I like the idea & I will put it into a patch soon along with a couple other minor things I have found.
Good news! (patch)
No problem with the "invisible tag" now?
Feel free to use any ideas from me!
I really like the minesweeper. Without it, the naval mines "visible to all" are ridiculous. And believe me, the AI uses it. I SAW him!
I appreciate your intention to include it in your MOD.
so you may want to wait to install it until after you've finished any current game.
I didn't have the time to play, trying to put the new ship in your MOD. Approximately 400 moves done, no CTD. But the real test is to begin a game immediately in the future era. All the resources are visible (the entire World in fact), and if there's an "interface" problem, we'll know it, and fast I suppose.
(I need 15 to 20 hours to complete a game...)
Now, it's HOT here in town, and I'm exhausted.
Maybe I'll take a walk tonight with my wife in the park.
I'll wait for the patch while I'm resting a bit.
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I'm a beginner here, so things at first are extremely complicated. To add a new model in a MOD is a very difficult task because I have no experience at all, just intuition.
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And frankly, if one day you decide to throw in the garbage the "Explorer" for something else, do it. Totally useless...
Thanks Amra.
Cannot wait to see it included soon in your work.
