Aggresive leaders (by that, I mean warmongerers, not ones with the trait) are nicer to each other. Up to +2 I think.
Again, I'd ask someone to critique my reasoning on this. I'm seeing Islam and Hindiusm showing up in the Event Log, but nothing about anyone changing civics to Slavery. Saladin took Islam (which probably means Meditation), followed 12 turns later by an unknown taking Hinduism (Polytheism, most likely). Zara is Creative/Organized with Theocracy as a favorite civic. He starts with Hunting and Mining, but his UU doesn't show up until Gunpowder. His UB (the Stele), however, only requires Mysticism, so he probably went straight for that and then lost the Monotheism or Polytheism race. Unless he popped a tech from a hut (and it certainly wasn't BW or we'd have seen the civic change), he'd still need to fill worker techs. The Settler/Archers were on a Farm, but no road, so he had Agriculture (but maybe not The Wheel) at least 13 turns ago. Unless there's ocean near his capital, Fishing > Sailing probably isn't high on his research list at the moment. So the question running through my head is whether his research queue is focused on Pottery/Animal Husbandry/Archery or Masonry/Bronze Working at the moment. If he's working on the Agriculture-related techs, then the Copper is safe for a little while because he won't know it's there. If he's working on the Mining offshoots, then the question becomes whether Sisiutil can crank out a Settler, spend 4 turns moving and settle on the 5th before Zara can finish BW, crank out a settler and spend 2-3 movement turns to get his Settler in place.
Whoops, I didn't notice the extra pages before posting. Sorry, just ignore me.Uh, done. I got Fishing from a hut. Oh, you haven't read the update, have you?
Uh, done. I got Fishing from a hut. Oh, you haven't read the update, have you?
Wouldn't it have been more efficient to complete Mining first and then pop Bronze Working?![]()
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Of course, the Worker began farming the corn right away. I planned to assign my second citizen to one of the plains hills so that the work boat would appear faster.
As I recall, Aggressive leaders are programmed to be a little more agreeable with others with that trait, are they not? So it might be a little easier to get along with Ragnar than usual. That would be good if it's the case. Saladin and Zara are quite close by, so I expect problems and probably conflict with them. Ragnar is further away, so from a diplomatic perspective I think it makes sense to keep him friendly if possible. He's a formidable techer and can be a good trading partner, but as I recall you have to get him to Friendly before he'll trade techs.
Regarding tech order S doesn't need hunting or AH for city#2 until its first border pop which means a monument +15 turns unless a religion spreads there beforehand (fairly unlikely) so mysticism first. Hunting before AH should speed up AH slightly unless S is in a hurry to locate horses.
Axe-rush does seem to be the order of the day - maybe for a bit of flavour add some bowmen to the stack for chariot protection/garrison duties. Even if Zara nabs the pigs S will still have access to copper and can practice whipping the food rich capital.
Edit: Is it worth whipping the settler?