Stuck in Pi
3.14159265358979323846...
- Joined
- Oct 23, 2007
- Messages
- 646
Capitulation sounds good here. Roosy looks juicy, but see if you can keep Sury out of it. More land for you!
I'm even thinking of just making peace with Zara and then going back and wiping him out completely once I have Galleons. He's so weakened at this point that he wouldn't do anyone much good as a vassal.
I concur.I'd Capitulate Zara because
1. Eliminating the island cities will be an Extreme problem
2. The remaining cities don't look like they have much to recommend them
3. You can move towards speedy conquest of the continent. (American ex-Jungle land looks much better... and you can get Free Religion without bothering to research Liberalism)
4. Extra Happyfrom Vassal (the unhappiness from Motherland will fade eventually with Madrassas)
Sury's UU may no longer seem a threat now that you've got pikes, but you've gone and made your medic 3 with a chariot. And then traded ivory to Sury. That means any Ballista elephants are going to home straight in on your super-medic. It'd have been much more sensible to make a medic 3 scout when you knew you'd be facing Khmer troops. True, you'd struggle to get that 26th XP for the morale promotion, but he'd be safe from harm for the rest of the game.
I concur.
Sury's UU may no longer seem a threat now that you've got pikes, but you've gone and made your medic 3 with a chariot. And then traded ivory to Sury. That means any Ballista elephants are going to home straight in on your super-medic. It'd have been much more sensible to make a medic 3 scout when you knew you'd be facing Khmer troops. True, you'd struggle to get that 26th XP for the morale promotion, but he'd be safe from harm for the rest of the game.
I'd say capitulate, even if just for the fact that you want the techs he has. I 10 turns, he's gonna get chemistry. Trying to finish him off while he has grens doesn't sound good.
That's pretty accurate. MASH stands for Mobile Army Surgical Hospital, and when I talk about a MASH unit, I'm referring to whichever unit I choose to get Combat I and Medic I - III courtesy of an attached Great General. I usually try to get a Chariot to Medic I and 6 or 7 XPs early in the game, at which point he becomes my "intended" MASH unit.Sisiutil adopted MASH unit to mean a 3-move unit with Medic III and Morale for healing, movement, and West Point.
I think he may sometimes also use the term to refer to 2-move units with only Medic I or II, but especially the first one and especially when it gets to 6 XP, noting that it has been prepared to get the Great General later.
Sisiutil said:I chose Gunpowder for many reasons. Again, it leverages Protective. I'm warmongering now, so war techs are a priority. And Zara had researched it for his annoying UU several turns back, and Protective Musketmen with Pinch seemed like the best counters for those annoying Oromo Warriors. With Gunpowder in the bag, I started pursuing the techs I needed to go out and meet the other civs--you know, the jerks who've been hogging all the religions. Oh, one of 'em beat me to Liberalism this round, too. I don't care too much now that I'm killing things, though.