<Nexus>
Traveler of the Multiverse
The checker was written by one of the modders of and2 and is a very useful tool to update the mod and handle modules and other options.
I've sent you a dm about my progress. I need credentials to commit to the repository.This should work for testing. I set up a Worker on a Cow tile that can't be Pastured because it has a Farm, and another on a Forest that can't get an Orchard because it has a Woodcutter.
Not really a big issue, but in modern era, if you have a Stealth Destroyer on the same tile of a Modern Workboat, if you get attacked by a Barbarian ship that can't actually see the destroyer first you got the Workboat killed, then your Destroyer defend against the attack
Yeah, I found it out the hard wayYou can't really use Stealth Destroyers as escort units. The Stealth mechanics don't work that way. Cruiser ships can do that.
I don't know if there is another good solution.
Hi all!
I don't know if it is a bug, but why can't i see the harbor if i build it in my coastal cities?
You can't really use Stealth Destroyers as escort units. The Stealth mechanics don't work that way. Cruiser ships can do that.
I don't know if there is another good solution.
I've moved the scout, I don't have the Civ Mega pack installed?? so maybe that made a difference?? I moved it 1 SW
The checker didn't update the game for me either but the offlinepattcher worked.and2_checker.exe runs ???
apparently no connect, no shows latest changes
Since it seems it isn't an MCP issue I want to brought this issue to attention. 655 turns (marathon) in and their cities rather shrunk then grow. The mighty inca once had 7 pop early on and now has .. 3.. where some of the civs had only 1 pop cities (all of them) now more civs have those - either I didn't notice it before rev1069 or this issue is since then .. or by installing the MCP but don't activated it.
https://forums.civfanatics.com/threads/and-mega-pack.618417/page-4#post-15154605
yeah, that's why I'm so very confused about. I'm wondering if I noticed it just now or if MCP(even when deactivitad) or newest Rev did something... with civic changes that shouldn't do any harm..
no real pattern here: nearly all known civs have: Republic or Monarchy, Bureaucracy or Senate, guilds, Fealty, divine cult, public works, appeasment.
Since I used the changed civics at some point, they work as intended..
Here's the savefile:
https://www.dropbox.com/s/2ny389atrx4zb2x/AutoSave_AD-0317.CivBeyondSwordSave?dl=0