merijn_v1
Black Belt
Would it be possible to lower the area between diagonally connected land tiles to sea level and use terrain features in order to apply different graphics to the area. Having land connections at sea level would probably not look that badly. And applying textures by terrain features might certainly be easier than changing the heightmap?
As a side note, I really love the ideas you came up with. When I designed the larger world map, I often contemplated how great it might be if diagonally connected sea tiles could be used to simulate straits.
The heightmap is responsible for that. So that has to be changed for it to work.
But this would allow a dummy tile with different textures I think, because the textures can be controlled by this.