Sir Sam Vimes
Duke of Ankh
I loved 'The Rood and the Dragon' and 'Camelot!' and I decided to make my own scenario based in early medieval Britain.
5 flavours, 14 tribes (all playable):
Flavour 1: Irish
Kingdom of Uladh
Kingdom of Mumha
Kingdom of Dál Riata
Kingdom of Laighan
Flavour 2: Anglo-Saxon
Kingdom of Wessex
Earldom of Northumbria
Kingdom of Kent
Kingdom of Sussex
Flavour 3: British Celtic
Picts
Dumnonii
Cymri
Flavour 4: Viking
Kingdom of the Northway (Norway)
Danes
Flavour 5: Norman
Duchy of Normandy
As the Normans, Anglo-Saxons or Irish, win with 30% territory and a victory wonder
As the Vikings and British Celts, win with 50% territory
Each flavour will have its own individual tech tree just as soon as I work out how to do that rather than having one tree showing all flavours...
From the viewpoint of the British and Irish, the Vikings will arrive in era 3 and the Normans in era 4.
the eras are:
Pre-Christian Kingdoms
The Coming of Christianity
The Coming of the Vikings
The Coming of the Normans
As I am quite new to modding, any help would be much appreciated so please get involved!
*Update*
Right, stuff I need to do... if anyone has these things already done for some reason, now would be a good time to mention it
Graphics:
1 - Anglo-Saxon Wonder Icons:
Sutton Hoo
Beowulf
Bede's Chronicle
Lindisfarne Bible
Pilgrimage to Rome
Westminister Abbey
2 - Anglo-Saxon Improvement Icons:
Coastal Fortress (Medieval)
Town Council
Medieval Library
Tavern
Dock (or some sort of Medieval deepwater harbour)
Weavers
Cock-fighting ring
Brewery
3 - Anglo-Saxon Units:
Marauder ( an era 1 bandit)
Raider (an era 1 pirate)
Staffman
Royal Guard
4 - Irish Units:
Pirate
Raiding craft
Kern
5 - Irish wonder icons:
Tara
that's it so far...
*Update*
Anglo-Saxon tech tree for 1st Era: Now attached (as a word file...)!
*Update*
Kyraikos is working on an amazingly cool monastery resource for the scenario, and he's letting me use his medieval city graphics, so a big thank you to him
5 flavours, 14 tribes (all playable):
Spoiler :
Flavour 1: Irish
Kingdom of Uladh
Kingdom of Mumha
Kingdom of Dál Riata
Kingdom of Laighan
Flavour 2: Anglo-Saxon
Kingdom of Wessex
Earldom of Northumbria
Kingdom of Kent
Kingdom of Sussex
Flavour 3: British Celtic
Picts
Dumnonii
Cymri
Flavour 4: Viking
Kingdom of the Northway (Norway)
Danes
Flavour 5: Norman
Duchy of Normandy
As the Normans, Anglo-Saxons or Irish, win with 30% territory and a victory wonder
As the Vikings and British Celts, win with 50% territory
Each flavour will have its own individual tech tree just as soon as I work out how to do that rather than having one tree showing all flavours...
From the viewpoint of the British and Irish, the Vikings will arrive in era 3 and the Normans in era 4.
the eras are:
Spoiler :
Pre-Christian Kingdoms
The Coming of Christianity
The Coming of the Vikings
The Coming of the Normans
As I am quite new to modding, any help would be much appreciated so please get involved!
*Update*
Right, stuff I need to do... if anyone has these things already done for some reason, now would be a good time to mention it
Graphics:
1 - Anglo-Saxon Wonder Icons:
Sutton Hoo
Beowulf
Bede's Chronicle
Lindisfarne Bible
Pilgrimage to Rome
Westminister Abbey
2 - Anglo-Saxon Improvement Icons:
Coastal Fortress (Medieval)
Town Council
Medieval Library
Tavern
Dock (or some sort of Medieval deepwater harbour)
Weavers
Cock-fighting ring
Brewery
3 - Anglo-Saxon Units:
Marauder ( an era 1 bandit)
Raider (an era 1 pirate)
Staffman
Royal Guard
4 - Irish Units:
Pirate
Raiding craft
Kern
5 - Irish wonder icons:
Tara
that's it so far...
*Update*
Anglo-Saxon tech tree for 1st Era: Now attached (as a word file...)!
*Update*
Kyraikos is working on an amazingly cool monastery resource for the scenario, and he's letting me use his medieval city graphics, so a big thank you to him