Rules:
Combat is now structured and organized. It goes as follows:
Player1/Player2/Player3/Player4/NPC
You post your orders in bold and in only one post. Then the next person goes. And so on and so forth.
You have four action types:
Free: Issue orders to your troops, talk, etc. Free actions are unlimited. Note that soldiers won't instantly obey orders.
Swift: Reload/switch weapons/fire grenade from grenade launcher/common sense. Fast actions that are almost thoughtless.
Move: Move 10 yards(30 feet). Can be exchanged for a Swift action.
Standard: Firing a weapon. Can be exchanged for a Move or a Swift action. Note that using a grenade does not require you to switch weapons, but throwing is still a Standard action.
And inventories have been readjusted - weapons are now kept in six slots on your person:
Primary: FAMAS, M16, X22, M60, etc.
Secondary: USP, AT-4, Stella, Comet, M24, Dragunov, etc.
Support: Grenades, AT Grenades, Guided Grenades, IEDs, Claymores, Mines, Smoke Grenades, Flashbang Grenades, etc.
Support 2: Grenades, AT Grenades, Guided Grenades, IEDs, Claymores, Mines, Smoke Grenades, Flashbang Grenades, etc.
Melee: Knives, non-attached Bayonets, swords, etc.
Backup: Anything.
Backup 2: Anything. Only if PHYS 8+.
Backup 3: Anything. Only if PHYS 12+.
Ammunition has no weight. You cannot own a weapon that is not equipped.
CP is now being used - 1st Lieutenants(everyone) have 20CP and Captains(Nuke and Sonereal) have 35. CHA points above 5 give +2CP per. Do the math.
Sample Character Sheet(Fill in the blanks):
Name/Rank:
Stats:
PHYS
MEN
CHA
GP:
CP:
Bio:
Inventory:
Primary:
Secondary:
Melee:
Support:
Support 2:
Backup:
Units:
__
Add Backup2 and Backup3 if qualified.
-L