(11th Round: to 1952 AD)
Ah, war...God help me, but I do love it so.
A computer game version of it, at any rate.
I didn't go to war with Gandhi right away; as discussed above, I wanted to wait until I had an edge. Nonetheless, the game didn't lack conflict, as Bismarck and Alexander went to war yet again and started swapping cities:
As I expected, Bismark asked me to join in:
And I agreed. It gave me a chance to kick Alexander's butt offa my continent. I razed one of his pathetic little cities down along the tundra, but there was no way to get to the other one by land because it was enclosed by Gandhi's borders. I was moving a Galleon down to ferry troops over to it, but decided, what the heck, let's see if the G-man will give me an Open Borders agreement.
Well, guess what? It's amazing what a few turns of peace will do. Open Borders it was! I took the opportunity to send my best Cavalry unit, with a movement promotion, to scout all of India's cities. As I had suspected, the bulk of Gandhi's forces were in his capital, Delhi:
Oh, no! I now faced the dreaded Ellipsis of Terror!
I sent a Caravel down there, and it was able to dock inside Dehli. This enabled me to scroll through all the units in the city, pre-spy, and see that there were only a couple more units than was listed on the screen. Those three little dots suddenly became a little less intimidating.
And it turns out Alexander becomes quite a wimp after you raze a couple of his worst cities:
Okay, he wasn't going to give up Rocketry, but that's no real surprise, is it? But look at that--all his gold, his world map, and
13 gpt just for 10 turns of peace. All for losing three really pathetic little cities (2 to me, 1 to Bizzy).
Gandhi was now trying to be all buddy-buddy:
I turned that one down, of course, but a few turns later he showed up offering me this deal after he completed Rock and Roll:
I hesitated, but after thinking it over, I agreed--after I got him to throw in some extra gpt. Why? Well, consider this: what would Gandhi need Aluminum for? Right--the space race! Remember how above, I said that when I attacked Gandhi, he might be devoting his production to space ship parts? Well, giving him aluminum guaranteed he'd be building his space ship rather than beefing up his military. (And yes, it was delicious to find out he had none; I had four sources myself once I got the mines set up.) Noticed he's pleased, too. This deal seemed like one more thing that would make him relax and believe we were buddies now.
HA! You FOOL!! Montezuma's only friend is DEATH!! I shall have to introduce you, my little Indian bumpkin...
And look at what my buddy Bismarck offered me:
I've never played a multiplayer game, but it occured to me that something like this would be a very sensible and probably very common strategy there: you and a teammate split the tech tree between you. Every time each of you discovers a tech, you trade or even gift it to one another.
In terms of war prep, once my factories came on line, I started producing Infantry. Once I finally got Industrialism, I started building tanks. Then I researched Communism and Democracy and changed civics completely:
Yep, total war civics. Well, except maybe for Emancipation, but I'd soon be dealing with war weariness and didn't want that additional happiness problem as well.
As for the war, it's going quite well. I've captured or, in a couple of cases, razed over half of Gandhi's cities now. There were some tense moments at the start after I declared; I sent the bulk of the forces that had been sitting in Novgorod east to take out his smallest cities that lay on my southern flank. The next turn, he sent a stack of Artillery at Novgorod. He nearly took it; defense was down to a Grenadier and a couple of leftover Longbowmen. It was not fun watching helplessly as my Marines and Infantry fell to the Artillery onslaught.
But he didn't take the city, and on the next turn I was able to shore it up. If you check the civics screenshot above, you'll notice that I'd been stockpiling gold. As soon as I saw Novgorod was Gandhi's main target, I upgraded every unit in the city that survived the first attack--including those two Longbowmen. The next turn, Gandhi faced Infantry and even a few Marines I'd built and managed to move down there quickly, thanks to my railroad network.
Novgorod held while I took out most of India's southeastern cities with a huge stack of--get this--Riflemen, Grenadiers, Cannon, and, yes, a few leftover Catapults! All it was missing was a few Axemen, but I had finally got around to either upgrading or...wait for it...axing all of them.
Many of these supposedly-obsolete units gave their lives as they fought bravely against Infantry and SAM Infantry, but they won the day. Most of them have now, themselves, been upgraded to Infantry or Artillery (as appropriate) as a reward for their achievements.
I am now in the process of taking India's core cities. Madras has fallen, as has Kolhapur and Karachi. All now fly the Aztec flag in their city squares. I have spies now, located in most of Gandhi's remaining cities. He is not long for this earth.
I did get a little overconfident at one point; I started switching my production back to infrastructure and split my forces into three stacks. But casualties and healing time are making me go back to producing units until the war is done. Then I should have a good-sized army ready to go overseas to Greece. (I have, however, changed civics from Vassalage/Theocracy back to Free Speech/Free Religion for the monetary, happiness, and reasearch boosts.)
In terms of tech, I'm not doing to badly. No one has a clear tech lead anymore:
And, regarding victory conditions, I think I'm making good progress towards a domination victory. I have 4% to go for pop--that's as good as got--and 20% to go for land. There are almost 100 turns left, and keep in mind I'm going to soon take Ghandi's biggest cities and their land:
It's hard to say at this point, but I suspect I will need to take at least some of Alexander's cities to get to that magical 64%.
Oh, one other thing--I got a Great Artist!
What should I do with him? He could be used as a culture bomb in one of India's cities after conquering it, of course. Or I could burn him for beakers--nearly 2000 towards Radio, which would probably save me 3 turns and let me start building Bombers. Thoughts?