<Nexus>
Traveler of the Multiverse
I managed to put the game in an infinite loop with some simple XML changes.
In my mod I added +1
from Citizen to both Caste and Public Works. If any player (Human or AI) tried to adopt those 2 civics in the same turn, the game entered into an infinite loop. When I replaced the +1
(and +1
) from Citizens in Caste to just +1
, the game proceeded flawlessly.
I think adopting the 2 civics in different turns did not break the game but didn't test that thoroughly, just what I saw in the log files.
In my mod I added +1




I think adopting the 2 civics in different turns did not break the game but didn't test that thoroughly, just what I saw in the log files.