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AND Mega Civ Pack

Discussion in 'Rise of Mankind: A New Dawn' started by generalstaff, Sep 21, 2010.

  1. generalstaff

    generalstaff Steadfast

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    The AND Mega Civ Pack will save Zappara some work, and add new civilizations, as well as leaderheads for existing civs.

    It should be noted that new Civs added will have at least two leaders, which makes them balanced for use with Revolutions. Civs and Leaderheads are modular, which means if you do not want "X" in the game, do not play with "X." However, I would not recommend removing LHs from added Civs themselves. All civs will have 1, and only 1 UU, which will be a true unique unit. All civs will have 1, and only 1 UB, which will be a true unique building.

    Leaders for Existing Civilizations
    Spoiler :
    Adenauer: Germany
    Akbar: India
    Barbarossa: Holy Roman Empire
    Caligula: Rome
    Cartimandua: Celts
    Cheops: Egypt/Kemet
    Chiang Kai-Sheck: China
    Cixi: China
    Constantine: Rome
    deWitt: Netherlands
    Eyadema: Mali
    Francis II: Holy Roman Empire
    Harald Hardrada: Vikings
    Henry the Navigator: Portugal
    Hiawatha: Iroquois
    Hindenburg: Germany
    Hitler: Germany
    Indira Gandhi: India
    Itzcoatl: Aztec
    Jackson: United States
    Kennedy: United States
    Khosrau: Persia
    Kug-Bau: Sumeria
    Lady Xoc: Maya
    Lugal-Zage-Si: Sumeria
    Mandukhai: Mongolia
    Maria II: Portugal
    Meiji: Japan
    Singh: India
    Mursilis: Hittites
    Nehru: India
    Nicholas II: Russia
    Pachacuti: Inca
    Pol Pot: Khmer
    Putin: Russia
    Reagan: United States
    Richard: England
    Sennacherib: Assyria
    Shammuramat: Assyria
    Smoke Jaguar: Maya
    Urukagina: Sumeria
    Vercingetorix: Celts
    Xerxes: Persia


    New Graphics for Existing Leaderheads
    Spoiler :
    Alexander
    Cleopatra
    Franco
    Jayavarman
    Joan of Arc
    Menelik II
    Mongkut
    Selassie


    New Civilizations
    Spoiler :
    Aborigines
    Akkad
    Albania
    Anglo-Saxons
    Anishnaabek (Algonquian language grounp)
    Apache
    Argentina
    Armenia
    Ashanti
    Australia
    Austria
    Baktria
    Bangladesh
    Batavii
    Belgium
    Benin
    Brazil
    Bulgaria
    Burma
    Canada
    Champa
    Cherokee/Aniyonega
    Chile
    Chola
    Colombia
    Congo
    Croatia
    Cuba
    Czech
    Denmark
    Dinnehih (Navajo and nearby tribes)
    Egypt (Modern Egypt), which includes Kemet (Rename: Formerly Egypt), this is for fairly obvious reasons
    Etruscans
    Georgia
    Getai
    Goths
    Finland
    Harappa
    Hungary
    Huns
    Hurrians
    Indonesia
    Iran
    Iraq
    Ireland
    Israel
    Italy
    Kanem-Bornu
    Kazakh
    Khazaria
    Latvia
    Lithuania
    Lombards
    Majapahit
    Malagasy
    Mapuche
    Mexico
    Minoa
    Moche
    Morocco/Maghreb
    Mutapa
    Mycenae
    New Zealand
    Nigeria
    Norway
    Nubia
    Olmec
    Pakistan
    Parthia
    Philippines
    Phoenicia
    Picts
    Piliwni (Paiute and nearby tribes)
    Poland
    Polynesia
    Scotland
    Scythia
    Seleukeia
    Seljuks
    Serbia
    Sioux (Rename: Formerly Native Americans)
    Somalia
    Songhai/Mande
    South Africa
    Sweden
    Switzerland
    Tibet
    Timurid
    Toltec
    Troy
    Tupi (Native Brazilians)
    Ukraine
    Uyghur
    Vedic
    Venezuela
    Venice
    Vietnam
    Wales
    West Indies
    Xiongnu
    Yemen


    Known Issues
    Spoiler :

    Not Compatible with the Beta, but that should be obvious


    A few things to know...
    *Readme can be downloaded from this post.
    *There is going to be a "lite version." It will only contain the extra LHs and Sioux Civilization. I am going to refer to it as "AND LH Pack."
    *The "full version" will be the AND LH Pack and AND Mega Civ Pack, which I divided into 4 parts.
    *The initial release will not have its Pak files. That will be done after some feedback.
    *This will kill loading time, especially if you playing with everything. You have been warned.
    *Since it appears 1.75 has no controversy now, I will only keep a 1.74 version on my external HD. This only means that such a request would take a while to complete.
    *This is an English only mod.

    Download Links
    Part 1 aka AND LH Pack
    Part 2 Civs A-C
    Part 3 Civs D-L
    Part 4 Civs M-R
    Part 5 Civs S-Y (No Z Civs)

    Maps Which Use this Pack (Made by Others)
    Kordanor's Earth Map
    BADESS World Map Scenraio (Under Construction)
     

    Attached Files:

  2. generalstaff

    generalstaff Steadfast

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    Reserved
     
  3. os79

    os79 Chieftain

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    Personal recommendation: wait until 1.75 is complete. It is a final version after all. So either use 1.75beta3, not 1 and 2, as testing ground or wait for official 1.75. Afforess only use select aspects of BUC now, not the whole of it. So doing UB for any civs that apply should be more of a breeze now.

    Btw, Afforess will return after this coming Sunday for his personal reasons so wait for his responses then.

    I'll use this pack because you have the most knowledge with XML and installing process compared with certain other modders :).

    Finally, be sure to have UUs ACTUALLY be unique units. If you want UU that is art only, use the new xml tag to put that art UU in. I believe that art UU tag is in CivilizationInfos.xml.
     
  4. generalstaff

    generalstaff Steadfast

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    Thanks for the update, I will have to download the updated beta. I am glad to here that BUC is simplified, it is hard to mod around, but that will be part of the "polishing the project" phase, or might even be a part of an Afforess patch depending on the timing of things, but that is getting ahead of myself. Any such details will be worked out when Afforess gets back. I will still keep a 1.74 version for the DH crowd on my HD just in case.

    I should have posted that issue in the OP, thanks for reminding. All civs will have 1, and only 1 UU, which will be a true unique unit. All civs will have 1, and only 1 UB, which will be a true unique building.
     
  5. Terxpahseyton

    Terxpahseyton Master of Nothing and Everything

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    Hey what is your current estimation on the release date? Asking 'cause as posted in my thread my scenario will rely on this one, so it would be nice to know how I got to fit my schedule.
     
  6. generalstaff

    generalstaff Steadfast

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    It should be sometime in October, probably mid-October. It is difficult to estimate when in October because it depends on what LH art I can find. The less LH art I can find, the the quicker the release, since that means less Civs I have to work on. This is also assuming that people are not giving requests and the Art Forum is quiet for Civ4 LHs, both of which are likely due to Civ5. I am also assuming, that testing will go smoothly, and there will be not major balancing issues.

    I should also say that the current Civs I am working on are the last from Zaps MCP, which means it will be easier for me to give time estimates, since most of Zaps files were Pak'ed. Granted, converting Civ Gold stuff files takes longer, but it is easier for me to check on artwork. Anyways, I will try to spend a short time here so that I can copy+paste LH bios for gametext; I feel that an LH is incomplete without some sort of bio, no matter how inaccurate Wikipedia can be at times.
     
  7. mechaerik

    mechaerik Tuturuu!

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    It wouldnt be that hard to prevent something like that from happening (just slightly edit the), the trouble is you would be modding the DynamicCivNames.py file to do it. Which may or may not lead to compatibility problems with stuff.
     
  8. os79

    os79 Chieftain

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    Forgot to mention this:
    Beta3 and after no longer have Dynamic Names... Dunno if Afforess will add it back in. It was RevDCM team's decision.
    EDIT:
    I was corrected by Afforess. It is now in BUG options.
     
  9. strategyonly

    strategyonly C2C Supreme Commander

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    When i put out the next version of the Prehistoric Mod, it will contain around 280 LH's and over 160 Civs, might want to take a look at them. Just a thought. (Or did i do that already :hmm:
     
  10. soup567

    soup567 MANBEARPIG

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    So... is this going to make Clash of Civilizations obsolete?
     
  11. os79

    os79 Chieftain

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    CoC is already obsolete. However, if Hashim(sp?) ever return and update it, it doesn't matter because Generalstaff here has his methods so CoC and this pack are two different monsters :D.
     
  12. Sparrowsraven

    Sparrowsraven Chieftain

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    I noticed that there are a few female leaders not on the list would love to see them added...

    Maria Theresa (Austria)
    Margarete I (Denmark)
    Mart Stuart (scotland)
    Atazoli (aztecs)
    A few middle eastern leaders

    How hard at this point would it be to add them??
    I would love to able to play a huge map with lots of FEMALE leaders only....
     
  13. os79

    os79 Chieftain

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    In 1.75 there are additional female LHs so far (I added them.) They are from Varietas Deleciat Leaders by Avain.
    They are:
    Dido (redone appearance, hot!)
    Nefertiti (supposed to be redone but I can't see it).
    Wu, a Chinese LH
    Atotoltzi, a Aztec LH
    Maria Theresa, Byzantine LH

    But, yeah, new female LH would be nice. Even nicer would if they has their femininity be very noticeable :D.
     
  14. strategyonly

    strategyonly C2C Supreme Commander

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    Like i said, try out Prehistoric, i believe there are around 15 Females there (if not more).
     
  15. generalstaff

    generalstaff Steadfast

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    Actually, I have added them already, some of them long ago with my Leaderhead Pack.

    Other female leaders which will be seen are (incomplete list):
    Amina
    Cartimandua
    Cixi
    Indira Ghandi
    Lady Xoc
    Mandukhai
    Shin Sawbu
    Teuta
    Trung
    Wu
     
  16. Sparrowsraven

    Sparrowsraven Chieftain

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    Where is this leader head pack you made? Is it compatible with 1.75?
     
  17. generalstaff

    generalstaff Steadfast

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    Link and Mirror. Thread to check the LH list.

    Does it work? Yes and No. It technically works, however, the leaders are missing memory decays involving inquisitions and victory strategies. With that said, I only used it with 1.74; my guess is that it will likely work with 1.75, but the AI is going to be weaker, and I do not know what will happen with foreign inquisitions. My experience with it in a 1.74 game I played was fine, I played as an added leader (Cixi), and other leaders missing victory strategies put up a good fight (I was playing tech catch up against Nehru) with Ruthless AI; I do not know what effect inquisitions had. Also be aware that the Realistic Diplomacy files are completely obsolete and not necessary since Afforess hard coded that in the game options. Anyways, this is a long way of me saying, it should be fine, but use at your own risk.

    Just as a note, all the leaders included in the pack will be included in some form in this upcoming mod.
     
  18. Terxpahseyton

    Terxpahseyton Master of Nothing and Everything

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    @generalstaff
    Thanks, October sounds perfect.
     
  19. Terxpahseyton

    Terxpahseyton Master of Nothing and Everything

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    nevermind
     
  20. Shadow Wolf

    Shadow Wolf Chieftain

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    Can you add these civs ?

    Sassanids http://forums.civfanatics.com/downloads.php?do=file&id=13966

    Anglo-Saxons http://forums.civfanatics.com/downloads.php?do=file&id=12535

    Seljuks http://forums.civfanatics.com/downloads.php?do=file&id=13761

    I am sure that their author would give permission to use them in this civ pack.

    My reasoning for these civs: Sassanids should be added because they were a major power at their time and you already the other two ancient Persian empires(Persia and Parthia), so the third one should not be excluded. Anglo-Saxons should be added because they will fill a void between Celts, Romans and "modern" English(all of them lived in Britain at one time or another). And Seljuks were a power for atleast two centuries and they make a nice addition to nomad civs.
     

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