AND2 and SVN Bug Reports - A New Dawn 2 ONLY

There is (maybe-)another issue I noticed:

In a recent game I have a culturally overpowering city next to the one of a neighboring country. Twice I got an event now where I was asked whether this city should be allowed to join my nation, and both times I accepted. But both times it happened just nothing.

Btw, this is during my game where my previous nation split into two and I chose to take control over the rebelling part of it. This also gave me the other issue where my difficulty setting was lowered by one since then.
So maybe there are more problems connected to this.
 
Another bug:

I noticed 2 leaders which are missing their respective 3D models, namely Mehmet (turkish) and Wang Kong of Korea.
 
Btw, this is during my game where my previous nation split into two and I chose to take control over the rebelling part of it. This also gave me the other issue where my difficulty setting was lowered by one since then.
So maybe there are more problems connected to this.

If you had flexible difficulty enabled this seems pretty logical, as your score in relation to before is simply lower. Also maybe you just hit the turn on which the reevaluation happens, so it seemed to be connected to the split-up instead of the lower score (the amount of turns can be set up in the BUG options screen).
 
If you had flexible difficulty enabled this seems pretty logical, as your score in relation to before is simply lower. Also maybe you just hit the turn on which the reevaluation happens, so it seemed to be connected to the split-up instead of the lower score (the amount of turns can be set up in the BUG options screen).

This would be a possibility but flexibility was turned off. I'm very sure of that, because I never play(ed) with that option.
 
Meh, I'm seeing a constant "Press ALT + CTRL + O to customize Rise of Mankind: A New Dawn" flashing on my screen now.
Is there any way to get rid of that?
Reloading/Restarting/Deleting the cache didn't work.

It's a BUG option. If you actually press Ctrl+Alt+O, it's the second-to-last tab. Turn off the Options Shortcut Reminder.

The way it's set up right now, the message will reappear whenever you start a new game, unless you also modify AutomatedSettings.py in your Assets\Python\Afforess folder. You have to change
Code:
	def onGameStart(self,argsList):
		self.optionUpdate()
		MainOpt.setShowOptionsKeyReminder(True)

to
Code:
	def onGameStart(self,argsList):
		self.optionUpdate()
		#MainOpt.setShowOptionsKeyReminder(True)
to keep the reminder from coming back. The only problem is that you will have to change this every time you update your version.
 
It's a BUG option. If you actually press Ctrl+Alt+O, it's the second-to-last tab. Turn off the Options Shortcut Reminder.

The way it's set up right now, the message will reappear whenever you start a new game, unless you also modify AutomatedSettings.py in your Assets\Python\Afforess folder.
Curious, I don't remember having to set that option manually before.
Thanks for clearing that up.
 
Curious, I don't remember having to set that option manually before.
Thanks for clearing that up.

It's turned on by default, and the AutomatedSettings file turns the option on at the start of a new game (not on reload). Personally, I can't stand it, but I've read the arguments for keeping it, so I just modify my version and I don't have to deal with it.
 
I am running version 620 and have encountered a bug in which in certain cities, my power plants (coal or hydro) randomly disappear leaving my city without power. I then proceed to try rebuilding either the coal and hydro plant, only to find that they are not available to build (not grayed out but simply not there). I check in my cities building list and cannot find the power plant in question. So in short, its gone, and its not buildable anymore.

In my attempts to fix the problem, I went into worldbuilder to insert a hydro plant in my city called Oxford that faced this issue (its hyrdo plant disappeared for no reason). However even that didn't work. I have attached a save in which one can see this for oneself. Its nigh impossible to insert a hydro plant in Oxford - anyone is welcome to try to solve this.

Finally my remedy was to insert a 3 gorges dam on that continent which effectively "solved" my problem.
 

Attachments

Would another save game with the AI route bug be useful to you?
I'm suffering from this now as well, really uncool. :(

Rev was 624, but updated to 628 in hopes the new DLL would do some good, but it didn't.
(And btw, my gold income increases form +444 to +1022 when I chose to recalculate.)

This has become extremely annoying by now.
Enemy units can pratically roam completely free within my territory, attacking cities 10+ tiles away from where they were (and none of them has the Commando promotion).

The only workaround I've found so far is to remove any and all road/railroad around the enemy units via the World Builder, and later add them back in. :mad:
 
This has become extremely annoying by now.
Enemy units can pratically roam completely free within my territory, attacking cities 10+ tiles away from where they were (and none of them has the Commando promotion).

The only workaround I've found so far is to remove any and all road/railroad around the enemy units via the World Builder, and later add them back in. :mad:

Have you tried a totally fresh svn install? delete your entire rom-and folder and load fresh from the svn.
 
There is (maybe-)another issue I noticed:

In a recent game I have a culturally overpowering city next to the one of a neighboring country. Twice I got an event now where I was asked whether this city should be allowed to join my nation, and both times I accepted. But both times it happened just nothing.

Btw, this is during my game where my previous nation split into two and I chose to take control over the rebelling part of it. This also gave me the other issue where my difficulty setting was lowered by one since then.
So maybe there are more problems connected to this.

I'll look into this one.
 
Another bug:

I noticed 2 leaders which are missing their respective 3D models, namely Mehmet (turkish) and Wang Kong of Korea.

Could be a corrupted installation? In my version they both work perfectly fine.
 
Meh, I'm seeing a constant "Press ALT + CTRL + O to customize Rise of Mankind: A New Dawn" flashing on my screen now.
Is there any way to get rid of that?
Reloading/Restarting/Deleting the cache didn't work.

BUG options (the little bug on the upper left corner) or Ctrl+Alt+O then in one of the last tabs there's an option to turn it off. It will turn on again only when you start a new game. If you turn it off and then quit and load a game again, it will stay off.
 
This has become extremely annoying by now.
Enemy units can pratically roam completely free within my territory, attacking cities 10+ tiles away from where they were (and none of them has the Commando promotion).

The only workaround I've found so far is to remove any and all road/railroad around the enemy units via the World Builder, and later add them back in. :mad:

Please yes, upload your savegame too. And if you can, do me a favour: try building some forts/bunkers/etc, those should give a Zone of Control which should be impassable by enemy units. Let me know if it works that way; I know it's not how it's supposed to work, but I'd like to know if forts/bunkers/etc are able to stop enemy units or if they roam freely anyway. Thank you.
 
I am running version 620 and have encountered a bug in which in certain cities, my power plants (coal or hydro) randomly disappear leaving my city without power. I then proceed to try rebuilding either the coal and hydro plant, only to find that they are not available to build (not grayed out but simply not there). I check in my cities building list and cannot find the power plant in question. So in short, its gone, and its not buildable anymore.

In my attempts to fix the problem, I went into worldbuilder to insert a hydro plant in my city called Oxford that faced this issue (its hyrdo plant disappeared for no reason). However even that didn't work. I have attached a save in which one can see this for oneself. Its nigh impossible to insert a hydro plant in Oxford - anyone is welcome to try to solve this.

Finally my remedy was to insert a 3 gorges dam on that continent which effectively "solved" my problem.

I've tried and I see there IS a hydro plant in Oxford... but I've updated to the latest revision; so it could be related to urtho's problem of employed people. Try updating to the latest revision, it should work.

Edit: if I don't recalculate the Hydro Plant is not showing, so the latest revision should work for you.
 
45°38'N-13°47'E;12366372 said:
I've tried and I see there IS a hydro plant in Oxford... but I've updated to the latest revision; so it could be related to urtho's problem of employed people. Try updating to the latest revision, it should work.

Edit: if I don't recalculate the Hydro Plant is not showing, so the latest revision should work for you.
Okies, thanks for this!
 
45°38'N-13°47'E;12366252 said:
Could be a corrupted installation? In my version they both work perfectly fine.

I will checkout the complete repository again and see if that fixes it. I also assumed that such a bug wouldn't go unnoticed.
 
A suggestion for improvement:

In the [city screen] -> [built buildings list] the modifiers from buildings are listed with their base values only. I think it would be much more helpful it the actually applied modifiers would be listed there.

For example: the butchery is always listed among the built buildings with a bonus of +2 food even if available resources in the city increase its actual food output. The same is true for the wheelright which lists only its base commerce bonus even when the actual bonus is higher due to additional technologies being present.

The correct calculation is already done for the hover-infos from the to-build buildings list. I think it could be really useful here too.
 
I am running revision 628 and started a new game about an hour ago. It turns out that there is a bug whereby there are zero expenses (city maintenace, unit cost etc). I have attached a save. You will see that hitting F2 yields zero expenses. Its been like this from game start.

If other people do not have this issue with my saved game then it must be localized somehow...
 

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