Round 5: to 400 BC
Part One: Cry, "Havoc!"
This will be a three part post tonight, as I wanted to explore the use of the War Chariots in more detail.
Before I went on to the next move, I made a few changes based on the suggestions everyone had. First off, I went to see Vicky:
With the Open Borders agreement in place, I went to check on my research. I tried changing it to Code of Laws, but of course, CoL has a bunch of pre-requisites--none of which I have, starting with Mysticism. So I kept researching Alphabet, hoping to do some trading (or extorting) for those pre-reqs.
Thebes produced a couple of Axemen before I changed the build back to War Chariots. I sent them south--one with a City Raider promotion to use against Spain, the other with a Combat I to fortify Vandal once it was taken. As the War Chariots rumbled off the assembly line, I kept a few in my core cities, because guess what started showing up:
Yes, the first of many barbs to appear from the many enfogged areas on my continent. But more about them later.
Actually, more about them now. My next target on the drive south was that very enticing city of Vandal. It was protected by two Warriors. Check out the odds War Chariots get against Warriors:
With those odds, how can you say no? Vandal only required two WCs to attack before falling. I'm glad to have it; I'm going to need the money.
My other WCs were within range of Spain, Seville specifically. I was going to wait a couple more turns for all of my units to mass on Isabellas's border, but one of my travelling WCs revealed that she had a settler accompanied by a City Garrison II Archer just west of Seville. Now in the open field, that Archer was not going to be a problem; but if the Settler built a city, that Archer would be much tougher. So I declared war then mainly to get an easy kill of the Archer, prevent another Spanish city from appearing, and to nab yet another Worker.
With the CGII Archer dispatched and the captured Settler-cum-Worker headed to Vandal, I massed my forces around Seville.
As you can see, that Combat I WC didn't exactly have ideal odds. But my Combat III veteran on the hill wasn't facing much better chances--about 75% or so. This presented me with that typical Civ warring dilemma: attack with the unit with fewer promotions and lower odds, resulting in the likely loss of said unit; or attack with the unit with more promotions and better odds, but risk the loss of a veteran.
I decided to let the kid have a crack at it. And whaddya know, he pulled it off! One of his contemporaries face much better odds against Seville's only other surviving defender, a Warrior:
Seville was razed, and I pressed on towards Barcelona.
Now at first, Barcelona did not appear too intimidating:
Given that WCs are immune to first strikes, a drill-promoted Archer wasn't much of a threat. However, as I swooped in my WCs for the kill, Isabella quickly reinforced the city. Two City Garrison archers appeared there on the next turn, before I had enough forces within striking distance for a safe attack even on the original two. (Remember I want to keep Barcelona, so it wouldn't do to have only one battle-weakened unit holding it, ripe for counter-attack and recapture.)
I had to take some time to gather more forces. Meanwhile, I kept two WCs squatting on the cow tile north of the city to deny its food and especially production to Izzy.
Long story short, I only lost two units in the attack; one other one became severely damaged, but managed to withdraw. In fact, in this and some other battles in the field against Izzy's units, several of my WCs withdrew from otherwise-certain destruction. I haven't seen so many withdrawals from combat before, but then again, I haven't based a military campaign on a unit with that capability until this game.
It took most of my available WCs to pull it off, but Barcelona fell, and I kept it:
As you can see, I had a little cleanup of Izzy's forces in the field to do, but then it was on to Madrid--a battle which is recounted in detail in Part Two. Scroll on, gentle reader...