Round 13: 1844 AD to 1876 AD (32 turns)
As recommended, I had Justinian kneel before me and swear the oath of fealty.
Always nice to deal with a man who knows when he's beat. I gave the city of Angora back to him; I didn't want to spare the troops to garrison it and try to keep it from revolting. Besides, those sweaters are kind of itchy.
And as I suspected, the U.N. peacekeeping vote went his way with
everyone but me voting to stop the war. So, vassalizing him was just good sense and good timing.
Despite the benefits of the Babylonian UB, Sid's Sushi meant my cities were growing to extremely large levels, so many of my techs researched this round were intended to offset the health problems resulting from that.
The +1 movement for ships wasn't going to hurt either. I wanted to put power plants in some of my cities too, in order to increase production even further. It may have seemed like overkill, but in my experience a modern war requires a lot of units.
Just as I was getting ready to attack someone else, Mehmed went and declared war on Hannibal.
I decided to jump in. The question was, on whose side? Neither of them jumped up and asked for my help. Ultimately, I wanted to bring the game to a close, so I decided to go after the easier target first.
Hannibal, you might remember, had disbanded a lot of his military as part of his effort to achieve a cultural victory. I thought that taking his mainland cities would achieve two purposes: it would deprive him of that victory, and it would provide me with a solid foundation for attacking the rest of the continent.
I attacked his closest and most isolated coastal city first, using an amphibious force. I used the ships to remove the city's cultural defenses, then used my Fighters from my Carriers to damage the defenders. Then it was up to the Marines:
Sometimes, however, my city raider veterans got better odds--especially the two Infantry who also had Combat II and Pinch. I lost a Marine every now and then, as Fighters simply can't do as much damage as Artillery used to. Even after I had a beachhead, I was limited to four air units per city, so I still didn't have overwhelming air power that I could bring to bear. I also lost several Fighters, since Hannibal had Machine Guns, Anti-Tank units, and SAM Infantry.
In short, Carriers and Fighters have become much more important, dare I say vital to a modern-era war. I built more Carriers and Fighters, fielding a half dozen Aircraft Carriers by the end of the war; but next time, I'm going to build even more.
Next tech:
Darius beat me to the Three Gorges Dam, but it was nice to be able to build a few hydro plants. And I had my eye on eventually getting to Robotics and Mechanized Infantry.
The tide was turning in several respects. I also managed to win then next U.N. Secretary-General election.
Ironic, given that I was busy conquering the world. I was taking cities fairly rapidly. I had one stack of units aboard ships taking coastal cities, and I also had a big stack of Tanks rolling down the middle of the continent, using Bombers and Paratroopers to capture the inland cities. I lost some Fighters and Bombers along the way. The four-air-units-per-city limit was the primary factor in those losses; I also often had to "loan" my Carrier-based Fighters to the inland campaign, which slowed my ability to capture coastal cities. As I said above, next time I'm bringin' more Carriers.
I debated switching from Police State to Universal Suffrage in order to buy Airports in Hannibal's old cities, but decided against it. The losses weren't so bad as to necessitate such a move.
Eventually I captured the last Carthaginian city on the mainland, leaving Hannibal with only a few island cities.
So it was time for the Carthaginian to also bow before me.
In addition, you might remember that Isabella was Hannibal's colony. As I recall, she broke away as soon as he became a vassal. But even though I hadn't invaded Spain, I'd sunk several of her ships. Or perhaps, as a colony, she's compelled to remain beholden to a greater power? Either way, she was also willing to become a vassal.
She also offered me a city, but I didn't need the maintenance costs or especially the cultural battle that would have entailed. I took the 50% of her tiles instead.
Another tech came along with health benefits:
I was spreading Sid's Sushi to the former Carthaginian cities, but as with an domination win, it's always best to just keep warring until you finally win. With Carthage conquered, the next civ on the same land mass were the Ottomans. I'd noticed that most of Mehmed's fleet was bottled up on one of his cities, Samsun:
This was a perfect opportunity to destroy a good chunk of his navy and with it his power.
As with Hannibal, while my naval stack captured coastal cities, my tank units rolled into the inner cities--and some coastal cities too, since the amphibious task force can't be everywhere.
Soon after this, I was one tech away from Mech Infantry:
But I was closer to victory than I was to my next tech, frankly.
So close! I suspected that I just needed for a few of the Carthaginian cities to come out of revolt and pop their borders, but I kept capturing Ottoman cities nonetheless.
Sure enough, thanks in part to Sid's Sushi expanding my borders to rapidly, the game came to a close.
Cool! The saved game file is below. A post mortem report will follow.