Ooh, so this is why I got all pink blocs? I thought I had to clear cache.
No, it was my mistake. The art path in the event trigger XML was to "event_images", but the folder name in the FPK was "eventimages".
Ooh, so this is why I got all pink blocs? I thought I had to clear cache.
45°38'N-13°47'E;14299599 said:We need to fix MCP too according to the changes.
Techs involved are: Modern Sanitation, I suggest we use Biology
Modern Art, I suggest Acoustics
Guerrilla Warfare, I suggest we use Combined Arms
Advanced Rocketry, I suggest we use Rocketry45°38'N-13°47'E;14299599 said:Thank you for reminding me. I put together a hotfix in the MCP thread. In my defense, it was very late and I was just happy to get the thing done and the F6 screen straightened out. It proved more complex than I thought. (I had a line from Radar to Electronics that crossed a couple of other lines and I didn't want to rewrite the whole Modern Era).
As far as changes go, actually the Public Health change got dropped (I thought I would give those UB's a bit of a break by making them never go obsolete); the Modern Art changes got dropped (I decided to drop all those bonuses when I got rid of Modern Art); Advanced Rocketry is used on a SAM Infantry replacement and the main unit is at Jet Propulsion (spreading out the tricks so that Rocketry doesn't eat all of them); and yes, the Guerrilla Warfare units do get moved to Combined Arms.
45°38'N-13°47'E;14299599 said:Finally, about tech costs, I think we can go up to 100, maybe even more. From a quick test it looks like techs are still being discovered too quickly in industrial era.
You know more about that than I do. I can only go so far under the hood. But I can fix the things that I do know.
What exactly are the new movement rates now?
That's only an xml change, right? So one can easily undo this if he wants to.Workers are not tradeable anymore