(left Americas till last as usual, and ran out of time tonight

)
Era 8: Barbarians at the Gates

(map: click for big version)
Cattle-herders on the plains of Asia had prospered following the domestication of the horse, especially after the adoption of horseback-riding and stronger breeds of horses. These cultures and tribes steadily grew in strength and numbers over the centuries. Their mobility and toughness gave them an edge over the armies of more 'civilized' peoples. The Kurzan, Sarvonians and Sai-Hsin were just the first of many waves of invaders which would come from the vast open plains. Around 400 AD, another wave began. Within a few decades, three large invasions struck at each of the main cradles of civilization across Eurasia. And, around the same time, the American civilizations were also attacked by land and sea. Thus, this era is known as the age of great barbarian invasions. Though millions were killed, and much was destroyed, the beginnings of new and stronger things were also forged from the chaos...
---
The first invasion was that of the Tuzan, relatives of the much-older Kurzan culture, from whom they inherited (and improved upon) a strong horse-riding tradition, totally reliant upon the horse and the bow. The Tuzan were driven by the belief in a great apocalypse that would consume the eastern world (a prophecy that would later be fulfilled, to a certain extent), and the need to conquer a new home in the west. In 387 AD, the Tuzan crossed into the lands of the Savisian Empire and the edge of western civilization (that Empire was partly founded by Sarvonian culture, still nomadic warriors at heart, similar to the Tuzan). At that time, Savisia was embroiled in the 6th Pelonarian War against the rival Voresian Empire, including respective allies on both sides, while rebel warlords were causing problems at home. The Tuzan were able to plough their way towards the official capitol of the Savisian Empire (located in Kupato peninsular), where they fought - and lost - a famous battle on teh northern shores of the Black Sea (also called the 'Savisian Sea' at the time) against the great Ytvrek, warrior-king of Savisia (fresh from sacking Pelonar, again). Ytvrek made the Tuzan his vassals, and took a young Tuzan noble called Tagarot as hostage.
At this point, the chronicles of Tagarot's life begin to diverge. The common themes are his great charisma and bravery, elaborate scheming, and an alleged talent for prophecy and various magic arts. We know that eventually, by around 400 AD, with Ytvrek dead and the Savisian Empire crumbling on several fronts, Tagarot had usurped much of the old Savisian system of authority (with the aid of Serezyl, King of Zevron and childhood friend of Tagarot during his captivity), and the Tuzan were heading west again - this time with large numbers of Sarvonian, Sheshegi, Golanur, Sai-Hsin and various other ethnic groups, all marching and riding under the banner of a great divine winged horse, the symbol chosen by Tagarot to guide them to their new home and empire.
The war and turmoil that followed is too complex to describe here. And in any case, there are still large gaps in the known history of the time. What we can say is that Tagarot's horde sacked many of the cities in Europe - basically the cities of the northern Voresian Empire and Mavan Kingdom - many of which were attacked and sacked again and again by later factions, until the urban population of Europe was reduced by around two thirds. Tagarot eventually (by 416 AD) found his home on the shores of the Atlantic Ocean, where he promptly died of supposedly natural (some say alcohol and female) causes, and the Targarotay Kingdom was named after him, now home to a mongrel mix of peoples (as was much of europe). The Krilik kingdoms flowed with the tide, first helping the Tuzan and then exploiting the aftermath for their own purposes (the Krilik Wolf-Blood warriors became especially famous at this time). Bohemoi peoples flocked back to the Alpine mountains and built a strong kingdom there, while their cousins the Chechy were pushed into the Aelari peninsular. The Voresian Empire fought back against the odds (its people still united in worship of Orimudis), plotting endlessly, making alliances (using its allies as shields on some occasions), and finally just clinging on to life, although it was left thoroughly exhausted and depleted of wealth and manpower. And the Savisian Empire itself was replaced by the 'Kan' Empire, ruled by the Tuzan and their allies who did not wish to follow Tagarot so far west, and basically re-used the same Sheshegi-dominated bureaucratic system, changing very little else. The 'Arkts' were vassal states of the Kan Empire, granted a little more freedom than those of the Savisian and other empires. The whole construct was especially fragile, but would have been totally impossible without the tradition of the Savisian Empire to go on (one that had survived a few centuries at least).
The other old powers of the Mediterranean were not in good shape either - the Tesnaran Empire, which at one point seemed destined for greatness across western Europe, had suffered a continual failure of leadership, and lost wars it really should have won against the Pargians and Voresians. It retained territory in Europe only thanks to the buffering effect of the Aelari Kingdom, and kept its territory in Africa only because of the lack of serious enemies there. The common Mavan/Pargian cultural zone, nourished by centuries of relative peace and trade, was now being broken up by the intrusion of new invaders onto the Mediterranean coasts (although achievements were still being made - it is believed Tesnaran ships had circumnavigated Africa by this time, and found new islands along the way). Ancient Pargia itself, despite the best efforts of its leaders and armies, was humbled and reduced to the state of a mere kingdom - weakened by religious war between the traditional worship of Jonsar I and the new followers Waina (a religion imported from India, via the Garakal and the emerging Yarala kingdoms), then overwhelmed by foreign horse-riding armies (against which it had little experience) in the chaotic fall-out of the Tuizen invasions and the wider chaos across Asia...
---
The second
and third great invasions of this age were both spawned from the Tuizen, a relatively new cultural group, which is first recorded by Yueren scribes as being present on the eastern steppes around 100 AD. The Tuizen lived in the shadow of the Sai-Hsin and the great empires further south, but bided their time and grew stronger until 450 AD, when a large number of them where united under a single ruling dynasty and began to attack the urban centres of eastern Asia. There they found the Tianshi Empire struggling to hold on to power, with Yueren kingdoms already independent and others threatening to go the same way.
The story of the eastern Tuizen is both simpler and more complex than that of the Tuzan. On one hand, it involved a less diverse group of cultures, and no leaders of the time stand out above any other. On the other hand, it took considerably longer, involved even more political intrigue, and caused the deaths of even more people. The Tuizen sacked many of the Yueren cities (the greatest in the world) and those of the central Tianshi Empire, many of which never recovered. Tianshi power was destroyed in a series of small battles - the last charioteers of east Asia were proven to be obsolete in the face of hardened Tuizen cavalry; elite Tianshi infantry were worn down by an enemy which preferred to skirmish and fight from a distance.
The Tuizen founded their own empire, mainly based upon Tianshi model, but after decades of fighting and plundering, they found they could not complete the conquest of east Asia. Both Yueren and the southern Tiandishi (former vassal of the
Tianshi) states began to bounce back, adopting pikes and crossbows to fight the Tuizen horsemen (an account of one Yueren city resisting with 'globes of fire and thunder', while interesting, has never been substantiated), while the Tuizen gradually became more like the states they had conquered. The Yueren rallied around Wuzhen - an ancient ceremonial site and burial ground of princes and high priests, which then became home to thousands of refugees and eventually grew into a well-fortified city. Spurred on by the threat of imminent death or slavery, the Wuzhen army came close to the perfect ideal as defined by the ancient writings of Shoushan - an army that 'obeyed without question and stood its ground, without need for either punishments or rewards'. By 500 AD, a fragile three-way balance of power had been reached in the east, as the Tuizen had drawn a wedge between the Yueren and Tianshi cultures (which had been close to achieving a kind of unity under the Tianshi Empire). The Yueren were left especially traumatised and militarised, and the golden age of Yueren art and literacy was now at an end. Meanwhile Tiandishi culture was left in a slightly more positive mood, having outlasted Tianshi militarism and suffered less destruction to its own heartland, while still benefiting from trade with south-east Asia and India. Tiandishi religious philosophy also was codified at this time as Mingdebu, or the 'Walk of Life' (borrowing from both Yueren and Indian influences).
Of those Tuizen who remained on the steppe, some were later united by another strong dynasty, and ventured into the west. Known as the Western or Black Tuizen, they eventually attacked the Kaj Empire (around 480 AD) and were able to penetrate its extensive border defences, thanks in part to it's ongoing civil war and conflict with the neighbouring Wainist kingdoms of Jornmarin (Shynism being the official religion of the Kaj). Much of the western Kaj territory was sacked, cities burned, and people massacred, much the same as happened elsewhere. Yet the Tuizen did not stay in India - possibly, as Kaj chroniclers claim, because of the valiant effort of Kaj armies, or more likely a simple lack of will on behalf of the Black Tuizen leaders. There was no 'barbarian' empire founded in India. The surviving Kaj territory was split between squabbling generals and city-states, while the Black Tuizen headed further west into Mesopotamia, destroyed much of the Hannuri and Utuap Kingdoms, and added to the general chaos in the region, before finally breaking up and returning to the steppe (leaving behind enough lesser warlords to form the base of the hybrid Izaman chiefdoms). Other cultures were pushed westwards - Sheshegi groups once again overran the upper Nile, later forming the powerful Hassam Kingdom, while relatives of the Asiatic Sai-Hsin now held power in the remaining cities of western Mesopotamia. In India, the great literary wealth of the Kaj lived on, and by 650 AD the Guraj Kingdom had emerged as most likely heir to the old empire (and unlike the other Kaj kingdoms, it was based almost entirely on Kramtob ethnic groups and Shynist religion).
---
The Americas also saw a fair amount of death and destruction at this time. Much can be blamed on the Timiquican island kingdoms, which after 350 AD set out on a new wave of raiding and conquest. It's unclear to what extent the legend of the ' Great Competition' is based on real events - we know that four kings did indeed go overseas, with their ships, and armies, in four different directions, though probably not all at the same time. And in the ensuing chaos, the Timiquicans were more divided than ever.
It seems the great Chuklikan Empire left itself open for attack as it pushed its borders relentlessly northwards. The Timiquican King Nochehuatl invaded the coastal provinces, as the Xanto and Suak tribes attacked from the north, and the Tulma attacked from the south (the Axlmec city-states of the Yucatan were also attacked from all sides, including from each other). The debris of civilization was spread further northwards, sowing seeds from which later kingdoms could grow. For now, the mystical Xante kingdom grew from Xanto tribes in the northern mountains, becoming roughly equivalent to Asia's Shyin, complete with its own religion - Lantan, the ' journey', a concept which seems to have spread rapidly to neighbouring peoples in both east and west (the Washagon Kingdom in particular, where it may have trigged conflict with older beliefs, contributing to unrest and decline of that state). Meanwhile the Panto farming chiefdoms were forced to unite against attack from all sides, incorporating the remains of Nanto culture in the process.
The rest of the events across North America, South America and Africa are harder to track, given the fewer number of written records that survive. We can say that in all those continents, new tribes were on the move, new powers rose, and older chiefdoms and kingdoms declined - either due to warfare, or disruption of traditional trade routes (or both).
---
Its now around 650 AD.
Cultures and Factions Ownership:
Since this is getting longer and more confusing, please feel free to ignore some of them, and only send orders/input for anything you are interested in!
The rest: NPC, and may be claimed by new people. BUT please check with me first, and I can tell you what tribes/factions/cultures are related to what.
For the factions that have more than one 'player', each can send their own orders/input regardless of the others. If there are big differences, then that may result in civil wars etc.
Notes:
@Lord Aiken, you didn't actually have any say over the Tulma tribes, but it turns out I had the same idea about their actions.
Feedback/suggestions about anything in general are very welcome!
Next Era: (PLEASE PAY ATTENTION TO THIS!!!)
Era 9 will be The World Transformed. The ancient ages have run their course. The world has changed, with iron weapons and horses and new ideas running riot. None of the existing kingdoms and powers look very stable. This will be a change to reinvent things, make new kingdoms and empires with new themes, and come up with new ideas. Its also a chance to set the world on a new course - a comfortable middle-ages, or a dangerous rush into knowledge and enlightenment? Basically, there will be a lot more freedom than usual to change things.
I intend to post Era #9 sometime on Wednesday night / early Thursday my time, that is slightly less than 48 hours from time of this post. I think an update every two days would be better all round, to avoid too much rushing as this gets more complex.
Reminder: Please feel free to give any kind of input you want, but a simple list of priorities would be good. Names of great cities, leaders and places could also be useful, though may not actually appear in the updates for some time. I will accept PM's if need be, otherwise you can just post in the thread. It would be helpful if you could take a second to
boldify the name of your tribe/chiefdom/people, so I know what you are talking about, and can easily find that post again...
New Cultures:
These are
still accepted at this time, please refer to the template on first page.