Round 4: to 925 BC
Okay. First, let me get this out of the way: those of you who are shadowing me and getting all those techs from goody huts--I hate you.
There. I feel much better.
Now, on to the recap.
In this round, things finally started coming together. I built city #3, Heliopolis, based upon Hans' suggestion:
Those lucrative floodplains are going to be very handy. Cottage spam, here I come. Once the workers have the basic resources hooked up, I'm going to lay down cottages all over the place.
I also finally got the horses hooked up and started producing chariots. It turned out that I had a few production cycles to burn before that happened, however, so I took another of Hans' suggestions and built barracks in Thebes and Memphis.
As you can see, Thebes hit its happiness limit the following turn. I've now stagnated growth in the city to keep that from becoming a problem. I could whip it away, I now, but Thebes has become a production powerhouse, you see, thanks to...
Check out where the iron appeared:
So I
finally got some luck with the resource placment. And I had iron hooked up before the copper! There's not many games where I've had that happen, even playing as Rome. Actually, having iron appear underneath a Worker's feet as he was laying down a road made the copper a much lower priority. I had the worker over by Heliopolis hook up the cows first to assist with city growth. The copper will follow for production.
As you can also see, my first War Chariots started appearing. Again, following Hans' suggestions, I gave them all Combat I promotions. I sent the first one over towards Caesar to do some raiding. I had much better luck there than I did sniffing around London:
Ooooh, a fat, juicy little Worker, ripe for the plucking. How could I resist?
I think I captured a total of three Workers from Caesar, one in the form of a Settler. I gotta say that Combat I WCs do very well in the field against Archers, even when the latter are in the jungle. The WCs started earning their Level 3 promotions quickly. Most got Combat II, but I gave a couple Medic I as well.
The WCs were also reasonably adept at city raiding:
Antium I razed. I don't need the maintenance costs, nor the worker cycles to hack away all that jungle. As you can see from the way my treasury is going, the infusion of gold came just in time. I was able to finish researching Writing on schedule while still running at 100% research. I then approached Isabella with a proposition:
Woody II, my promoted Warrior, had pretty much explored all the other territory in the middle of the continent. Letting him run freely around Spain extended his usefulness. (Woody I, the Scout, I'm sorry to say fell to a barb Warrior.)
Isabella has been busy expanding and has at least three cities. They are defended by a mix of Archers and Warriors. She definitely doesn't have Iron Working yet--there's iron in her territory with no mines or even roads to it--and I'm not sure if she even has copper.
I'm considering her as my next target, because Caesar is done like dinner:
I razed Rome. Yeah, yeah, I know there's stone over there, but I don't have Masonry, I'm not wonder-building, and I, uh, pillaged the quarry. Probably not one of my wisest moves, but I was in a pillaging mood.
Rome was badly placed; it should be one tile west to snag the two Ivory tiles (EDIT: and the rice tile). As it is, it's one of the most poorly-placed capitals I've ever seen. And it wasn't a holy city either. I'll rebuild there later. Since Vicky and Izzy are so far south and on the other side of a jungle, it's unlikely they'll rush settlers there. Barbs may be a problem, but the WCs should be able to deal with them.
Sensing that Izzy and Vicky may be tougher targets, what with those religions potentially raising their cities' defense levels, I've changed Thebes' build orders:
I've also got a couple of workers building a road heading south to speed up the transfer of troops. The healthy WCs are heading down there while the injured ones heal with a couple of Medic I WCs on top of what used to be Rome. I already have two Level 4 units, both now at Combat III; one of my WCs won a battle versus a City Garrison I Archer in Rome against astounding odds--around 25% or so. He jumped from 4 XPs to 9. I only lost two WCs against Rome, and only one taking the capital itself.
Isabella may be my next target because I've scouted more of her territory. Woody II has found her capital:
Better situated than Rome, at least, and it's a holy city, so I'm pretty much obliged to keep it. That 60% defense is going to be costly unless I can get Catapults sometime soon. Given my current research level--unlikely. I think it's just going to require brute force--overwhelming numbers and several losses. The other option is to take her other, easier cities, sue for peace (and hopefully a tech or two), go after Vicky and whittle her down, and by then I should, hopefully, have Cats.
Along the way to either Spain or London, a barb city has appeared in the jungle. I'm definitely going to take it out, since it's easy pickings, free XPs, and on the way south:
The question in my mind is, do I keep it or raze it? It's not too badly situated--lots of grassland, rivers, and
four luxury resources in its fat cross. On the other hand, it misses the cow and is not next to the river. The cow, however, should probably belong to the city that claims the horse tile nearby.
Here's the big picture at 925 BC:
Now I have more decisions to make, and keeping or razing that barb city will be among the least of them.
Who do I attack next? I have more intel on Isabella, and she's somewhat closer, but Victoria is (slightly) higher in score. As I said regarding the capitals' defense level, I may have to settle for crippling each of them in turn before cats are available to take the holy cities. Isabella is, as you can see, encroaching towards me, whereas I haven't seen any signs of Vicky yet--no surprise, she has a desert as well as a jungle to cross to get anywhere near me.
What should I build next, and where? Heliopolis' barracks are almost complete and its copper mine will be on-line soon, so I can, potentially, change Thebes' build queue from military to civilian. I'm thinking I should build two Settlers to grab the marble and the stone. I'll have to research Masonry or trade for it, though either one will take awhile; I see what several of you meant regarding Hatty's slow research levels.
How should I improve my research? Another thing that appeals to me about keeping that barb city is that it looks like it could be a good commerce/science city, perhaps even a GP farm later in the game. I don't have a good commerce city yet; Heliopolis, with its floodplains, could do well in that regard once I get cottages going on them. Should I keep Thebes building military units and have Heliopolis handle the civilian builds, or at least a library?
What about Wonders? Should I not even worry about them? I'm warmongering, and I find you usually have to worry about one or the other; doing both is challenging, to say the least. But I could have marble
and stone available before too long, and the Oracle and the Pyramids are beckoning. A CoL slingshot is very appealing. But if I can't get my research to speed up, it's kind of a moot point.
I look forward to your comments.