<Nexus>
Traveler of the Multiverse
The checker was written by one of the modders of and2 and is a very useful tool to update the mod and handle modules and other options.
I've sent you a dm about my progress. I need credentials to commit to the repository.This should work for testing. I set up a Worker on a Cow tile that can't be Pastured because it has a Farm, and another on a Forest that can't get an Orchard because it has a Woodcutter.
Not really a big issue, but in modern era, if you have a Stealth Destroyer on the same tile of a Modern Workboat, if you get attacked by a Barbarian ship that can't actually see the destroyer first you got the Workboat killed, then your Destroyer defend against the attack
Yeah, I found it out the hard way now I am using battleship. Sorry for coming up with something you were already aware of, thanks for your answer.You can't really use Stealth Destroyers as escort units. The Stealth mechanics don't work that way. Cruiser ships can do that.
I don't know if there is another good solution.
Hi all!
I don't know if it is a bug, but why can't i see the harbor if i build it in my coastal cities?
You can't really use Stealth Destroyers as escort units. The Stealth mechanics don't work that way. Cruiser ships can do that.
I don't know if there is another good solution.
I've moved the scout, I don't have the Civ Mega pack installed?? so maybe that made a difference?? I moved it 1 SW
The checker didn't update the game for me either but the offlinepattcher worked.and2_checker.exe runs ???
apparently no connect, no shows latest changes
Since it seems it isn't an MCP issue I want to brought this issue to attention. 655 turns (marathon) in and their cities rather shrunk then grow. The mighty inca once had 7 pop early on and now has .. 3.. where some of the civs had only 1 pop cities (all of them) now more civs have those - either I didn't notice it before rev1069 or this issue is since then .. or by installing the MCP but don't activated it.
https://forums.civfanatics.com/threads/and-mega-pack.618417/page-4#post-15154605
yeah, that's why I'm so very confused about. I'm wondering if I noticed it just now or if MCP(even when deactivitad) or newest Rev did something... with civic changes that shouldn't do any harm..
no real pattern here: nearly all known civs have: Republic or Monarchy, Bureaucracy or Senate, guilds, Fealty, divine cult, public works, appeasment.
Since I used the changed civics at some point, they work as intended..
Here's the savefile:
https://www.dropbox.com/s/2ny389atrx4zb2x/AutoSave_AD-0317.CivBeyondSwordSave?dl=0