Sisiutil
All Leader Challenger
All Leaders Challenge Game #24:
Hammurabi/Babylon
Hammurabi/Babylon

Pre-Game Thread
Starting Position (this post, below)
Round 1: 4000 BC to 3100 BC (36 turns)
Round 2: 3100 BC to 2025 BC (43 turns)
Round 3: 2025 BC to 455 BC (64 turns)
Round 4: 455 BC to 320 BC (9 turns)
Round 5: 320 BC to 155 BC (11 turns)
Round 6: 155 BC to 160 AD (21 turns)
Round 7: 160 AD to 460 AD (20 turns)
Round 8: 460 AD to 990 AD (40 turns)
Round 9: 990 AD to 1310 AD (38 turns)
Round 10: 1310 AD to 1706 AD (81 turns)
Round 11: 1706 AD to 1796 AD (45 turns)
Round 12: 1796 AD to 1844 AD (26 turns)
Round 13: 1844 AD to 1876 AD (32 turns)
Post Mortem
The idea of the All Leaders Challenge is that I'm going to play a game with each of the Civ IV leaders. With the help of all the posters who participate, I will attempt to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are (mostly) kept constant for the sake of comparison. I will post the saved game files, screenshots, and status reports here as the game progresses. Everyone then has a chance to chime in with their strategy ideas, or voice their frustration (or glee) when I make a mistake.

Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game, I'll be playing as Hammurabi, leader of Babylon. I'm playing the game using the Beyond the Sword expansion pack, its latest patch (3.17), and Solver's unofficial patch as well. The difficulty level is Immortal and the speed is Epic.
Regarding the map, I've decided to take the new Tectonics map type out for a spin. I've watched the Monarchists' Cookbook gang play their latest game (also with Hammurabi) on Tectonics, and Lord Parkin and I are finishing up a team game vs. the AI on that map type. It's a rather different map than what we're used to, with its own sets of challenges--more hills and mountains, for one thing, so it's great for production, but cottages and food become more of a challenge as a result, unless you get lucky with your placement (or force the issue--as another longtime CFC member once said to me, there's no map problem that enough Axemen can't solve).
The details of the map configuration are below.

I chose 60% water rather than the default 70% earthlike; I prefer having a little more land to choose from, especially since, as in the Lincoln game, I added a couple more AI civs. The only option chosen is Choose Religions--just for a little flavour.
A reminder as to Hammurabi's unique characteristics:

So, we start with the ability to lay roads and improve tiles with farms. The UU is an early one, based on Archers. The UB is also relatively early, enabled by the Construction tech.
And here is the starting location:

Yes, already, several hills are visible, as expected on a Tectonics map. Looks like there's a nice-sized lake next to me for the usual fresh water health bonus for the capital; those will yield 3 food/2 commerce with a lighthouse, which is always a nice little bonus from having a lake next to a coastal city. We have a farmable resource in the capital's fat cross--corn--and two seafood resources. Looks like Fishing will be an early tech priority, but thanks to Agriculture, it's not a huge priority.
Looks like desert to the NE. With coast to the SW, I could find it hard to find good sites for additional cities. But we'll wait and see.
Settling in place makes sense to me, as moving would either lose the coastal start and full benefits of the seafood, or sacrifice some land tiles. This looks like a good potential GP farm, especially if there's even more food in the fog, but not so good for cottages, so I may end up moving the capital later on. Then again, I've noticed that the Tectonics map tends to lack the same number of river tiles we see on other map types, so wonderful riverside cottage paradises are much harder to come by.
I suppose the Warrior can go 1E. It doesn't really matter much if I settle in place, does it?
The saved game file is below. If we pretty much agree to settle where I am, then I'll probably play the first round and post it tomorrow. So give some thought to what I should research and build first. Remember, too, that this is Immortal level--the AI already has a big head start on me!