One has won the war. One has vanquished "he of the Questionable Headdress". We rejoice in the blood spilled in One's victory. etc etc etc
Now then after much reviewing and such, I have devised "The Grand Plan" (short term version)
National Wonders:
Washington: NE without a doubt. You can run 16 specialists there at pop 29. Not too shabby. Especially since you haven't generated many because of the war. Get to Philosphising. NP might be a nice option as well. With the looming loss of Caste System due to "we demand emancipation", You may want to be able to load up on engineer type buildings. With library/grocer/market/observatory/forge/courthouse you can run 10 specialists. Labs are a ways off for the other two scientists but you can get a 4 more spies with a jail and a security bureau. Just something to consider.
Portland gets the Iron works. Not a river city, but post biology with SP it can run 2 grass farms and the corn. 6 mines, 5 grassland workshops, 1 plains workshop and 2 engineers and be food nuetral. It has both fresh water and coastal access for dealing with the health issues. The lack of rivers limits your choices. Portland can have 49 base hammers @ size 17.
Cuzco gets Wallstreet. Build banks. More banks. Catherdals in Cuzco and Tiwanka should be high priority.
Tiwanka gets Hermatage. If Hissyfit is building catherdrals in those cities your settled GA is not doing enough. You still don't have a full BFC even after running the culture slider during the war. So we can assume Hissy is upping the pressure.
Boston gets Oxford University. But before that happens, it gets to be the Capital. Politicians live in the capital. Politicians like lobster. Boston is famous for lobsters. Nuff said.
The next section is devised from a book I recently read. "CivCorpse's 35 Turns to a Smarter You", available in hardback at your local bookstore for $35.95
1. Finish "Rifling" (4 turns) and begin "Democracy" (14turns)
2. Begin working on libraries-> universities in your 4 biggest production cities. Even is this means putting other buildings already in production on the back burner.
3. Switch production in Washington to NE. If you work all the mines and workshops you can finish the NE in 15 turns. your next GP should pop on turn 17 or 18 of the round. it comes a little sooner because of the NE. Resume building the observatory.
4. After the university is finished in Boston, begin work on a Palace. Time it so that it finishes right at turn 18 or maybe a turn sooner. be sure to work the villiages 2S 1 NE and 2E so that they are towns by turn 18. This is very important. The other 2 villiages are not close enough to become towns by turn 18.
5. Trade for stone. I would not wait until later because someone might make him an offer for it so they can build the Pentagon. Several civs can research assemply line so this is quite possible.
6. Turn 18 arrives. Democracy is now finished as well as the GP from Washington. Burn him for a golden age.
7. Civics switch. Legal: Universal Sufferage. This is why you wanted those three villiages to be towns. Each one contibutes 2 hammers. with stone and Bureaucracy that is 21.5 hammers per turn with a forge building Oxford. over the course of a golden age that is about 250 hammers. Almost 1/2 the cost of Oxford.
Goverment: Bureaucracy. At this point, Free speech is not nearly as effective as Bureacracy. At the point of the save. Boston was producing 32 commerce for beakers @ 50% science. Under Bureaucracy that is an additional 16 commerce. It would require 8 towns through out the country to match that. That is not counting the growth of Bostons 5 villiages to towns or the 2 cottages that still haven't developed. add in the fact that your other commerce cities do not yet have all the commerce bonus buildings and Boston is the clear winner. And will be for quite some time. You only have 3 cities feeling serious cultural pressure. None of which is in serious trouble.
Labor. Caste system. this is probably your last chance to really max out with caste system as more civs embrace Emancipation. Atleast until you quit being a naughty world villian.
Economy and Religion remain the same.
8. During the golden age, max out scientists in Washington until stagnation while finishing Observatory. You may wish to rush it with gold while you are in U.S. The current cost is only 282 gold. You can run 8 scientists and still work one mine @-1 food for the duration of the GA. 26 GPP with the 2 ga points from NE. 26GPp times4 for the NE/GA/Philotrait means 102 per turn. You should have another GP by the end of the GA. Most likely a GS. Use him for an academy in Boston. Even this late in the game you will get more return than bulbing.
Main production cities should get the remaining banks in order for Cuzco to build Wall Street. With the exception of Portland and Norfolk. They should be spamming frigates. It is more hammer efficient to fight JC on the ocean than on land. I would build a caravel to go snoop around Roman lands to find his stack-o-ships. When they leave port, see if they head in your direction. If they do, then attack him on the high seas. It will cost you a diplo hit with giggles and shaka but you really can't afford to stop your infrastructure building to spam rifles and cannons.
Once Atlanta is finished it's granary, set it to infinite missionary spam. It is fairly centrally located and should be able to spread missionaries to all of your cities. once your cities have Taoism, let Tiwanka spam them to the AI. Currently 23 cities have taoism. Taoism is in 11% of the world. Buddism is in 45% of the world. that means it is in 92 cities. With a market/bank/grocer hissyfit is getting 184gpt from her shrine. Click on Cuzco, how much are you getting? Do the math for Buddism again, then click on Cuzco and stare at the screen. Continue doing this until you decide to build cash bonus buildings in Cuzco.
9. At the end of the GA Switch to Emancipation. Stay in U.S. so you can rush buy cheaper buildings in your hammer poor cities since you lose the whipping ability. Other than Washington, you are running very few specialists so the benefits of representation are pretty weak compared to U.S. as Emancipation gets more cottages up to towns you start getting some nice hammer output from towns. This can help offset the lack of levees for commerce cities. Bureaucracy will be your best bet until you have 20+ towns in cities with all the science/gold multiplier cities built.
10. Tech path. Steel ( you need portland's ironworks up and running and it takes a trillion years to build.)-->Sci method( if you get a 2nd GS while teching steel this would be a good place for him)--> Biology ( you want a big ole population and it maximises washington and portland)--> physics--->electricity---Radio--->mass media. I wouldn't worry about contaminating the GP pool with artists. They can be used to help bulb radio and mass media. With your tech deficit space is pretty much out of the question. So a diplomatic win might be your best shot.
11. About the above mentioned diplomatic win. The best case scenario is building the UN yourself. If someone besides you or Hissfit builds the Un, you're in a bad spot. She has a larger population than you do, so you won't even be a canidate. If shaka builds it and you surpass Hissyfit in population (which you probably will since you have a lot of room left for vertical growth) then you are in deep doo-doo, because Hissy, hammy and giggles all think shaka is just super spiffy. they love you too, but they love him more. So Mass Media is definately your goal. If you get it reasonably close to when the AI gets it, then Portland should be able to crank it out. Consider dropping science to 0% as soon as you get MM, in case you can rush buy it with U.S. It's expensive so you will have to build most of it manually. but if you get lucky with a GE you can use him for 1/2 as well. Also no more trading with JC. it makes Hissyfit sad. He is a meany and she hates him. If it you pass her in population you may need her votes. Once the UN is built. i would switch to HR. it is Gilgameshes favorite civic. And Bureaucracy is hammy's favorite civic. you should have some nice bonuses built up with him by then. I would avoid researching Facism so Shaka doesn't start asking you to switch.
Nit-picky little thingies.
1. there are 3 workers building a farm 1SE of Berkley. That hamlet is 9 turns from becoming a villiage. The cottage 2E of Kansas City is 9 turns from becoming a hamlet. Perhaps farming there would be better. Other wise you are 30 turns farther behind on the quest for another town. unless of course you planned on farming them both.
2.With regard to the fort canal near New york. It really isn't needed anymore. If JC or Zara attack it will be on your western coast. also Portland will be able to crank out naval units pretty quickly with ironworks and a dry dock. it is only 3-4 turns around for frigates and destroyers can zip there in a turn or two. Better off using that land for farms and workshops.
3. Whip a workboat in Trenton. Then send it east to Seattle's fishies. Then you can whip the light house much sooner. with a lighthouse seattle can work 3 plains workshops pre SP. It can be the northern taoist missionary spammer, Working the incense isn't worth the hammers invested for so few beakers.
4. I disagree with breaking up the Buddist block. It is keeping you alive. A DP with Giggles is a good thing. If you are JC's target it would be nice if someone else were there to help. If JC attacks, you really have nothing to trade to bring anyone else into the war. And if the former buddist start a war with each other they will ask you to join. and you'd be nuts to say yes. They will have tanks and you're too advanced to build the counter for tanks :spearman:
5. Switching to OR, boosts your relationship with crazy hatty. But since she will be your likely opponent in the Un vote, then your current status with her is enough for now. Because dropping from Theocracy will put you at -1 with zara. Which will probably be "annoyed" with just one tile seperating your empires he is a little close for comfort. Positioning some caravels by his cities to check for naval build up would help. Soon the close borders penalty will start. You can't afford to lose the +5 for civics with him. And it is another reason for the DP with giggles.
6. if you get a GM from the melting pot of a GP farm washington is going to become a trip towards medicine might be in order.
7. If you decide not to go with U.S. after the GA (or even during it) then HR for the diplo bonus with Gilgamesh. The problem with switching in and out is the bonus starts all over again so it's up to you. But by the time the Un is built it should be pretty strong again. If you're going CE from here on out then Representation is pretty weak. Only one city really benefits from it for a long time. And for a diplomatic victory the HR bonus with giggles will be important.
8. once new york builds a bank and a university. it should start spamming rifles then cannons. Shaka isn't too thrilled with zara and may DOW. The AP might decalre war on the infidels. And it would help if you have some troops for JC.
9. Eventually workshop the elephants by Portland. Ivory is going to be obsolete soon anyways.
10. As soon as Boston gets oxford start cottaging the forests and windmilling the hills. The hammers from the forests can go towards an observatory and boston really doesn't need any more buildings.
11. I wouldn't settle any GP's GE for the UN, GA's for radio/MM GS for scimeth/biology GM for sid's. Any GP's that show up betond those save for GA's to tech faster/build the Un faster.