No, MAFs r something else.I suspect the MAF's are just down to games getting too big. I think smaller maps might make it go away? I don't know if it has anything to do with revisions, etc. Not sure, though.
No, MAFs r something else.I suspect the MAF's are just down to games getting too big. I think smaller maps might make it go away? I don't know if it has anything to do with revisions, etc. Not sure, though.
yes...probably someone tinkering with some aspect of the game,to the point that it cannot work from a point on!No, MAFs r something else.
Are you playing with Megapack? If so, which version?yes...probably someone tinkering with some aspect of the game,to the point that it cannot work from a point on!
no,no megapackAre you playing with Megapack? If so, which version?
Confirm, I use to suspect megapack because im playing with it and also use 100civ dll.. its not megapack and its not 100civ dll. its something between rev 1065-1070.no,no megapack
The BTS engine use's a maximum of 3 gb of computers ram. Games will start MAFs at 2.8 or 2.9 I think.
sorry for intrusion.
no man,its a bug...i played for years with no MAFs. no matter the map size or number of civs,affter rev.1065 all hell broke loose!The BTS engine use's a maximum of 3 gb of computers ram. Games will start MAFs at 2.8 or 2.9 I think.
sorry for intrusion.
dear zeta nexus,the problem is not your modmod,but something in the main mode.iam not playing the mod with chronicles on etc. ok....i will play a new game,with lets say...the mega pack enabled and if i encounter anything,i will post a save.whats the workaround for the loop by the way?It's all so surprising for me because I'm just playing my modmod on Giant map and Marathon speed. My modmod is based on the newest rev. and contains only XML, audio and graphics changes. I passed turn 550 without a single MAF.
Neither do I remember my players complaining about MAFs, altough there is a bug inhereted from the main mod causing the an infinite loop but I found a workaround for that.
Perhaps posting a savegame before the MAF?
I understooddear zeta nexus,the problem is not your modmod,but something in the main mode.
You can read more about that HERE.whats the workaround for the loop by the way?
Ehhh...see?....and iam sure its not a memory problem...its way too early in the game,if you play in marathon speed.please tell what you encounter to the people that do work on the main mode because this thing goes on and on for more than a year and a half now.
Speaking of infinite loop it just happened to me.I've been playing this game for a very long time and would love to continue it if possible.
Will someone be kind enough and check save(it's old version v1003) or give me advice what to look for in logs?
I've been playing r1082 with the megapack and the 100civ.dll for over a week now, dozens of hours logged (an understatement), and no problems once I switched to viewports. Played three games well past 1000AD with 49 civs, some with barbarian civs (putting the number over 50, I would guess), and they are flying by. A turn takes hardly any time even at 1000AD. I had one freeze when I autoplayed the AI for about 75 or 80 turns in a row. That's it. Just rebooted the autosave and played on.
These weeks have been the conclusion of months of trying different things with several different revisions, the 50civ.dll and the 100civ.dll, tons of time spent in the worldbuilder, mostly all focused around the GEM. I think I've settled on the fix: viewports. Simple as that.
One more caveat. The GEM doesn't seem equipped to handle more than 50 starting civs. If you go over 50, it will place the extras on top of each other. You can play this way, if you so choose. My goal was to create giant scenarios, but I found that even when I placed the civilizations (over 50) by hand, the file would not load or open. Just a heads up. I tried it probably at least a handful of times. Hopefully this post will save others the trouble of doing two things: 1. going back to earlier revisions for purposes of playability- this is unnecessary, in my humble opinion. Simply use viewports if you want to play big games. And 2. trying to build GEM scenarios that start with more than 50 civs (I stick to 49, to be safe and give space for barbarians). There may be a way to do this, but I didn't find it and have stopped caring enough to keep trying for it. Just my two cents.