hum, well, I don't quite remember what happened in the last round, so I guess I'm not really looking forward to it anymore...
sorry, if it's rude![]()
If only we had some kind of "message board" where the old rounds could be viewed at will!

hum, well, I don't quite remember what happened in the last round, so I guess I'm not really looking forward to it anymore...
sorry, if it's rude![]()
Nope, far from it. The turns are played and the write-up is half-done, as I mentioned in the Bullpen thread. I just got delayed due to work and sightseeing - my apologies for that.So it's dead?
We are playing on a Standard size map, which uses the Big & Small (Snaky Continents / Islands / Islands Mixed In) map script.
Choosing this kind of map.. isn't it kind of cheating? Since you know it will hugely benefit the special unit/building of the Dutch. These 'wondering nomads' are not supposed to have any clue how the world looks like...
I guess you missed that this is not just a regular game, it is an ALC. Part of the ALC idea is, as mentioned in the first post int his thread, to "attempt to make the most of each leader's unique characteristics: traits, starting techs, unit, and building."
What better way to show off the Dutch UU and UB (and everything else) than on a map that is particularly good for them?
Having them land-locked in the middle of a pangaea map would not be nearly as useful, for example.
Yep, exactly right. Sure, the map type I chose for this game made it a whole lot easier for the Dutch. However, I figured it would be much easier to show off the full potential of their unique unit and unique building on a heavily coastal map. And that, after all, is what the ALC series is all about.I guess you missed that this is not just a regular game, it is an ALC. Part of the ALC idea is, as mentioned in the first post int his thread, to "attempt to make the most of each leader's unique characteristics: traits, starting techs, unit, and building."
What better way to show off the Dutch UU and UB (and everything else) than on a map that is particularly good for them?
Having them land-locked in the middle of a pangaea map would not be nearly as useful, for example.
Oh yeah, that's right... forgot about that. Still, gained the positive points for accepting (and having the same religion), so it was still probably worth the trouble.FYI Gandhi doesn't give any demerits for refusing demands.
Yep, my thoughts exactly.Nice round though. Continue taking China then head for Greece and Babylon. I suggest a domination victory.
It'll only take a few turns to grab the eastern cities and secure that flank for good, so I think it's worth doing. Could head straight for the big cities in the north though, I guess... that'd secure that flank too.I don't think there's any reason to worry about the eastern Chinese, go after the real prizes on that northern peninsula first.
Really? I've never really been a huge fan of Curaissers, especially when my neighbours have the ability to build Pikemen. Usually they'll still have to wait for the siege units before attacking, so the extra movement is almost unnecessary. Plus of course, they can't get the city raider promotions! To me, the main attraction of Rifling is the ability to upgrade all those highly promoted Macemen to CR3 Rifles. No-one messes with those - it really will be a steamroll at that point.I would go MT after Gunpowder instead of Rifling; a horde of Curaissers will be plenty to mow down Greece and Babylon. Your choice whether to whip out a bunch of knights and upgrade, or whip out a ton directly right after MT. If you really want you can tech Rifling for Cavs but I doubt it's really needed. Of course, once you have those two killed your tech path and such no longer matters![]()
No-one wants to war with Gandhi... they all either love him or are afraid of his might.If Gandhi's already gone to prepare for war, there is nothing you can do to dissuade him, other than bribing another civ to war with Gandhi. He may also decide to not declare because his army isn't big enough. Regardless, it's not very useful to try buttering him up once he's already decided to declare war. And I'd be shocked if Gandhi actually fielded a real army considering his unit build probability.
Hmm. I guess even if not, it'd still be worth beefing up defences a bit, especially on those island cities. You can never be sure when an AI will backstab you, after all...AI can declare after 0 or 1 turn of war prep if they do dagger strategy. I don't remember if Hammy is a candidate for that - I don't think he is.