this is so not trueIIRC you can give /turn only as much as your income is. So if you generate 9/turn you can offer 9, if 900 than 900.
1) the field size for give per turn as well as for one times have changed. Before they had 4 or 5 chars possible to put in, while with save the window it got set to 5000 if you typed in more than 5000 (same, as it is in world builder.
Now with this new size you cannot give i.e. 500/turn, as there is one field only.
2) before that I give Katherina 500 gold/turn althought I had negtive income, but enough money in tresory. This never before had a relation to the free net income.
this change I noticed not before, and the only change I made was update to 1034 yesterday.
45°38'N-13°47'E;14428946 said:I suggest you don't try such values or you'll end up with overflow problems like it already happened. Game is not designed for this, not even original BTS.
a mod and a scenario always is something that is not "designed" in original BTS. So that is not an argument, as I notice things that did work fine before with same settings. I made several games with these and all w/o problems. So in general it IS open to do such settings. (except the overflow issue above, but that also is not causeed by the settings as same did work before, it may have another reason. Question is why the gold went up to the limit of 2.147.483.647 as the difference to the start gold of 99.999.999 is too big for collecting by regular turns. But this and the "strike" issue I had not before with same starting gold, so it is caused by another change or maybe new feature or building or whatever, compared to svn 1019-1020).
btw: how I downgrade a svn version?