long to get here. At any rate, the saved game file is below, and a state-of-the-world post will follow.