All The World's A Stage

Warman17

NES Grandpa
Joined
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Orders due Thursday, January 28th

Background:
The year is 1614, PoD 1492. The last hundred years has seen the Age of Exploration unveil a New World rich to be colonized by those capable. The Catholic Church has weathered the Reformation, while the Holy Roman Empire has been eaten away from the inside, and out. To Europe’s east looms its greatest threat since the Battle of Tours or the Mongol Horde. The riches of the Far East remain untapped but merchants have begun to open the door to an empire spanning more land and richer than any on earth. To the princes and sheiks all the world's a stage.

All The World’s A Stage is an adaptation of a game of Europa Universalis III played as the Ottoman Empire beginning in 1492 and running to 1614. For a more in-depth look at the world’s history see the “extensive background” post past the rules, nations, and maps.

Rules:


Economy:
Your economic strength is abstracted as Economic Points (ep) which you spend on various things. EP can not be banked.

Manpower:
Every year there is a pool of the population capable of joining military and state service. The size of this pool is reflected by your manpower. Like ep, manpower can not be banked.

Army:
Modernized nations may construct the following:

Infantry Regiment: Modern pike and shot infantry. 1 ep and 1 manpower for 1 regiment

Cavalry Regiment: Heavy Lancers and Light Cuirass. 2 ep and 1 manpower for 1 regiment

Artillery Regiment: Powerful bombards and lighter Culverins. 3 ep and 1 manpower for 1 regiment

In addition, you may purchase “mercenary” equivalents which cost only ep equal to the normal ep.


Non-Modern nations may construct the following:

Native Infantry Regiment: Armed with local weapons such as bows, swords, etc. 1ep and 1 manpower for 1 regiment.

Native Musket Regiment: A large portion are armed with low quality firearms. 1ep and 1 manpower for 1 regiment.

Native Cavalry Regiment: Local cavalry forces. 2ep and 1manpower for 1 regiment.

Native Artillery Regiment: Poor quality cannons. 3ep and 1 manpower for 1 regiment.

It should be noted that native regiments are not all too inferior to modern regiments at the start of the NES, and should be adept at protecting themselves.

Upgrading from a native infantry regiment to native musket regiment and/or native regiment to normal regiments cost 1ep per 2 regiments.

Navy:
Note: For every regiment you wish to transport across the sea, it must be carried by a transport ship.

Galley: Non-Oceangoing transport. ~10 cannons. 1ep for 2

Cog: Oceangoing transport. ~10 cannons. 1ep for 1

Flyte: Modern. Oceangoing transport. ~12 cannons. 1ep for 1

Barque: Modern. Oceangoing light ship. ~15 cannons. 1ep for 1

Junk: Oceangoing light ship (Available only to Chinese tech group). ~15 cannons. 1ep for 1

Carrack: Modern. Oceangoing Capital ship. ~40 cannons. 2ep for 1

Galleon: Modern. Oceangoing Capital ship. ~60 cannons. 3ep for 1

In addition, you may purchase “privateer” equivalents which cost only 1/2 ep equal to the normal ep. The use of privateers does not necessarily equal a declaration of war. Privateers are of lower quality than normal ships.

Technology:
Technology is divided into 4 realms: Army, Navy, Commerce, and Great Ideas. There are two tech trees, one hidden and one known. Basically you can’t know what the next technology in the tree is going to be, but you’ll see ones available due to previous research. Unknown technologies cost 40ep to research, while known techs cost 30ep to research, minus an additional 5 every time someone else researches it. So after seven nations research a tech (including the initial discovery) the technology becomes general knowledge for all modernized nations. If multiple nations research the same tech in the same turn, it will cost the listed price for the turn for everyone. There is no tech sharing.

Army: These are, of course, technologies for improving your army, including small arms, doctrines, artillery, and cavalry.

Navy: These are technologies for improving your fleet, including new ship designs, doctrines, as well as other aids for naval transportation and development.

Commerce: These are technologies relating to possible commercial inventions and practices to improve your economy.

Great Ideas: These are technologies relating to art, philosophy, mathematics, etc. The greatest minds still require funding for their work.

Tech Groups and Modernization:
In addition, the world has been split into seven tech groups: Latin, Eastern, Muslim, Indian, Chinese, African, and New World. Only Latin and Eastern start the NES with fully modernized societies capable of researching modern techs off the bat. Once five nations of a tech group learn one of these techs, it becomes known to the entire tech group. Modernized all non-Latin tech groups must spend an additional 25% on research. Once modernized you have the option to “westernize,” that is join the Latin tech group, but this automatically brings your stability to -3 and risks massive revolts. In order to modernize you must research all of the following techs, each cost 30ep:

Modern Weaponry: Arquebus, early muskets, and cannons. Allows production of Native Musket Regiment and Native Artillery Regiment.
-Known: Muslim, Indian, Chinese
- In Progress: Mali (15/30), Mutapa(12/30), Segu (9/30), Sokoto (15/30), Swahili (3/30), Cherokee (8/30), Creek (8/30), Inca (21/30), Huron (12/30), Shawnee (6/30), Ethiopia(2/30), Songhai (3/30)

Modern Army Strategy and Tactics: Pike and Shot backed by cavalry and cannonry. Allows production of normal infantry, cavalry, and artillery regiments. (Requires Modern Weaponry)
-Known: Algiers, Morocco, Oman, Khorasan, Ming
-In Progress: Iraq (14/30), Orissa (24/30), Rajputana(18/30)

Modern Naval Ships: Bigger and better ships able to sail the high seas. Allows production of Flytes, Barques, Carracks and Galleons (Requires Modern Weaponry)
-Known: Morocco, Oman, Khorasan, Ayutthaya
-In Progress: Algiers(17/30), Japan (1/30)

Modern Commercial Practices: Creates financial institutions such as banks as well as other inventions.
-Known: Khorasan, Morocco, Oman
-In Progress: Vijayangar (11/30)

Modern Ideas: Incorporates modern philosophies and culture into your society.
-In Progress: Morocco (24/30), Oman(5/30) , Khorasan (15/30)

Modernization: Once all five technologies are known to you, you may modernize your nation. Doing so costs 2ep per widely known technology known by the modern world.

Stability:
You have a stability rating ranging from -3 to 3. This rating is an abstract number representing how, well, stable you are politically. A negative number represents a larger chance of rebellion and lack of trust in your rule. A positive number represents a decreased chance of rebellion and increased economic activity that occurs with a stable environment. Please note it is entirely possible to receive a rebellion at stability rank 3, or receive no rebellion at stability rank -3, but such events will probably occur concurrently with stability changes. Stability changes with events, policies, or an entire turn’s income.

Colonies:
The age of exploration is mostly over. While certain areas of the world still remain unknown, focus has shifted to colonization. Currently colonization has been reserved for a select few nations, but it has allowed them to expand their economy beyond local means, producing wealth and power. Colonies follow slightly special rules. Established colonies are listed under stats, which supply the mother country with EP and maybe manpower. The smaller dots on the map are large colonial settlements which can’t compare to old world cities but are relatively large. You may integrate or decentralize any of your colonies at any time in any way you wish as long as it makes geographical sense (don’t lump Singapore with Manhattan).

To create a new colony, or expand a current colony, you need to spend 5ep to lay claim to a white province. This represents planting a proverbial flag, and building some trading posts and forts. New colonies rarely provide income at first, but will begin to do so as time goes on and settlers arrive and/or natives tamed. If multiple nations attempt to colonize the same province, n

Only modernized nations may colonize overseas. Non-modernized nations may colonize over land only.

You may construct Colonial Regiments to aid in defending your colonies from natives and outside powers. They are weaker than standing armies, but are more cost-effective than shipping regulars around the world. Raising colonial regiments utilizes local colonial manpower only. If there is a lack of colonists to provide manpower you have two options. One is to raise native colonial regiments to help fight invading powers, or other natives, but the savages may prove untrustworthy in the long run. Another is to raise metropole colonial regiments, normal infantry regiments raised at home then shipped abroad. These are more expensive but utilize manpower from the home country and are better armed and trained. They must be shipped overseas, so there is a chance of interception. In addition Metropole Regiments may be created by shipping a normal regiment overseas) or reclaimed as Infantry Regiments if shipped back home (paying the colonial cost, see below).
Colonial regiments can only be used in colonial war.

Colonial Regiment: Local colonists given arms and training. 1ep and 1 manpower for 1 regiment.

Native Regiment: Local natives given arms and training. 1ep for 1 regiments.

Metropole Regiment: Forces from the homeland. 2ep and 1 manpower for 1 regiment.

Colonial Wars:
Colonial wars are a little different from normal wars as they normally take place far overseas in colonies. It is expensive to send normal armies to go fight in these areas. To represent this, shipping a normal regiment to or from a colony takes not only a transport ship, but 1ep to accomplish. It should be expected colonial wars are fought with navies and local colonial regiments, with little to no home-country intervention. In addition, it is possible to have a colonial war without expanding the war to the homelands as long as only colonial forces are used.

Rebellion
Rebellions that occur will be categorized under your own stats and will be of five types:
Peasant: Peasant revolts are common and frequent and occur for various reasons and are unlikely to last more than a couple months. However a strong revolt or one occurring while you are weak may stick long enough to deal with. Peasant revolts are generally weakly led, weakly financed, and weak militarily.
Noble: Noble revolts are less common and occur when the nobles feel the loss of personal power or their own attempt to garner more from a weak government. Noble revolts are strongly led, weakly financed, and strong militarily.
Religious: Religious revolts are usually peasant revolts, but include a larger number of nobles and are importantly led by religious figures. These revolts will most likely occur in provinces with different religions that the state religion and as such spark further religious strife. Religious revolts are strongly led, weakly financed, and weak militarily.
Nationalist: Nationalist revolts demand independence, autonomy, or reunification with a mother country. These are particularly dangerous as they are usually of better quality than other revolts. Nationalist revolts are strongly led, strongly financed, and strong militarily.
Pretender: These revolts are easily the most dangerous as it represents de facto civil war. Where nationalists pose a threat to their specific region, a pretender revolt seeks to overthrow the throne. Pretenders are strongly led, strongly financed, and strong militarily.

Negotiating away a rebellion will cause a loss in prestige, but it can be worth it.

War Tax
During war you are allowed to place a war tax, kind of like mobilization, which increases real EP by 50%. However this additional 50% can only be spent on the military. So a realm with 6 ep can now spend an additional 3 ep per turn on the military. This war tax, as you can assume, can only be activated during war time. There is a negative result of this tax however – every turns it is on you have a large chance to lose a stability point.

Prestige
Prestige is a number from -10 to 10 and is an abstract representation of your country’s success. A country with high prestige can be seen as honorable, trendsetting, high culture, but most importantly powerful. Countries with positive prestige are taken more seriously by NPCs then those with negative. Prestige and stability can sometimes go hand in hand, and at times it can be unsure which causes the other. You may “cash in” your current prestige ranking, receiving an equal number of ep to spend, and lowering your prestige by one.

Religion
Religion still plays a crucial role in politics and everyday life. However what the people believe and how you want them to believe may be two different things. Everyone has a “state religion” that is the religion practiced and supported by the state. But obviously not everyone in your nation will follow your example. An internal region with a different religion as the state will be more rebellious and oppositional to central rule than areas with the same religion.

Holy Roman Empire:
The Holy Roman Empire is an aging institution left over from the Middle Ages. The HRE is meant to bind together the various feudal states of Germany and Italy into cohesive force, but since the Reformation and Polish Intrusions the power of the HRE has been on the decline. The Emperor has a sworn duty to protect any member state which is invaded, and in return gains special taxes and, on paper, some subservience. Between the Emperor and Princes are Elector-Princes who decide the new Emperor on event of his death. In addition to this power Elector-Princes remain free from certain Imperial taxations. Leaving the HRE brings a hit to prestige and stability.

Due to Polish, Ottoman, Russian, and French expansion many of the empire’s princes no longer have sovereign states to rule yet they and their lands remain part of the HRE. While the Emperor has no obligation to protect these princes, their rulers retain the right to speak in Imperial court via the princes and gain prestige.

Emperor: Milan
Electors: Alsace, Mainz, Palatinate*, Thurungia, Wurttemberg*, Savoy, Siena
* means the elector is a protestant state

Vassalage
Some nations may choose, or be forced to choose, to become vassals of other nations. In return for loss of sovereignty (inability to make alliances or royal marriages), and loss of some income to the lord, the vassal gets protection from its lord. Vassals are also expected to come to the aid of the lord if the lord is under attack. If a lord has multiple vassals the vassals are not expected to help each other, but the lord may force them to do so anyways.

Projects/Policies:
Projects are the equivalent to wonders in this NES. You may devise any sort of Great Project you please, as long as it fits with your nation and capabilities. Simply inform me of the project and your intended goals for it, and I will give you a price.

A policy would be a government law you enact that doesn’t always require spending. This can be anything from civil rights to education spending. Sometimes this will require EP, and will therefore be kept track of in stats. Policies can help in a variety of ways but are not always needed, so don’t go overboard.
 
Technologies

Unknown Army:
30/50 (Georgia), 6/40(Tirol), 16/50(Russia), 10/40 (Milan), 4/40 (Spain)

Unknown Navy:
27/40 (England), 15/40 (Genoa)

Unknown Commerce:
40/50(Ottoman Empire), 15/40(Sicily), 6/40(Venice), 3/40(Denmark), 4/50(Poland)

Unknown Great Idea:
18/40 (Bavaria), 6/40 (Baden)

NAVAL:

Naval Demi-Culverin: Smaller cannons allow an increase on total number of cannons onboard ships 10-20%
Known: Spain
-In Progress: Portugal (10/30)

Broadside: Lets loose a well trained volley of every cannon available on a single target.
Known: Portugal

GREAT IDEAS:

New Algebra: A much more systematized and standardized system of algebra improving mathematics and gaining prestige
Known: Mantua
-In Progress: Poland (10/30)

Alliances

Spoiler :
Sweden, Denmark, Anhalt – full alliance [all catholic, but internal strife. Anti-poland. At war with Russia, 15 ep]
Brittany, Austria, Lorraine, The Palantine – defense alliance [all reformation!, anti-french, 32 ep]
England, Portugal – defense alliance [historical, 48 ep]
England, Scotland - full alliance [pro-britain, 30ep]
Milan, Bavaria, Alsace – full alliance [mixed, Milan’s sphere, 36 ep]
--Wurttemberg, Genoa
Portugal, France – defense alliance [anti-spain, 58 ep]
Portugal, Spain – defense alliance [pro-iberia, 57 ep]
France, Navarra – Defense alliance [anti-spain 37 ep]
Pisa, Papal State, Mantua, Modena – defense alliance [anti-milan, 12ep]
Riga, Saxony, Wurzberg, Munster, Magdeburg, Mainz – full alliance [catholic, anti-poland, 13 ep]
Oldenberg, Gelre, Hesse, Trier, Bohemia, Ansbach, Cleves – Full Alliance [all reformation!, anti-poland, 22ep]
Brabrant, Holland, Milan – Defense Alliance [mixed religion, anti-france, 27]
Spain, Savoy, Tirol – Defense Alliance [full catholic, but tirol excommunicated, 43ep]
Poland, Sweden – defense alliance [anti-russian, Denmark, 35 ep]
Norway, Finland – full alliance [anti-everyone, 5ep]
Russia [Russian sphere, 28ep]
--Lithuania, Polotsk
Ottoman Empire [Ottoman sphere, 72 ep]
---Wallachia, Moldavia, Crimea, Iraq, Ak Koyunlu, Najd, Yemen, Haasa, Oman, Tunisia, Algiers, Morocco, Venice, Kazan, Adal
Ming, Ryuku, Manipur – full alliance [Chinese spehere, 47ep]
Japan, Manchu, Korea, Ayutthaya, Taungu – defense alliance [anti-ming, 43 ep]
Mali, Songhai – defense alliance [anti-imperial, sunni, 7ep]
Segu, Ashanti – defense alliance [anti-imperial, animist, 5ep]
Delhi, Gujarat, Bundelkhand, Sind, Kashmir, Deccan – Defense Alliance [Indian sunni, 18ep]
Vijayangar, Rajputana, Orissa, Gondwana, Nepal – Defense Alliance [Indian hindu, 33ep]
Punjab, Bihar – Defense Alliance [neutral Indian, 4ep]
Ayutthaya, Taungu – Full Alliance [southeast asia, anti-ming, 15ep]
Shawnee, Creek, Cherokee – full alliance [anti-imperialists, 7ep]
 
LATIN:

Spoiler :
Alsace
Theocracy: Archbishop-Elector Leopold I
Religion: Catholic
Stability: 2
Economic Power: 2
Manpower: 4
Prestige: 0
Army: 4 Infantry Regiments, 3 Cavalry Regiments
Army Quality: 2
Navy: None
Naval Quality: 1

Anhalt
Ferudal Monarchy: Prince Johann Georg I
Religion: Catholic
Stability: 3
Economic Power: 2
Manpower: 1
Prestige: 0
Army: 2 Infantry Regiment, 3 Cavalry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1
Project:

Ansbach
Feudal Monarchy: Margrave Jochaim Ernst I
Religion: Protestant
Stability: 2
Economic Power: 2
Manpower: 1
Prestige: 0
Army: 2 Infantry Regiment, 2 Infantry Regiment (Mercenary), 1 Cavalry Regiment, 1 Cavalry Regiment(Mercenary)
Army Quality: 1
Navy: None
Naval Quality: 1

Austria
Feudal Monarchy: Archduke Matthias I
Religion: Reformed
Stability: 3
Economic Power: 14|7 (war tax)
Manpower: 21
Prestige: -2
Army: 36 Infantry Regiments, 22 Cavalry Regiments, 5 Artillery Regiments
Army Quality: 2
Navy: None
Naval Quality: 1

Avignon
Administrative Republic: Stadtholder François
Religion: Protestant
Stability: 3
Economic Power: 0|0 (War Tax)
Manpower: 3
Prestige: 0
Army: None
Army Quality: 2
Navy: None
Naval Quality: 1

Baden
Feudal Monarchy: Margrave Georg Friedrich I
Religion: Reformed
Stability: 3
Economic Power: 3
Manpower: 2
Prestige: 0
Army: 2 Infantry Regiments, 1 Cavalry Regiment(Mercenary)
Army Quality: 1
Navy: None
Naval Quality: 1

Bavaria
Feudal Monarchy: Prince-Elector Maximilian I
Religion: Protestant
Stability: 3
Economic Power: 6
Manpower: 8
Prestige: 0
Army: 11 Infantry Regiments, 5 Cavalry Regiments, 2 Artillery Regiments
Army Quality: 2
Navy: None
Naval Quality: 1

Bohemia
Feudal Monarchy: King Mathias
Religion: Protestant
Stability: 3
Economic Power: 7
Manpower: 17
Prestige: -6
Army: 20 Infantry Regiments, 9 Cavalry Regiments, 1 Artillery Regiment
Army Quality: 2
Navy: None
Naval Quality: 1

Brabant
Feudal Monarchy: Duke Philip I
Religion: Reformed
Stability: 3
Economic Power: 2
Manpower: 2
Prestige: 0
Army: 3 Infantry Regiment, 2 Cavalry Regiment
Army Quality: 2
Navy: None
Naval Quality: 1

Brittany:
Administrative Monarchy: King Geoffrey III
Religion: Reformed
Stability: 2
Economic Power: 8|4 (War Tax)
Manpower: 14
Prestige: 0
Army: 28 Infantry Regiments, 2 Cavalry Regiments, 2 Artillery Regiment
Army Quality: 1
Navy: 4 Flytes, 8 Barques, 2 Carracks, 4 Galleon
Naval Quality: 2
Colonies: +0 EP (blockaded by france)
Spoiler :
New Brittany: +1 EP (French Occupied)
Brésil: +1 EP (French Occupied)
Rio de Ouro: +0 EP (French Occupied)


Cleves
Feudal Monarchy: Duke Johann Wilhelm
Religion: Protestant
Stability: 3
Economic Power: 3
Manpower: 1
Prestige: 0
Army: 2 Infantry Regiment, 2 Infantry Regiments(Mercenary) 2 Cavalry Regiment, 1 Artillery Regiment
Army Quality: 2
Navy: None
Naval Quality: 1

Connacht
Feudal Monarchy: King Hugh O'Conor Don
Religion: Catholic
Stability: 2
Economic Power: 1
Manpower: 1
Prestige: 0
Army: 4 Infantry Regiments
Army Quality: 1
Navy: 1 Barques
Naval Quality: 2

Corsica
Despotic Monarchy: King
Religion: Catholic
Stability: 3
Economic Power: 2
Manpower: 1
Prestige: 1
Army: 2 Infantry Regiments
Army Quality: 2
Navy: 16 Galley
Naval Quality: 1

Denmark: The Loser
Feudal Monarchy: King Christian IV
Religion: Catholic
Stability: 3
Economic Power: 8
Manpower: 12
Prestige: -2
Army: 22 Infantry Regiments, 5 Cavalry Regiments, 1 Artillery Regiment
Army Quality: 2
Navy: 6 Flytes, 2 Barques, 3 Carracks
Naval Quality: 1

England: Hasari
Feudal Monarchy: King James I
Religion: Catholic
Stability: 2
Economic Power: 25
Manpower: 24
Prestige: 2
Army: 16 Infantry Regiments, 12 Cavalry Regiments, 5 Artillery Regiment
Army Quality: 1
Navy: 12 Flytes, 4 Barques, 38 Carracks, 22 Galleons
Naval Quality: 2
Colonies: +12 EP
Spoiler :

-English Greenland: +0 EP
-Hudson Bay: +1 EP, 1 Metropole Regiment, 1 Native Regiment
-Newfoundland: +1 EP, 1 Metropole Regiment
-New England: +1 EP, 2 Metropole Regiment
-New Jersey: +1 EP, 1 Native Regiment
-Panama: +1 EP, 1 Metropole Regiment
-Henryland: +3 EP, +1 Manpower, 1 Colonial Regiment, 1 Metropole Regiment
-English Caribbean: +1 EP, 1 Metropole Regiment
-Virginia: +1 EP, 1 Metropole Regiment
-Mozambique: +1 EP, 1 Native Regiment
-Calabar: +1 EP, 1 Metropole Regiment


France: Matt0088
Absolute Monarchy: King Louis XIII
Religion: Catholic
Stability: -1
Economic Power: 34|17 (War Tax)
Manpower: 130
Prestige: 0
Army: 84 Infantry Regiments, 45 Cavalry Regiments, 9 Artillery Regiments
Army Quality: 1
Navy: 13 Flytes, 23 Barques, 9 Carracks, 7 Galleons
Naval Quality: 1
--Rebellions: Religious Protestant Revolt: 13 Infantry Regiments, 5 Cavalry Regiments
Colonies: +8 EP
Spoiler :

Manitoba: +0 EP , 2 Native Regiments
New France: +1 EP, 4 Metropole Regiments
French Caribbean: +2 EP, 3 Metropole Regiments, 1 Native Regiment
Henriana: +1 EP, 1 Native Regiment, 1 Metropole Regiment, 2 Metropole Regiments (New Brittany)
Patagonia: +1 EP, 1 Metropole Regiment
French Africa: +3 EP, 2 Metropole Regiments, 1 Native Regiment
Madagascar: +0 ep, 1 Native Regiment


Gelre
Administrative Monarchy: Duke Arnold III
Religion: Protestant
Stability: 3
Economic Power: 4
Manpower: 7
Prestige: 1
Army: 13 Infantry Regiments, 5 Cavalry Regiments, 2 Artillery Regiment
Army Quality: 2
Navy: 4 Flytes
Naval Quality: 1

Genoa
Feudal Monarchy: Duke Tomaso Spinola (Milan Vassal)
Religion: Catholic
Stability: 3
Economic Power: 5
Manpower: 5
Prestige: -2
Army: 4 Infantry Regiments, 2 Cavalry Regiments
Army Quality: 1
Navy: 12 Galley
Naval Quality: 2

Gotland
Administrative Monarchy: King Peder
Religion: Reformed
Stability: 3
Economic Power: 4
Manpower: 1
Prestige: 0
Army: 3 Infantry Regiments, 1 Cavalry Regiment
Army Quality: 2
Navy: 20 Galley
Naval Quality: 1

Hesse
Feudal Monarchy: Landgrave Ludwig
Religion: Protestant
Stability: 3
Economic Power: 3
Manpower: 2
Prestige: -4
Army: 5 Infantry Regiments, 2 Infantry Regiments(Mercenary), 4 Cavalry Regiments, 1 Artillery Regiment
Army Quality: 1
Navy: None
Naval Quality: 1

Holland:
Feudal Monarchy: Duchess Jacquette
Religion: Reformed
Stability: 2
Economic Power: 4
Manpower: 6
Prestige: 1
Army: 7 Infantry Regiment, 3 Cavalry Regiments
Army Quality: 1
Navy: 2 Flytes, 2 Barques
Naval Quality: 1
Project: Army Reform: 7/15

Ireland: SS-Pz.Gren.1562
Feudal Monarchy: King Liam
Religion: Catholic
Stability: 3
Economic Power: 3
Manpower: 1
Prestige: 0
Army: 4 Infantry Regiments, 2 Cavalry Regiments, 1 Infantry Regiment (Mercenary), 1 Artillery Regiment
Army Quality: 1
Navy: 1 Flyte, 3 Barques, 1 Carrack
Naval Quality: 2

Leinster
Feudal Monarchy: King Donal IX
Religion: Catholic
Stability: 3
Economic Power: 2
Manpower: 1
Prestige: 0
Army: 3 Infantry Regiments, 1 Cavalry Regiment
Army Quality: 1
Navy: 1 Flyte, 1 Barques, 2 Carracks
Naval Quality: 2

Lorraine
Feudal Monarchy: Duke Henri
Religion: Reformed
Economic Power: 6|3 (war tax)
Manpower: 10
Stability: 3
Prestige: 1
Army: 15 Infantry Regiments, 4 Cavalry Regiment, 1 Artillery Regiment
Army Quality: 2
Navy: None
Naval Quality: 1

Magdeberg
Feudal Monarchy: Duke Christian Wilhelm
Religion: Catholic
Stability: 3
Economic Power: 2
Manpower: 2
Prestige: 1
Army: 6 Infantry Regiments, 2 Cavalry Regiment
Army Quality: 2
Navy: None
Naval Quality: 1

Mainz
Theocracy: Archbishop-Elector Johann Schweikhard
Religion: Catholic
Stability: 2
Economic Power: 2
Manpower: 1
Prestige: 0
Army: 3 Infantry Regiment, 1 Cavalry Regiment, 1 Artillery Regiment
Army Quality: 2
Navy: None
Naval Quality: 1

Mantua
Feudal Monarchy: Duke Ferdinando
Religion: Catholic
Stability: 3
Economic Power: 2
Manpower: 3
Prestige: 2
Army: 4 Infantry Regiments, 2 Cavalry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1

Milan:
Feudal Monarchy: Emperor-King Francesco
Religion: Catholic
Stability: 3
Economic Power: 21
Manpower: 64
Prestige: 8
Army: 41 Infantry Regiments, 4 Cavalry Regiments, 3 Artillery Regiment
Army Quality: 2
Navy: 20 Galley
Naval Quality: 1
Project: Army Reforms (done)

Modena
Feudal Monarchy: Duke Cesare V
Religion: Catholic
Stability: 2
Economic Power: 2
Manpower: 2
Prestige: 2
Army: 5 Infantry Regiment, 1 Cavalry Regiment
Army Quality: 1
Navy: 6 Galley
Naval Quality: 1

Munster
Feudal Monarchy: King Muireadhach II
Religion: Catholic
Stability: 3
Economic Power: 2
Manpower: 2
Prestige: 0
Army: 4 Infantry Regiment, 1 Cavalry Regiment
Army Quality: 1
Navy: 1 Flyte, 1 Barques, 2 Carracks
Naval Quality: 2

Münster
Administrative Republic: Stadtholder Diedrich
Religion: Catholic
Stability: 2
Economic Power: 3
Manpower: 2
Prestige: 1
Army: 5 Infantry Regiment, 2 Cavalry Regiment, 1 Artillery Regiment
Army Quality: 2
Navy: None
Naval Quality: 1

Navarra
Feudal Monarchy: King Enrique II
Religion: Catholic
Stability: 3
Economic Power: 2
Manpower: 1
Prestige: 0
Army: 2 Infantry Regiment, 2 Cavalry Regiment
Army Quality: 1
Navy: 2 Flyte, 3 Barques, 2 Carracks
Naval Quality: 2

Norway
Administrative Republic: Stadtholder Magnus
Religion: Reformed
Stability: 3
Economic Power: 2
Manpower: 2
Prestige: -5
Army: 5 Infantry Regiment, 1 Cavalry Regiment
Army Quality: 1
Navy: 1 Flyte, 3 Barques
Naval Quality: 1

Oldenburg
Feudal Monarchy: Count Heinrich
Religion: Protestant
Stability: 3
Economic Power: 2
Manpower: 1
Prestige: 0
Army: 3 Infantry Regiment, 2 Infantry Regiment (Mercenary), 1 Artillery Regiment
Army Quality: 2
Navy: 1 Flyte, 2 Barques, 1 Carrack
Naval Quality: 1

Pisa
Merchant Republic: Doge Leonardo
Religion: Catholic
Stability: 2
Economic Power: 3
Manpower: 2
Prestige: -1
Army: 5 Infantry Regiment, 2 Cavalry Regiment
Army Quality: 1
Navy: 6 Galley
Naval Quality: 1

Portugal:
Despotic Monarchy: King Filipe II
Religion: Catholic
Stability: 0
Economic Power: 25
Manpower: 15
Prestige: -1
Army: 42 Infantry Regiments, 34 Cavalry Regiments, 10 Artillery Regiments
Army Quality: 1
Navy: 7 Flytes, 35 Barques, 12 Carracks, 8 Galleons
Naval Quality: 3
Colonies: +10 ep
Spoiler :

- New Portugal: +1 EP, 1 Metropole Regiment, 2 Native Regiments
- Florida: +1 EP, 1 Metropole Regiment
- Portuguese Caribbean: +2 EP, +1 manpower, 2 Metropole Regiments, 1 Colonial Regiment
- Rio Grande: +1 EP, 1 Metropole Regiment
- Mississippi: +1 EP, 1 Metropole Regiment
- La Plata: +1 EP, 1 Metropole Regiment
- Chile: +1 EP, 1 Metropole Regiment
- Benin: +2 EP, 1 Metropole Regiment
- Cape Colony: +1 EP, 2 Metropole Regiment
- Portuguese East Indies: +1 EP, 3 Metropole Regiment
- Portuguese Pacific: +0 ep


Salzburg
Theocracy: Mark Sittich von Altemps
Religion: Catholic
Stability: 3
Economic Power: 3
Manpower: 4
Prestige: 0
Army: 6 Infantry Regiments, 3 Cavalry Regiment, 1 Artillery Regiment
Army Quality: 2
Navy: None
Naval Quality: 1

Savoy
Feudal Monarchy: Prince-Elector Carlo Emanuele
Religion: Catholic
Stability: 3
Economic Power: 6
Manpower: 9
Prestige: 2
Army: 10 Infantry Regiments, 3 Cavalry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1
Project: Army Reform: 6/15

Saxony
Merchant Republic: Duke Francis
Religion: Catholic
Stability: 3
Economic Power: 3
Manpower: 2
Prestige: 0
Army: 4 Infantry Regiments, 5 Cavalry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Scotland
Feudal Monarchy: King Robert IV
Religion: Reformed
Stability: 2
Economic Power: 5
Manpower: 6
Prestige: -1
Army: 21 Infantry Regiments, 5 Infantry Regiments (Mercenary), 1 Cavalry Regiment
Army Quality: 1
Navy: 3 Flytes, 7 Barques, 6 Carracks
Naval Quality: 2

Sicily:
Merchant Republic: Doge Sergio
Religion: Catholic
Stability: 3
Economic Power: 10
Manpower: 16
Prestige: 0
Army: 11 Infantry Regiments, 3 Cavalry Regiments
Army Quality: 2
Navy: 44 Galley
Naval Quality: 2

Siena
Administrative Republic: Prince-Elector Orlando
Religion: Catholic
Stability: 3
Economic Power: 3
Manpower: 3
Prestige: 6
Army: 7 Infantry Regiments, 3 Cavalry Regiment
Army Quality: 1
Navy: 10 Galley
Naval Quality: 1

Spain: milarqui
Feudal Monarchy: King Felipe III
Religion: Catholic
Stability: 2
Economic Power: 34
Manpower: 78
Prestige: 1
Army: 59 Infantry Regiments, 35 Cavalry Regiments, 8 Artillery Regiments
Army Quality: 1
Navy: 19 Flytes, 40 Barques, 11 Carracks, 12 Galleons
Naval Quality: 2
Colonies: +14 EP
Spoiler :

Spanish Greenland: +0 EP
New Spain: +8 EP, +8 Manpower, 1 Metropole Regiment, 3 Colonial Regiments
Colombia: +1 EP, 1 Metropole Regiment, 4 Infantry Regiments and 7 Cavalry Regiments
Venezuela: +1 EP, 1 Metropole Regiment
Spanish Caribbean: +2 EP, +1 manpower, 1 Metropole Regiment, 1 Colonial Regiment
Sao Vicente: +0 EP, 1 Native Regiment
Atacama: +0 EP (Incan Occupied)
Canaries: +0 EP, 1 Metropole Regiment
Congo: +2 EP, 1 Metropole Regiment


Sweden: bestshot9
Despotic Monarchy: King Gustav II Adolf
Religion: Catholic
Stability: 3
Economic Power: 5|2 (War Tax)
Manpower: 6
Prestige: -1
Army: 11 Infantry Regiments, 7 Cavalry Regiments, 3 Artillery Regiment
Army Quality: 2
Navy: 4 Galley
Naval Quality: 1

The Palatinate
Administrative Monarchy: Elector Palatine Freidrich V
Religion: Reformed
Stability: 3
Economic Power: 5|2 (War Tax)
Manpower: 8
Prestige: 0
Army: 14 Infantry Regiments, 3 Cavalry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

The Papal State: Anonymoose
Papacy: Pope Paulus V
Religion: Catholic
Stability: 3
Economic Power: 5
Manpower: 9
Prestige: 5
Army: 2 Infantry Regiment
Army Quality: 2
Navy: 10 Galley
Naval Quality: 1
Projects: Jesuits (done!), The Arts (4/15)

Thuringia
Feudal Monarchy: Prince-Elector Johann Dietrich
Religion: Protestant
Stability: 2
Economic Power: 1
Manpower: 1
Prestige: -3
Army: 4 Infantry Regiments
Army Quality: 2
Navy: None
Naval Quality: 1

Tirol
Feudal Monarchy: King Maximilian I [excommunicated]
Religion: Catholic
Stability: 3
Economic Power: 4
Manpower: 3
Prestige: -3
Army: 13 Infantry Regiments, 3 Cavalry Regiments
Army Quality: 2
Navy: None
Naval Quality: 1

Trier
Theocracy: Lothar von Metternich
Religion: Protestant
Stability: 3
Economic Power: 1
Manpower: 3
Prestige: -3
Army: 5 Infantry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1

Tuscany
Feudal Monarchy: King Cosimo II
Religion: Catholic
Stability: 2
Economic Power: 3
Manpower: 5
Prestige: 3
Army: 7 Infantry Regiments, 1 Cavalry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1
Projects: Army Reform: 3/10

Tyrone
Administrative Republic: Stadtholder Hugh
Religion: Catholic
Stability: 3
Economic Power: 2
Manpower: 1
Prestige: 0
Army: 3 Infantry Regiments, 1 Cavalry Regiment
Army Quality: 1
Navy: 1 Flyte, 2 Barques, 2 Carracks
Naval Quality: 2

Venice
Despotic Monarchy: Duke Marco Memo (Ottoman Vassal)
Religion: Catholic
Stability: 3
Economic Power: 3
Manpower: 5
Prestige: -2
Army: 1 Infantry Regiment, 2 Cavalry Regiment
Army Quality: 1
Navy: 1 Carrack, 8 Galley
Naval Quality: 1

Wurtternberg
Feudal Monarchy: Prince-Elector Johann Friedrich (Milan Vassal)
Religion: Protestant
Stability: 3
Economic Power: 2
Manpower: 2
Prestige: -2
Army: 4 Infantry Regiments, 2 Cavalry Regiment, 2 Artillery Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Wurzburg
Theocracy: Julius von Mespelbrunn
Religion: Catholic
Stability: 2
Economic Power: 1
Manpower: 1
Prestige: 0
Army: 4 Infantry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1


Eastern

Spoiler :
Crimea: Karalysia
Feudal Monarchy: Emir Muhammad III
Religion: Sunni
Stability: 3
Economic Power: 7|3 (War Tax)
Manpower: 22
Prestige: 0
Army: 17 Infantry Regiments, 11 Cavalry Regiments, 2 Artillery Regiments
Army Quality: 2
Navy: 1 Flyte
Naval Quality: 1
Projects: Fortifications (1/30)

Finland:
Despotic Monarchy: King Nikolaus
Religion: Orthodox
Stability: 3
Economic Power: 3
Manpower: 3
Prestige: -1
Army: 9 Infantry Regiments, 3 Cavalry Regiments
Army Quality: 1
Navy: 6 Galley
Naval Quality: 1

Georgia
Despotic Monarchy: King Luarsab
Religion: Orthodox
Stability: 1
Economic Power: 14
Manpower: 39
Prestige: 0
Army: 30 Infantry Regiments, 16 Cavalry Regiments, 2 Artillery Regiments
Army Quality: 2
Navy: 2 Flytes
Naval Quality: 1

Kazan
Tribal Federation: Khagan Ibrahim II (Ottoman Vassal)
Religion: Sunni
Stability: 3
Economic Power: 2|1 (War Tax)
Manpower: 2
Prestige: -3
Army: 4 Infantry Regiments, 1 Infantry Regiment (Mercenary), 3 Cavalry Regiments
Army Quality: 2
Navy: None
Naval Quality: 1

Lithuania
Feudal Monarchy: Duke Mikolaj (Russian Vassal)
Religion: Catholic
Stability: 3
Economic Power: 2
Manpower: 4
Prestige: -10
Army: 4 Infantry Regiments, 3 Cavalry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Moldavia
Despotic Monarchy: Duke Stefan IX Tomsa (Ottoman Vassal)
Religion: Orthodox
Stability: 2
Economic Power: 2
Manpower: 2
Prestige: 0
Army: 4 Infantry Regiment, 2 Cavalry Regiment
Army Quality: 2
Navy: None
Naval Quality: 1

Ottoman Empire: Adrogans
Empire: Padishah Ahmet I
Religion: Sunni
Stability: 3
Economic Power: 36|18 (War Tax)
Manpower: 127
Prestige: 10
Army: 107 Infantry Regiments, 68 Cavalry Regiments, 30 Artillery Regiments
Army Quality: 2
Navy: 42 Galley, 12 Carracks, 2 Galleon (Medit); 4 Galley, 10 Flyte, 1 Galleon (Red Sea)
Naval Quality: 1

Poland: Stuck in Pi
Feudal Monarchy: King Zygmunt III Wasa
Religion: Catholic
Stability: -1
Economic Power: 31
Manpower: 107
Prestige: 9
Army: 72 Infantry Regiments, 57 Cavalry Regiments, 18 Artillery Regiments
Army Quality: 1
Navy: 26 Galley, 8 Flytes
Naval Quality: 1
Projects: Improved Infrastructure (15/40)

Polostk
Feudal Monarchy: Duke Fydor (Russian Vassal)
Religion: Orthodox
Stability: 1
Economic Power: 2
Manpower: 3
Prestige: 0
Army: 5 Infantry Regiments, 1 Cavalry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1

Riga
Theocracy: Archbishop Christoph von Mecklenburg
Religion: Cartholic
Stability: 3
Economic Power: 2
Manpower: 1
Prestige: -3
Army: 2 Cavalry Regiment
Army Quality: 1
Navy: 6 Galley
Naval Quality: 1
Project: City Fortress (4/6)

Russia: Tree151
Empire: Czar Mikhail I Romanov
Religion: Orthodox
Stability: 1
Economic Power: 24|12 (War Tax)
Manpower: 99
Prestige: 2
Army: 63 Infantry Regiments, 50 Cavalry Regiments, 6 Artillery Regiments
Army Quality: 2
Navy: 3 Flyte, 5 Barques, 1 Galleon
Naval Quality: 1
Colonies:
Spoiler :

-Siberia: +1 EP, +1 manpower, 1 Colonial Regiment
-Tomsk: +0 EP, 1 Metropole Regiment


Wallachia
Feudal Monarchy: Duke Radu IX Mihnea (Ottoman Vassal)
Religion: Orthodox
Stability: 3
Economic Power: 2
Manpower: 3
Prestige: 0
Army: 4 Infantry Regiment, 1 Cavalry Regiment
Army Quality: 2
Navy: None
Naval Quality: 1
 
Muslim

Spoiler :
Ak Koyunlu
Tribal Despotism: Khan Ali(Ottoman Vassal)
Religion: Shitte
Stability: 3
Economic Power: 3
Manpower: 7
Prestige: -3
Army: 12 Native Musket Regiments, 6 Native Cavalry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Algiers
Despotic Monarchy: Emir al-Hasan (Ottoman Vassal)
Religion: Sunni
Stability: 0
Economic Power: 6
Manpower: 7
Prestige: -1
Army: 6 Infantry Regiments, 8 Cavalry Regiments
Army Quality: 2
Navy: 12 Galley
Naval Quality: 1

Chagatai
Feudal Monarchy: Sultun Abd al-Latif Khan
Religion: Sunni
Stability: 3
Economic Power: 1
Manpower: 2
Prestige: -2
Army: 4 Native Musket Regiments, 2 Native Cavalry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1

Haasa
Tribal Despotism: Malik Ahmed (Ottoman Vassal)
Religion: Shitte
Stability: 3
Economic Power: 2
Manpower: 2
Prestige: -1
Army: 5 Native Musket Regiments, 2 Native Cavalry Regiment
Army Quality: 2
Navy: 4 Galleys
Naval Quality: 1

Iraq
Despotic Monarchy: Emir (Ottoman vassal)
Religion: Shitte
Stability: 3
Economic Power: 5
Manpower: 11
Prestige: 0
Army: 9 Native Musket Regiments, 4 Native Cavalry Regiments
Army Quality: 2
Navy: 2 Galleys
Naval Quality: 1

Kazakh
Tribal Federation: Khagan Ishim
Religion: Sunni
Stability: 3
Economic Power: 2
Manpower: 1
Prestige: -3
Army: 1 Native Musket Regiment, 4 Native Cavalry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1

Khorasan: D'Artagnan59
Empire: Shahanshah Hussein Baiqara
Religion: Shitte
Economic Power: 23
Manpower: 73
Stability: -1
Prestige: 2
Army: 39 Native Musket Regiments, 9 Native Cavalry Regiments, 2 Native Artillery Regiments (mainland); 2 Infantry Regiments, 3 Native Musket Regiments, 2 Native Cavalry Regiments (Horn of Africa); 3 Native Musketmen Regiments, 2 Native Cavalry Regiments, and 1 Native Artillery Regiment (Tanzania)
Army Quality: 2
Navy: 17 Flytes, 18 Barques, 9 Carracks
Naval Quality: 1
Project: Agricultural Reform (8/20)

Morocco
Despotic Monarchy: Emir Zaydan (Ottoman Vassal)
Religion: Sunni
Stability: 3
Economic Power: 8
Manpower: 5
Prestige: -2
Army: 4 Infantry Regiments, 5 Cavalry Regiments
Army Quality: 2
Navy: 4 Barques, 3 Carracks
Naval Quality: 1

Najd
Tribal Democracy: Shiekh Rabi’a II (Ottoman Vassal)
Religion: Sunni
Stability: 3
Economic Power: 1
Manpower: 1
Prestige: 0
Army: 1 Native Musket Regiment, 2 Native Cavalry Regiment
Army Quality: 2
Navy: None
Naval Quality: 1

Oman
Despotic Monarchy: Emir Makhzum (Ottoman Vassal)
Religion: Shia
Stability: 2
Economic Power: 3
Manpower: 2
Prestige: 0
Army: 3 Infantry Regiments, 1 Cavalry Regiment
Army Quality: 2
Navy: 2 Flytes, 4 Barques, 4 Carracks, 1 Galleon
Naval Quality: 2

Tunisia
Tribal Federation: Malik Muhammad VII (Ottoman Vassal)
Religion: Sunni
Stability: 3
Economic Power: 2
Manpower: 2
Prestige: 0
Army: 3 Native Musket Regiments, 2 Native Cavalry Regiments, 1 Native Artillery Regiment
Army Quality: 2
Navy: 12 Galleys
Naval Quality: 1

Yemen
Noble Republic: Emir Muhammad (Ottoman Vassal)
Religion: Sunni
Stability: 3
Economic Power: 3
Manpower: 3
Prestige: -4
Army: 6 Native Musket Regiments, 2 Native Cavalry Regiment
Army Quality: 2
Navy: 1 Cog
Naval Quality: 2


Indian

Spoiler :
Bihar
Despotic Monarchy: King Dhaval
Religion: Hindu
Stability: 2
Economic Power: 1
Manpower: 1
Prestige: 0
Army: 3 Native Musket Regiment, 2 Native Cavalry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Bundelkhand
Despotic Monarchy: Sultun Bir Singh Deo
Religion: Sunni
Stability: 3
Economic Power: 3
Manpower: 4
Prestige: -2
Army: 10 Native Musket Regiments, 3 Native Cavalry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Ceylon
Despotic Monarchy: King Gayesh
Religion: Buddhist
Stability: 3
Economic Power: 1
Manpower: 3
Prestige: -2
Army: 3 Native Musket Regiments
Army Quality: 2
Navy: None
Naval Quality: 1

Deccan
Despotic Monarchy: Sultun Hajari
Religion: Sunni
Economic Power: 1
Manpower: 3
Stability: 3
Prestige: 0
Army: 4 Native Musket Regiment, 1 Native Cavalry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1

Delhi
Despotic Monarchy: Sultun Ibrahim Shah
Religion: Sunni
Stability: 2
Economic Power: 10
Manpower: 18
Prestige: -5
Army: 30 Native Musket Regiments, 15 Native Cavalry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Gondwana
Despotic Monarchy: King Jaitra
Religion: Hindu
Stability: 2
Economic Power: 2
Manpower: 2
Prestige: -1
Army: 6 Native Musket Regiments, 4 Native Cavalry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Gujarat
Despotic Monarchy: Sultun Muzaffar Shah II
Religion: Sunni
Stability: 3
Economic Power: 3
Manpower: 5
Prestige: 0
Army: 10 Native Musket Regiments, 4 Native Cavalry Regiments
Army Quality: 1
Navy: 16 Cogs
Naval Quality: 1

Kashmir
Noble Republic: Emir Birbal
Religion: Sunni
Stability: 3
Economic Power: 1
Manpower: 1
Prestige: 0
Army: 3 Native Musket Regiment, 2 Native Cavalry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Majapahit
Despotic Monarchy: King Kalida
Religion: Hindu
Stability: 2
Economic Power: 3
Manpower: 6
Prestige: 0
Army: 10 Native Musket Regiments, 2 Native Cavalry Regiment
Army Quality: 1
Navy: 19 Cogs
Naval Quality: 1

Manipur
Administrative Monarchy: King Khangemba
Religion: Hindu
Stability: 3
Economic Power: 1
Manpower: 1
Prestige: -2
Army: 4 Native Musket Regiment
Army Quality: 1
Navy: None
Naval Quality: 1

Nepal
Despotic Monarchy: King Siddhi Narasimha
Religion: Hindu
Stability: 2
Economic Power: 1
Manpower: 1
Prestige: 0
Army: 4 Native Musket Regiment, 1 Native Cavalry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1

Orissa
Despotic Monarchy: King Purushottama Deva
Religion: Hindu
Stability: 3
Economic Power: 8
Manpower: 9
Prestige: 0
Army: 9 Native Musket Regiments, 8 Native Cavalry Regiments
Army Quality: 1
Navy: 12 Cogs
Naval Quality: 1

Punjab
Despotic Monarchy: King
Religion: Hindu
Stability: 3
Economic Power: 3
Manpower: 2
Prestige: -2
Army: 6 Native Cavalry Regiments, 2 Native Cavalry Regiment
Army Quality: 2
Navy: None
Naval Quality: 1

Rajputana
Despoticl Monarchy: King Udaya Singh
Religion: Hindu
Stability: 3
Economic Power: 6
Manpower: 8
Prestige: 0
Army: 6 Native Musket Regiments, 3 Native Cavalry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Sind
Despotic Monarchy: Sultun Murza Jani Beg
Religion: Sunni
Stability: 3
Economic Power: 2
Manpower: 2
Prestige: -4
Army: 7 Native Musket Regiment, 2 Native Cavalry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1

Vijayangar: Agent 89 ***
Despotic Monarchy: King Venkata II
Religion: Hindu
Stability: 3
Economic Power: 17
Manpower: 45
Prestige: 3
Army: 33 Native Musket Regiments, 14 Native Cavalry Regiments, 1 Native Artillery Regiment
Army Quality: 2
Navy: 66 Cogs
Naval Quality: 1
Projects: The Arts(4/12); Improved Mining(5/10)


Chinese
Spoiler :
Aceh
Despotic Monarchy: Sultan Iskander Shah
Religion: Sunni
Stability: 3
Economic Power: 1
Manpower: 1
Prestige: -3
Army: 4 Native Musket Regiment
Army Quality: 2
Navy: 5 Cogs
Naval Quality: 1

Ayutthaya
Despotic Monarchy: King Ekat’otsarat
Religion: Buddhist
Stability: 0
Economic Power: 12
Manpower: 39
Prestige: -3
Army: 19 Native Musket Regiment, 3 Native Cavalry Regiment
Army Quality: 1
Navy: 1 Galley, 2 Flytes, 4Cogs, 12 Junks
Naval Quality: 1

Brunei
Despotic Monarchy: Sultun Abd al-Jilil
Religion: Sunni
Stability: 3
Economic Power: 2
Manpower: 8
Prestige: -1
Army: 9 Native Musket Regiments
Army Quality: 1
Navy: 4 Cogs, 5 Junks
Naval Quality: 1

Dai Vet
Despotic Monarchy: King Le Kinh Tong
Religion: Buddhist
Stability: 3
Economic Power: 3
Manpower: 5
Prestige: -3
Army: 10 Native Musket Regiment, 1 Native Cavalry Regiment
Army Quality: 1
Navy: 6 Galleys, 3 Cogs
Naval Quality: 1

Japan: charles li
Feudal Monarchy: Emperor Mizunoo
Religion: Shinto
Stability: 3
Economic Power: 17
Manpower: 23
Prestige: 3
Army: 32 Native Musket Regiments 13 Native Cavalry Regiments
Army Quality: 1
Navy: 16 Galleys, 13 Cogs, 48 Junks, 8 Cogs(Privateer)
Naval Quality: 1
Projects: Open Ports (done!)

Korea
Despotic Monarchy: King Kwange-hae
Religion: Confucian
Stability: 3
Economic Power: 5
Manpower: 9
Prestige: 0
Army: 20 Native Musket Regiments, 6 Native Cavalry Regiment
Army Quality: 1
Navy: 13 Galleys, 4 Cogs
Naval Quality: 1

Manchu
Despotic Monarchy: Emperor Taizu
Religion: Confucian
Stability: 3
Economic Power: 13
Manpower: 22
Prestige: 0
Army: 19 Native Musket Regiments, 23 Native Cavalry Regiments
Army Quality: 1
Navy: 13 Galleys, 3 Cogs
Naval Quality: 1

Ming: TheWesley
Administrative Monarchy: Emperor Nurhachi
Religion: Confucian
Stability: -2
Economic Power: 45
Manpower: 172
Prestige: 1
Army: 5 Infantry Regiments, 61 Native Musket Regiments, 96 Native Cavalry Regiments
Army Quality: 2
Navy: 13 Galleys, 20 Cogs, 2 Junks
Naval Quality: 1

Ryukyu
Despotic Monarchy: Emperor
Religion: Animist
Stability: 3
Economic Power: 1
Manpower: 1
Prestige: 0
Army: 3 Native Musket Regiment, 1 Native Cavalry Regiment
Army Quality: 1
Navy: 2 Galleys, 2 Cog
Naval Quality: 1

Taungu
Despotic Monarchy: King Anaukpetlun
Religion: Buddhist
Stability: 3
Economic Power: 3
Manpower: 7
Prestige: -2
Army: 13 Native Musket Regiments
Army Quality: 1
Navy: 1 Cog, 1 Junk
Naval Quality: 1


African
Spoiler :
Adal
Despotic Monarchy: Sultan Sabir al-Din (Ottoman Vassal)
Religion: Sunni
Stability: 3
Economic Power: 2
Manpower: 2
Prestige: -3
Army: 7 Native Infantry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Ashanti
Tribal Despotism: Chief Zokuli
Religion: Animist
Stability: 3
Economic Power: 2
Manpower: 2
Prestige: 0
Army: 8 Native Infantry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Benin
Tribal Democracy: High Elder Ohman
Religion: Animist
Stability: 3
Economic Power: 1
Manpower: 2
Prestige: 0
Army: 4 Native Infantry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1

Ethiopia: Last Praetoria
Tribal Federation: High Chief Susenyos
Religion: Orthodox
Stability: 3
Economic Power: 3|1 (War Tax)
Manpower: 5
Prestige: -5
Army: 17 Native Infantry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Mali
Tribal Federartion: Malik Mamadu IV
Religion: Sunni
Stability: 3
Economic Power: 5
Manpower: 7
Prestige: 0
Army: 9 Native Infantry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Mutapa
Tribal Federation: High Chief Gatsi
Religion: Animist
Stability: 2
Economic Power: 4
Manpower: 5
Prestige: 0
Army: 13 Native Infantry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Segu
Despotic Monarchy: King Barama N’Golo
Religion: Animist
Stability: 3
Economic Power: 3
Manpower: 5
Prestige: -2
Army: 16 Native Infantry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Sokoto
Tribal Federation: High Chief
Religion: Animist
Stability: 3
Economic Power: 5
Manpower: 11
Prestige: -5
Army: 11 Native Infantry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Songhai: chemhater
Despotic Monarchy: Sultun al-Amin
Religion: Sunni
Stability: 3
Economic Power: 2
Manpower: 1
Prestige: -2
Army: 5 Native Infantry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Swahili
Tribal Federation: Malik Munganye
Religion: Sunni
Stability: 3
Economic Power: 3|1 (War Tax)
Manpower: 3
Prestige: -3
Army: 7 Native Infantry Regiments, 4 Native Cavalry Regiment
Army Quality: 1
Navy: None
Naval Quality: 1


New World
Spoiler :
Cherokee
Tribal Federation: High Chief
Religion: Shamanist
Stability: 3
Economic Power: 2
Manpower: 3
Prestige: 0
Army: 9 Native Infantry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Creek
Tribal Democracy: High Chief Chigelli
Religion: Shamanist
Stability: 3
Economic Power: 3
Manpower: 3
Prestige: 0
Army: 11 Native Infantry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Huron: germanicus12
Tribal Federation: High Chief
Religion: Shamanist
Stability: 3
Economic Power: 4
Manpower: 6
Prestige: -1
Army: 10 Native Infantry Regiments, 2 Native Cavalry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Inca Empire
Tribal Federation: High Chief
Religion: Animist
Stability: 2
Economic Power: 7
Manpower: 13
Prestige: -9
Army: 17 Native Infantry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

Shawnee
Tribal Federation: High Chief Cattawamago
Religion: Shamanist
Stability: 3
Economic Power: 2
Manpower: 4
Prestige: 0
Army: 7 Native Infantry Regiments
Army Quality: 1
Navy: None
Naval Quality: 1

 
Starting Political Map
Spoiler :
ottoman1614politicalcit.png


Starting Political Map with Names
Spoiler :
ottoman1614politicalcit.png


Starting Religious Map
Spoiler :
ottoman1614religiouscit.png


Starting Alliances Map
Spoiler :
ottoman1614politicalcit.png


Starting Holy Roman Empire Map
Spoiler :
ottoman1614hrenew.png
 
Extensive History

1492-1506
Spoiler :
-Reformation! Avignon, Wurttemberg, Baden, the Palatinate, Ansbach, Trier, Oldenburg, Pomerania, and Scotland all officially leave The Catholic Church
-Castile merges with Aragon, fights losing war with Ottomans in Medit.
-Venice loses war against Austria and allied states
-Denmark loses war with HRE states
-Muscovy transforms itself into Russia, conquers Finland and northern Sweden from Sweden
-Poland-Lithuania conquers Vorpommern and Teutonic Order
-England sets up colony OTL Acadia to Maine
-Portugal sets up colonies in Manhattan, Maryland/Virginia, south Carolina, Florida, Havana, Benin
-Spain sets up colonies in Puerto Rico, Antilles, Venezuela, pacific coast of mexico (conquered zapotec, but Mayan rebellion kicks them out)
-Ming conquer Annam, Oriat Horde and Mongol Khanate
-Austria loses title of HRE to Thuringia


1506-1522:
Spoiler :
-Reformation! Bremen, Gelre Cleves, and Brittany all officially leave the Catholic Church
-Ottomans conquer Bosnia, Corfu, Ragusa, Dalmatia, Aleppo, Lebanon, Gaza, and Rhodes/Malta
- Ak Koyunlu conquers most of Georgia and some of the Timurid Empire
-Memeluks gain control of most of Arabia only to lose it to rebellions after failed war with Ottomans
-Russia conquers most of Norway
-Poland-Lithuania conquers Pomerania, Mecklenburg, eastern Brandenburg – at war with most of the HRE
-Tirol frees itself from Austrian rule
-Gelre rises up and occupies Austrian Netherlands.
-England expands to Massachusetts, New Jersey, and Newfoundland, facing native revolts in Acadia.
-France acquires Manhattan from Portugal, colonizes Connecticut.
-Portugal founds Rio Grande colony, La Plata Colony, Cape Colony, and conquers the rest of Cuba
-As a result of failed war with ottomans in the medit, Sicily and Sardinia successfully revolt from Castilian rule. Sicily and the Papal State destroy Naples.
-Milan and Tuscany war, Tuscany gains Urbino but loses Modena.


1522-1530
Spoiler :
-Reformation! Hesse and Bohemia officially leave the Catholic Church
-Ottomans conquer independent Transylvania and Hungarian Croatia, Crete and Cyprus from Venice, Palestine/Syria from Mameluks
- Ak Koyunlu begins falling apart with internal revolts in recently conquered areas during a war with Khorasan.
-Russia invades the remains of Sweden, capturing Stockholm
-Poland-Lithuania conquers Luneburg and the Livonian Order west of Riga
-Sardinia is reconquered by Castile
-Nobles from Urbino launch a revolt and successfully throw the Papal State out of Romagna
-England colonizes New Hampshire, Labrador and the mouth of the St Lawrence
-Iroquois conquer the Huron
-Portugal further claims E. Pennsylvania, west Virginia, north Carolina
-France colonizes some Antilles
-Spain conquers the Aztec Empire
-France and Brittany make their Saharan west Africa claims
-Gujarat conquers Gakwar and Rajputana
-Delhi loses some eastern provinces to Orissa
-Deva Bengal breaks free from Assam rule


1530-1540
Spoiler :
-Ak Koyunlu collapses between Khorasan, Georgia, Iraq, Armenia, and Persia
-Ottomans vassalize Iraq and Ak Koyunlu, conquer Alexandria and coastal Egypt
-Funj breaks free of Mameluks, Ethiopia expands to red sea in Mameluk power vacuum.
-Tuscany puts down the remains of Urbino, conquering Romagna
-Gelre occupation of Austrian Netherlands begins to crumble as rebels occupy most provinces
-Russia conquers the remains of the Livonian Order, and all land in Sweden outside Stockholm and all land in Norway outside Oslo.
-Ming conquer most of Kazakh
-Gakwar and Rajaputa break free of Gujarat rule
-Most of Deccan rebels creating Maharasthra
-Orissa conquers most of Deva Bengal and collapsing Assam
-Aceh (owns all Sumatra) and Brunei go to war with Taugu and Ayutthaya, successfully occupying coastal Taugu
-Mutapa conquers Mozambique from Swahili
-Portugal creates Mississippi colony at Mobile
-England founds the Henryland colony along Brazil’s northern coast


1540-1552:
Spoiler :
-Reformation! Austria leaves the Catholic Church
-Ottomans conquer coastal Austria, more of Egypt, Armenia and modern border with Georgia. Poland-Lithuania launches a failed war where the Ottomans reach the gates of Vilna and Krakow
-Poland-Lithuania conquers the commercial center city-state of Lubeck, and Slesvig from Denmark.
-Austria reclaims most of Austrian Netherlands
-Castile transforms into Spain
-Ming conquer the remains of Kazakh
-Orissa breaks up into Bihar, Bengal, Manipur. Deccan land grabs some.
-Bundelkhand breaks from Delhi
-Gondwana conquers Deccan
-Mali breaks into two with the creation of Segu
-Swahili take back lost land
-Modern borders of New Portugal and New France
-Colombia founded
-Hispaniola split between Spain and Portugal
-More of Antilles claimed by France
-Sao Vincete founded
-Modern borders of Cape Colony reached


1552-1563
Spoiler :
-Reformation! Lorraine leaves Catholic Church
-Ottomans force Poland-Lithuania to free the Teutonic lands as Prussia.
-Ottomans conquer gulf states
-Khorasan conquers most of Persia
-Georgia conquers Astrakhan
-Russia annexes the remains of Sweden
-Russia, Hamburg, and Brandenburg invades a weakened Poland-Lithuania
-Milan and Switzerland go to war with Venice and Sicily
-Gondwana conquers Deccan
-Malwa transforms into Khandesh
-Punjab revolts from Delhi
-Ayutthaya conquers Malacca and foothold on Sumatra
-France founds Henriana
-Calabar colonized by England


1563-1575
Spoiler :
-Reformation! Utrecht leaves Catholic Church
-Milan conquers most of Venice forcing it out of the war, and annexes Mantua. Sicily frees Corsica and occupies Parma, convincing Genoa to join the war against Milan.
-Libya is conquered by Tunis, but Tripoli is conquered by the Ottomans after a successful revolt.
-Georgia conquers the remains of the Golden Horde
-Russia takes some land from Lithuania, but it stopped from going to far by a successful Ottoman invasion. The Russians are so badly beaten the agree to free Sweden, Finland, Pskov, and Ryazan
-Poland-Lithuania conquers Hamburg and Brandenburg, takes Breslau from Bohemia, and Carpathia from Hungary
-Khorasan annexes the remains of Persia and invades the Timurid Empire
-Bengal loses land to Orissa and Manipur
-Gujarat and Vijayangar take land from Maharasthra
-Ayutthaya conquers Pegu
-Ming vassalize Dai Vet and conquer most of Chagtai
-Huron successfully revolt from Iroquois control
-Portugal links Mississippi and Rio Grande by land and greatly expands La Plata
-England founds Panama, Virginia, Trinidad
-Brittany creates founds North and South Brazil respective of Spanish Sao Vincete


1575-1586
Spoiler :
-The Milano-Sicilian war ends with Corsica free and Milan retaining its conquests and making Genoa a vassal, but Milan finds itself invaded by the Ottoman Empire
-The Polish-Lithuanian union ends, with Poland taking some land from Lithuania.
-Poland annexes Bremen
-Georgia conquers some land from Kazan
-Khorasan annexes some Timurid land
-Vijayangar takes more land from Maharasthra and Khandesh
-Bengal loses land to Manipur, Bihar breaks free.
-Ayutthaya conquers most of Aceh and Lan Na
-England founds Hudson Bay colony
-France founds Patagonia colony

1586-1595
Spoiler :
-Ottomans annex Venetian lands from Milan and make Venice proper a vassal
-Poland defeats a HRE army and annexes Brunswick from Brunswick, Kassel from Hesse, Thüringen from Thuringia and most of Prussia. Thuringia is made a vassal of Poland.
-Russia is defeated again by the Ottomans and forced to allow Polotsk and the Livonian Order independence.
-Manipur collapses as Deva Bengal claims independence and Orissa conquers the rest of the nation
-Orissa conquers the remains of Tibet
-Deccan regains independence from Gondwana
-France founds Manitoba
-Spain finally conquers the Mayans after the French lift their protection
-Portugal founds Chile
-Spain conquers Kongo
-France founds colonies on the Gold Coast
-Mutapa and Adal gain current borders with Swahili
-Huron conquer Iroquois
-Thuringia loses title of HRE to Milan

1595-1605
Spoiler :
-Ottomans conquer most of Egypt, the Hedjaz and make the remaining Arabian states vassals; make the North African states vassals
-Sicily conquers Naples from the Papal State
-Milan breaks Tuscany, annexing Romagna and Ancosa, while Pisa becomes a free state. Milan also conquers eastern Switzerland
-Poland invades Hungary and takes more of Lithuania and Bohemia. Annexes the remains of Brunswick and makes Cologne a vassal.
-Georgia and Russia conquer most of Kazan.
-Russia conquers most of Sibir and annexes Pskov
-Gelre annexes Utrecht, but the strain allows Holland and Brabant to break free
-Hindu Rajaputana breaks free from Sind after a Vijayangar invasion
-Vijayangar conquers Deccan coast
-Orissa annexes Bengal
-Tengu annexes Manipur
-Portugal conquers lands founding its Asian colonies
-New England links up with Hudson Bay on land
-North and South Brazil link up via land and become Brazil. New Breton is founded.
-Spain claims Atacama
-France sets up a colony in the Grain Coast
-England sets up a colony in Cameroon


1605-1614
Spoiler :
-Poland conquers most of Hungary. Annexes Cologne.
-Russia conquers most of Lithuania and makes the remains a vassal. Annexes Prussia.
-Sweden and Denmark launch an invasion of Russian Norway
-Catholic revolt begin in southern Austria
-Milan annexes the remains of Switzerland
-Mantua regains its independence
-Ottomans annex Cairo
-Orissa annexes Deva Bengal
-Manipur regains its independence
-Khorasan annexes the remains of the Timurid Empire
-English Cameroon colony fails. Founds Mozambique.
 
Saved in case needed later. You may now post.
 
Holland please.
 
I'll take the Ming, subject to change upon further investigation.
 
^Same with me. I need to read over the rules once or twice more..
 
Denmark please!
 
I'll take Poland I guess.
 
Possible interest in taking Portugal.
 
Ireland. Cause it'll be fun to die in 10 seconds or less.
 
Question: Why is Scotland seperate from England, if England has King James Stuart VI of Scotland as King James Stuart I of England and Scotland? Which poses the deeper question of who else could have become Monarch after Elizibeth's death in 1603?

In any case, interested in Milan.
 
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