Albion the Gold
Since the dawn of civilization, the people of the world have remained mostly disunited, wandering the land in tribes and farming in isolated corners, living in fear from raiders and brigands, without a rule of law beyond that of their clan's council.
The Alquari were no different. Things changed with the agricultural revolution. These hunter-gatherers went to city-dwellers, residing in structures of rock and stone, and creating fires for heat. But the clan council was always in control, always leading their familial relatives.
Never before in human history had one official ruled multiple clans, multiple tribes even. But the Alquari of the House of Lornel were willing to pave that path. Sometime around the year 596 of the Age of Dawn a great leader rose to the position of House-Lord of Lornel. His name was Belinth, son of Alren, and heir to the Lord-City of Lorenn and its suburban fiefdoms of Fairbrook and Goldwood.
But Belinth was not satisfied as were his ancestors with the rule of this pithy kingdom, in comparison to the width and breadth of the Isles of Quorolin. And he could see a future in his mind, a wondrous future. One in which his people made very weapons and armor out of the elements of the earth, and controlled a great empire, not only of the Isles of Quorolin, but of all the world.
And Belinth was determined to take the first step to creating this future. It was Belinth, known in his time, as the Nomad-Crusher, that gave birth to Albion, the kingdom of the Alquari.
The conflict that created Albion would later come to be known as the Fourth Plain-War, in which the House of Lornel crushed and subjugated many of the other House-holdings around them, as well as the nomadic peoples that roamed some miles beyond the granite walls of their Lord-City. In the Fourth Plain-War, much blood was shed, and all the Houses of the Alquari were subjugated save for one. Ironically, perhaps the weakest House had survived.
The meek farmer-people of Farrmarch had risen to the occasion, and did not wish to be part of an Albion in which they would surely be treated as second-class citizens. They fought a brutal guerilla war against the large and overpowering Albionic Royal Legion, and managed to push back the forces of Albion, although they lost a significant portion of land in the process.
Now, several decades later, Belinth's son looks to continue his father's vision, and Albion rises again....
Orders for this turn are to put 4 points into military research for bronze-working, and two into crushing Farrmarch, should our research into bronze-working be successful, if it is not, these other two points go to our economy to create a large irrigation/farming network throughout our newly-acquired territories. Long live Albion!
